diff options
| -rw-r--r-- | .gitignore | 3 | ||||
| -rw-r--r-- | docs/BUILDING.md | 2 | ||||
| -rw-r--r-- | include/fox_record.h | 22 | ||||
| m--------- | libultraship | 0 | ||||
| -rw-r--r-- | port/shaders/directx/default.shader.hlsl | 6 | ||||
| -rw-r--r-- | port/shaders/opengl/default.shader.fs | 31 | ||||
| -rw-r--r-- | src/audio/audio_load.c | 4 | ||||
| -rw-r--r-- | src/audio/audio_playback.c | 2 | ||||
| -rw-r--r-- | src/audio/audio_synthesis.c | 2 | ||||
| -rw-r--r-- | src/engine/fox_demo.c | 24 | ||||
| -rw-r--r-- | src/engine/fox_display.c | 15 | ||||
| -rw-r--r-- | src/overlays/ovl_i1/fox_co.c | 49 | ||||
| -rw-r--r-- | src/overlays/ovl_i2/fox_me.c | 22 | ||||
| -rw-r--r-- | src/overlays/ovl_i5/fox_ma.c | 32 | ||||
| -rw-r--r-- | src/overlays/ovl_i6/fox_sy.c | 17 | ||||
| -rw-r--r-- | src/overlays/ovl_menu/fox_map.c | 1 | ||||
| -rw-r--r-- | src/port/Engine.cpp | 7 | ||||
| -rw-r--r-- | src/port/resource/importers/ResourceUtil.h | 1 | ||||
| -rw-r--r-- | src/port/resource/importers/audio/SampleFactory.cpp | 2 | ||||
| -rw-r--r-- | src/port/resource/importers/audio/SoundFontFactory.cpp | 1 | ||||
| -rw-r--r-- | src/port/resource/loaders/AudioLoader.cpp | 2 | ||||
| m--------- | tools/Torch | 0 |
22 files changed, 207 insertions, 38 deletions
@@ -57,4 +57,5 @@ src/jp/ src/eu/ src/cn/ -properties.h
\ No newline at end of file +properties.h +mods*/
\ No newline at end of file diff --git a/docs/BUILDING.md b/docs/BUILDING.md index e6922301..6d4e1267 100644 --- a/docs/BUILDING.md +++ b/docs/BUILDING.md @@ -86,7 +86,7 @@ C:\Program Files\CMake\bin\cmake.exe --build build-cmake --target clean #### Debian/Ubuntu ```sh # using gcc -apt-get install gcc g++ git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev libogg-dev ibvorbis-dev +apt-get install gcc g++ git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev libogg-dev libvorbis-dev # or using clang apt-get install clang git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev libogg-dev libvorbis-dev diff --git a/include/fox_record.h b/include/fox_record.h new file mode 100644 index 00000000..1fbfd3ff --- /dev/null +++ b/include/fox_record.h @@ -0,0 +1,22 @@ +/** + * Used to reproduce recordings made from real N64 hardware + * to accurately reproduce Cutscenes at the correct speed. + * These recordings adjust gVisPerFrame during runtime to produce + * the same behaviour as the original game. + */ +#ifndef N64_RECORD_H +#define N64_RECORD_H + +#include "global.h" + +typedef struct Record { + u8 vis; + u16 frame; +} Record; + +extern u8 gCarrierCutsceneRecord[200]; + +void UpdateVisPerFrameFromRecording(u8* record, s32 maxFrames); +void UpdateVisPerFrameFromRecording2(Record* record, s32 maxFrames); + +#endif diff --git a/libultraship b/libultraship -Subproject 1a8a2f70d1a2624130a40baa7f8b0ce52231455 +Subproject a8cddd2f8991c9d50783db4de855c98a392f4ac diff --git a/port/shaders/directx/default.shader.hlsl b/port/shaders/directx/default.shader.hlsl index f36c2dae..980becb8 100644 --- a/port/shaders/directx/default.shader.hlsl +++ b/port/shaders/directx/default.shader.hlsl @@ -186,7 +186,7 @@ float4 PSMain(PSInput input, float4 screenSpace : SV_Position) : SV_TARGET { float2 tc@{i} = input.uv@{i}; @{s = o_clamp[i][0]} @{t = o_clamp[i][1]} - @if(s && t) + @if(s || t) int2 