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authorSonic Dreamcaster <alejandro.asenjo88@gmail.com>2025-01-13 17:34:14 -0300
committerSonic Dreamcaster <alejandro.asenjo88@gmail.com>2025-01-13 17:34:14 -0300
commitbd8e9fa485de41a8f2a992f243a40a2c24092a59 (patch)
tree439516b8858b5581d50459d9537e20fa1bb73793 /src
parent3bef25f9b6ff5deb6d98878b7e017e0d2522b52d (diff)
use Expand instead of Native in HUD aspect ratio options
Diffstat (limited to 'src')
-rw-r--r--src/port/ui/ImguiUI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/port/ui/ImguiUI.cpp b/src/port/ui/ImguiUI.cpp
index c2000e90..dc1749a1 100644
--- a/src/port/ui/ImguiUI.cpp
+++ b/src/port/ui/ImguiUI.cpp
@@ -441,7 +441,7 @@ void DrawGameMenu() {
}
static const char* hudAspects[] = {
- "Native", "Custom", "Original (4:3)", "Widescreen (16:9)", "Nintendo 3DS (5:3)", "16:10 (8:5)", "Ultrawide (21:9)"
+ "Expand", "Custom", "Original (4:3)", "Widescreen (16:9)", "Nintendo 3DS (5:3)", "16:10 (8:5)", "Ultrawide (21:9)"
};
void DrawEnhancementsMenu() {