summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorsitton76 <58642183+sitton76@users.noreply.github.com>2025-05-25 01:12:24 -0500
committerGitHub <noreply@github.com>2025-05-25 03:12:24 -0300
commitd3289f735266d6679521f2e79cd257ece94b7a89 (patch)
tree329631fed969be7c10777937d8cf02c3bd17ef38
parentcb19785b51698185a688e17ba1a34c7889195bdb (diff)
JP/EU ROM selection closes game if no ROM selected. (#201)
* Added else state to close the game if no rom is found when attempting to extact EU/JP assets. * Did it properly(confirmed on Linux)
-rw-r--r--src/port/ui/ImguiUI.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/port/ui/ImguiUI.cpp b/src/port/ui/ImguiUI.cpp
index 61c3f7fd..be909fc6 100644
--- a/src/port/ui/ImguiUI.cpp
+++ b/src/port/ui/ImguiUI.cpp
@@ -320,10 +320,10 @@ void DrawSettingsMenu(){
};
} else {
if (UIWidgets::Button("Install JP/EU Audio")) {
- if (GameEngine::GenAssetFile()){
+ if (GameEngine::GenAssetFile(false)){
GameEngine::ShowMessage("Success", "Audio assets installed. Changes will be applied on the next startup.", SDL_MESSAGEBOX_INFORMATION);
- Ship::Context::GetInstance()->GetWindow()->Close();
}
+ Ship::Context::GetInstance()->GetWindow()->Close();
}
}
ImGui::EndMenu();