texSize@{i}; g_texture@{i}.GetDimensions(texSize@{i}.x, texSize@{i}.y); @if(s && t) @@ -224,7 +224,7 @@ float4 PSMain(PSInput input, float4 screenSpace : SV_Position) : SV_TARGET { @else float4 blendVal@{i} = float4(0, 0, 0, 0); @end - texval@{i} = lerp(texVal@{i}, blendVal@{i}, g_textureMask@{i}.Sample(g_sampler@{i}, tc@{i}).a); + texVal@{i} = lerp(texVal@{i}, blendVal@{i}, g_textureMask@{i}.Sample(g_sampler@{i}, tc@{i}).a); @end } @else @@ -329,4 +329,4 @@ float4 PSMain(PSInput input, float4 screenSpace : SV_Position) : SV_TARGET { return float4(texel, 1.0); @end @end -}
\ No newline at end of file +} diff --git a/port/shaders/opengl/default.shader.fs b/port/shaders/opengl/default.shader.fs index b15e1598..404caae6 100644 --- a/port/shaders/opengl/default.shader.fs +++ b/port/shaders/opengl/default.shader.fs @@ -44,6 +44,10 @@ out vec4 vOutColor; uniform int frame_count; uniform float noise_scale; +uniform int texture_width[2]; +uniform int texture_height[2]; +uniform int texture_filtering[2]; + #define TEX_OFFSET(off) @{texture}(tex, texCoord - off / texSize) #define WRAP(x, low, high) mod((x)-(low), (high)-(low)) + (low) @@ -59,7 +63,6 @@ vec4 fromLinear(vec4 linearRGB){ return vec4(mix(higher, lower, cutoff), linearRGB.a); } -@if(o_current_filter == FILTER_THREE_POINT) vec4 filter3point(in sampler2D tex, in vec2 texCoord, in vec2 texSize) { vec2 offset = fract(texCoord*texSize - vec2(0.5)); offset -= step(1.0, offset.x + offset.y); @@ -69,14 +72,16 @@ vec4 filter3point(in sampler2D tex, in vec2 texCoord, in vec2 texSize) { return c0 + abs(offset.x)*(c1-c0) + abs(offset.y)*(c2-c0); } -vec4 hookTexture2D(in sampler2D tex, in vec2 uv, in vec2 texSize) { - return filter3point(tex, uv, texSize); -} -@else -vec4 hookTexture2D(in sampler2D tex, in vec2 uv, in vec2 texSize) { +vec4 hookTexture2D(in int id, sampler2D tex, in vec2 uv, in vec2 texSize) { +@if(o_three_point_filtering) + if(texture_filtering[id] == @{FILTER_THREE_POINT}) { + return filter3point(tex, uv, texSize); + } +@end return @{texture}(tex, uv); } -@end + +#define TEX_SIZE(tex) vec2(texture_width[tex], texture_height[tex]) void main() { @for(i in 0..2) @@ -84,11 +89,7 @@ void main() { @{s = o_clamp[i][0]} @{t = o_clamp[i][1]} - @if(opengles) - vec2 texSize@{i} = vec2(textureSize(uTex@{i}, 0)); - @else - vec2 texSize@{i} = textureSize(uTex@{i}, 0); - @end + vec2 texSize@{i} = TEX_SIZE(@{i}); @if(!s && !t) vec2 vTexCoordAdj@{i} = vTexCoord@{i}; @@ -102,7 +103,7 @@ void main() { @end @end - vec4 texVal@{i} = hookTexture2D(uTex@{i}, vTexCoordAdj@{i}, texSize@{i}); + vec4 texVal@{i} = hookTexture2D(@{i}, uTex@{i}, vTexCoordAdj@{i}, texSize@{i}); @if(o_masks[i]) @if(opengles) @@ -111,10 +112,10 @@ void main() { vec2 maskSize@{i} = textureSize(uTexMask@{i}, 0); @end - vec4 maskVal@{i} = hookTexture2D(uTexMask@{i}, vTexCoordAdj@{i}, maskSize@{i}); + vec4 maskVal@{i} = hookTexture2D(@{i}, uTexMask@{i}, vTexCoordAdj@{i}, maskSize@{i}); @if(o_blend[i]) - vec4 blendVal@{i} = hookTexture2D(uTexBlend@{i}, vTexCoordAdj@{i}, texSize@{i}); + vec4 blendVal@{i} = hookTexture2D(@{i}, uTexBlend@{i}, vTexCoordAdj@{i}, texSize@{i}); @else vec4 blendVal@{i} = vec4(0, 0, 0, 0); @end diff --git a/src/audio/audio_load.c b/src/audio/audio_load.c index 361f303a..4f9a3e8a 100644 --- a/src/audio/audio_load.c +++ b/src/audio/audio_load.c @@ -419,8 +419,8 @@ void AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2) { void* AudioLoad_SyncLoadSeq(s32 seqId) { AudioTable* table = AudioLoad_GetLoadTable(SEQUENCE_TABLE); char* seqPath = ResourceGetNameByCrc((uint64_t) table->entries[seqId].romAddr); - printf("seqId: %d\n", seqId); - printf("seqPath: %s\n", seqPath); + // printf("seqId: %d\n", seqId); + // printf("seqPath: %s\n", seqPath); return ResourceGetDataByCrc((uint64_t) table->entries[seqId].romAddr); } diff --git a/src/audio/audio_playback.c b/src/audio/audio_playback.c index 03d4b639..be9dfbcd 100644 --- a/src/audio/audio_playback.c +++ b/src/audio/audio_playback.c @@ -243,7 +243,7 @@ Instrument* Audio_GetInstrument(s32 fontId, s32 instId) { D_80155D88 = (fontId << 8) + instId + 0x01000000; return instrument; } - printf("InstId: %d\n", instId); + // printf("InstId: %d\n", instId); return instrument; } diff --git a/src/audio/audio_synthesis.c b/src/audio/audio_synthesis.c index 1558adfc..84d894c5 100644 --- a/src/audio/audio_synthesis.c +++ b/src/audio/audio_synthesis.c @@ -1070,7 +1070,7 @@ Acmd* AudioSynth_ProcessNote(s32 noteIndex, NoteSubEu* noteSub, NoteSynthesisSta dmemUncompressedAddrOffset1 = numSamplesToLoadAdj; if (((synthState->samplePosInt * 2) + (numSamplesToLoadAdj)*SAMPLE_SIZE) < bookSample->size) { - bytesToRead = (numSamplesToLoadAdj)*SAMPLE_SIZE; + bytesToRead = (numSamplesToLoadAdj + 16)*SAMPLE_SIZE; } else { bytesToRead = bookSample->size - (synthState->samplePosInt * 2); } diff --git a/src/engine/fox_demo.c b/src/engine/fox_demo.c index 40506dbb..c3315a63 100644 --- a/src/engine/fox_demo.c +++ b/src/engine/fox_demo.c @@ -19,6 +19,28 @@ #include "assets/ast_katina.h" #include "assets/ast_allies.h" #include "port/hooks/Events.h" +#include "fox_co.h" +#include "fox_record.h" + +void UpdateVisPerFrameFromRecording(u8* record, s32 maxFrames) { + if (gCsFrameCount < maxFrames) { + gVIsPerFrame = record[gCsFrameCount]; + } +} + +void UpdateVisPerFrameFromRecording2(Record* record, s32 maxFrames) { + int i; + + if (gCsFrameCount > record[maxFrames - 1].frame) { + return; + } + + for (i = 0; i < maxFrames; i++) { + if (gCsFrameCount == record[i].frame) { + gVIsPerFrame = record[i].vis; + } + } +} void func_demo_80048AC0(TeamId teamId) { s32 teamShield; @@ -925,6 +947,8 @@ void Cutscene_CoComplete2(Player* player) { Math_SmoothStepToF(&player->camRoll, 0.0f, 0.1f, 5.0f, 0.01f); + UpdateVisPerFrameFromRecording(gCarrierCutsceneRecord, ARRAY_COUNT(gCarrierCutsceneRecord)); + switch (player->csState) { case 10: D_ctx_80177A48[2] = 0.0f; diff --git a/src/engine/fox_display.c b/src/engine/fox_display.c index d636ad62..0d6e2bad 100644 --- a/src/engine/fox_display.c +++ b/src/engine/fox_display.c @@ -148,7 +148,8 @@ void Display_DrawHelpAlert(void) { RCP_SetupDL(&gMasterDisp, SETUPDL_76_OPTIONAL); gDPSetPrimColor(gMasterDisp++, 0x00, 0x00, 255, 255, 0, 255); if (sp78 < 0.0f) { - Graphics_DisplaySmallText(OTRGetRectDimensionFromLeftEdgeOverride(38.0f), 106, 1.0f, 1.0f, "HELP!!"); + Graphics_DisplaySmallText(OTRGetRectDimensionFromLeftEdgeOverride(38.0f), 106, 1.0f, 1.0f, + "HELP!!"); } else { Graphics_DisplaySmallText(OTRGetRectDimensionFromRightEdgeOverride(248), 106, 1.0f, 1.0f, "HELP!!"); } @@ -1138,7 +1139,7 @@ void Display_ArwingLaserCharge(Player* player) { // @port: Tag the