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authorSonic Dreamcaster <alejandro.asenjo88@gmail.com>2025-05-25 18:22:04 -0300
committerSonic Dreamcaster <alejandro.asenjo88@gmail.com>2025-05-25 18:22:04 -0300
commit995cb87475b796f7f931b7c43e9243cf1d36e5d1 (patch)
tree4ffc144b0cc41fe9edd0cbcd919cc1c17109adc0
parente77d7741288ceccb3a5936adf72bcd9c0499839c (diff)
OpenGL Apply Point Filtering to UI Elements
-rw-r--r--src/port/ui/ImguiUI.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/port/ui/ImguiUI.cpp b/src/port/ui/ImguiUI.cpp
index be909fc6..f488aedf 100644
--- a/src/port/ui/ImguiUI.cpp
+++ b/src/port/ui/ImguiUI.cpp
@@ -513,9 +513,7 @@ void DrawSettingsMenu(){
ImGui::Text("Texture Filter (Needs reload)");
UIWidgets::EnhancementCombobox("gTextureFilter", filters, 0);
- if (Ship::Context::GetInstance()->GetConfig()->GetString("Window.Backend.Name") != windowBackendNames[Ship::WindowBackend::FAST3D_SDL_OPENGL]) {
- UIWidgets::PaddedEnhancementCheckbox("Apply Point Filtering to UI Elements", "gHUDPointFiltering", true, false, false, "", UIWidgets::CheckboxGraphics::Cross, true);
- }
+ UIWidgets::PaddedEnhancementCheckbox("Apply Point Filtering to UI Elements", "gHUDPointFiltering", true, false, false, "", UIWidgets::CheckboxGraphics::Cross, true);
UIWidgets::Spacer(0);
Ship::Context::GetInstance()->GetWindow()->GetGui()->GetGameOverlay()->DrawSettings();