transform. FrameInterpolation_RecordOpenChild("ArwingMuzzleFlash", 0); - + Matrix_Translate(gGfxMatrix, sp94.x, sp94.y, sp94.z, MTXF_NEW); Matrix_Scale(gGfxMatrix, gMuzzleFlashScale[player->num], gMuzzleFlashScale[player->num], 1.0f, MTXF_APPLY); @@ -2049,6 +2050,16 @@ void Display_Update(void) { if (gInputPress->stick_y < 0) Graphics_DisplaySmallText(110, 220, 1.0f, 1.0f, "NEG:"); #endif +// For debugging cutscene timings +#if 0 + RCP_SetupDL(&gMasterDisp, SETUPDL_83); + gDPSetPrimColor(gMasterDisp++, 0, 0, 255, 255, 0, 255); + Graphics_DisplaySmallText(10 + 210, 190, 1.0f, 1.0f, "CSFMS:"); + Graphics_DisplaySmallNumber(60 + 210, 190, (int) gCsFrameCount); + Graphics_DisplaySmallText(10 + 210, 200, 1.0f, 1.0f, "PLTIM:"); + Graphics_DisplaySmallNumber(60 + 210, 200, (int) gPlayer->csTimer); +#endif + // @port: @event: Call DisplayPostUpdateEvent CALL_EVENT(DisplayPostUpdateEvent); } diff --git a/src/overlays/ovl_i1/fox_co.c b/src/overlays/ovl_i1/fox_co.c index 0e225f4e..a3cd7257 100644 --- a/src/overlays/ovl_i1/fox_co.c +++ b/src/overlays/ovl_i1/fox_co.c @@ -9,6 +9,35 @@ #include "assets/ast_corneria.h" #include "fox_co.h" #include "port/hooks/Events.h" +#include "fox_record.h" + +// Carrier destroy cutscene timings recorded from a real N64 +u8 gCarrierCutsceneRecord[200] = { + 0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04, + 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, + 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, + 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x04, 0x04, 0x04, 0x05, 0x05, 0x04, 0x05, 0x05, + 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, + 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x05, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, + 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, + 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, + 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, + 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, + 0x03, 0x03, 0x03, 0x03, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02 +}; + +// Granga destroy cutscene timings recorded from a real N64 +u8 gGrangaCutsceneRecord[161] = { + 0x02, 0x03, 0x03, 0x03, 0x03, 0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, + 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, + 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x02, 0x02, 0x02, + 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, + 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, + 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, + 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x03, + 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, + 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x02, 0x02, 0x03, 0x03, 0x02, 0x03, 0x03, 0x02 +}; u8 sFightCarrier; f32 sCoGrangaWork[68]; @@ -182,9 +211,9 @@ void Corneria_CoGranga_HandleDamage(CoGranga* this) { this->state = GRANGA_EXPLODE; + this->timer_050 = 100; // original value // @port: Adjust timing to compensate the lack of lag. - // this->timer_050 = 100; - this->timer_050 = 138; + // this->timer_050 = 138; // @port SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM, 80); SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 80); @@ -2236,19 +2265,19 @@ void Corneria_CoCarrier_Update(CoCarrier* this) { Math_SmoothStepToF(&this->vel.y, 0.0f, 0.1f, 2.0f, 0.00001f); Math_SmoothStepToF(&this->vel.z, 0.0f, 0.1f, 2.0f, 0.00001f); + this->obj.rot.z -= 2.0f; // original value + this->gravity = 1.0f; // original value // @port: Adjust gravity and rot to compensate the lack of lag. - // this->obj.rot.z -= 2.0f - // this->gravity = 1.0f; - this->obj.rot.z -= 2.0f - 0.86f; - this->gravity = 1.0f - 0.43f; + // this->obj.rot.z -= 2.0f - 0.86f; + // this->gravity = 1.0f - 0.43f; if (this->obj.pos.y < (gGroundHeight + 150.0f)) { gCameraShake = 100; func_effect_80081A8C(this->obj.pos.x, this->obj.pos.y, this->obj.pos.z, 40.0f, 12); - + + this->timer_050 = 20; // original value // @port: Adjust timings to compensate the lack of lag. - // this->timer_050 = 20; - this->timer_050 = 40; + // this->timer_050 = 40; this->vel.y = -10.0f; this->gravity = 0.0f; this->fwork[17] = 20.0f; @@ -3456,6 +3485,8 @@ void Corneria_LevelComplete1(Player* player) { f32 temp_fa1; f32 temp_deg; + UpdateVisPerFrameFromRecording(gGrangaCutsceneRecord, ARRAY_COUNT(gGrangaCutsceneRecord)); + player->arwing.upperRightFlapYrot = player->arwing.upperLeftFlapYrot = player->arwing.bottomRightFlapYrot = player->arwing.bottomLeftFlapYrot = 0.0f; diff --git a/src/overlays/ovl_i2/fox_me.c b/src/overlays/ovl_i2/fox_me.c index 678dbfe0..4655908d 100644 --- a/src/overlays/ovl_i2/fox_me.c +++ b/src/overlays/ovl_i2/fox_me.c @@ -6,6 +6,26 @@ #include "global.h" #include "assets/ast_meteo.h" +#include "fox_record.h" + +// MeCrusher destroy cutscene timings recorded from a real N64 +u8 gMeCrusherCutsceneRecord[] = { + 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, + 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, + 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, + 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, + 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, + 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, + 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, + 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, + 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, + 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, + 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, + 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, + 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, + 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, + 0x02 +}; Vec3f D_i2_80195430[] = { { 122.0, -5.0, -1200.0 }, { 122.0, -103.0, -727.0 }, { 142.0, -323.0, -848.0 }, { 362.0, -59.0, -435.0 }, @@ -2426,6 +2446,8 @@ void Meteo_LevelComplete(Player* player) { Math_SmoothStepToAngle(&player->aerobaticPitch, 0.0f, 0.1f, 20.0f, 0.0f); Math_SmoothStepToF(&player->boostSpeed, 0.0f, 0.1f, 3.0f, 0.0f); + UpdateVisPerFrameFromRecording(gMeCrusherCutsceneRecord, ARRAY_COUNT(gMeCrusherCutsceneRecord)); + switch (player->csState) { case 0: Audio_StopSfxByBankAndSource(1, player->sfxSource); diff --git a/src/overlays/ovl_i5/fox_ma.c b/src/overlays/ovl_i5/fox_ma.c index 414d0090..6825f828 100644 --- a/src/overlays/ovl_i5/fox_ma.c +++ b/src/overlays/ovl_i5/fox_ma.c @@ -10,6 +10,7 @@ #include "assets/ast_landmaster.h" #include "assets/ast_enmy_planet.h" // #include "prevent_bss_reordering2.h" +#include "fox_record.h" typedef struct { /* 0x00 */ f32 unk_00; @@ -59,6 +60,29 @@ Vec3f D_i5_801BE688[2]; Vec3f D_i5_801BE6A0[12]; s32 D_i5_801BE734[4]; +// Train cutscene timings recorded from a real N64 +Record sf64_virecord_macbeth_records[] = { + // Train breaking barriers + { 0x02, 0x000000 }, + { 0x03, 0x000002 }, + { 0x02, 0x00001F }, + { 0x03, 0x000190 }, + { 0x02, 0x0001A2 }, + { 0x03, 0x0001B1 }, + { 0x04, 0x0001B3 }, + { 0x03, 0x0001BC }, + { 0x02, 0x0001FD }, + // { 0x03, 0x00022F }, + // { 0x02, 0x000245 }, + // { 0x03, 0x00024B }, + // Explosions + { 0x02, 0x00024D }, + { 0x03, 0x0002CA }, + { 0x04, 0x000335 }, + { 0x05, 0x000351 }, + { 0x02, 0x0003AE }, +}; + UnkStruct_D_i5_801B8E50 D_i5_801B8E50[156] = { { 5174.4f, -2141.0f, 0.0f, 350.0f, OBJ_SCENERY_MA_TRAIN_TRACK_3 }, { 3401.4f, -1828.0f, 0.0f, 350.0f, OBJ_SCENERY_MA_TRAIN_TRACK_3 }, @@ -6472,6 +6496,12 @@ f32 D_i5_801BA854[8] = { 1.5f, -1.0f, 0.7f, 0.0f, 0.9f, 0.7f, -1.0f, 1.5f }; f32 D_i5_801BA874[8] = { 200.0f, 300.0f, 400.0f, 0.0f, 500.0f, 100.0f, 120.0f, 100.0f }; f32 D_i5_801BA894[8] = { 200.0f, 250.0f, 220.0f, 0.0f, 200.0f, 230.0f, 220.0f, 350.0f }; + + + + + + void Macbeth_LevelComplete2(Player* player) { s32 i; s32 j; @@ -6479,6 +6509,8 @@ void Macbeth_LevelComplete2(Player* player) { Vec3f spD8; f32 zeroVar = 0.0f; + UpdateVisPerFrameFromRecording2(sf64_virecord_macbeth_records, ARRAY_COUNT(sf64_virecord_macbeth_records)); + switch (player->csState) { case 0: gCsFrameCount = 0; diff --git a/src/overlays/ovl_i6/fox_sy.c b/src/overlays/ovl_i6/fox_sy.c index dd7b13fa..7eb32b89 100644 --- a/src/overlays/ovl_i6/fox_sy.c +++ b/src/overlays/ovl_i6/fox_sy.c @@ -6,6 +6,7 @@ #include "global.h" #include "assets/ast_sector_y.h" +#include "fox_record.h" #define SHOGUN_SHIP (0) @@ -29,6 +30,19 @@ void SectorY_801A0510(ActorCutscene*, s32); void SectorY_ActorDebris_Setup(Actor*, f32, f32, f32, f32, f32, f32, s32); void SectorY_ActorDebris_Spawn(f32, f32, f32, f32, f32, f32, s32); +// SyRobot destroy cutscene timings recorded from a real N64 +u8 gSyRobotCutsceneRecord[158] = { + 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, + 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, + 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, + 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, + 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, + 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, + 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, + 0x02, 0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, + 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x02 +}; + f32 D_i6_801A8440[3]; void SectorY_80197B30(ActorCutscene* this, s32 timer) { @@ -475,6 +489,7 @@ void SectorY_80198F5C(SyShogun* this) { this->vel.y = 0.0f; this->vel.x = 0.0f; + // first and second robot explode if ((gPlayer[0].state == PLAYERSTATE_ACTIVE) || (gPlayer[0].state == PLAYERSTATE_U_TURN)) { this->timer_058 = 100; gPlayer[0].state = PLAYERSTATE_STANDBY; @@ -2090,6 +2105,8 @@ void SectorY_LevelComplete(Player* player) { SyShogun* boss = &gBosses[0]; f32 temp_ft1; + UpdateVisPerFrameFromRecording(gSyRobotCutsceneRecord, ARRAY_COUNT(gSyRobotCutsceneRecord)); + switch (player->csState) { case 0: gCsFrameCount = 0; diff --git a/src/overlays/ovl_menu/fox_map.c b/src/overlays/ovl_menu/fox_map.c index 2708defe..c02cbd83 100644 --- a/src/overlays/ovl_menu/fox_map.c +++ b/src/overlays/ovl_menu/fox_map.c @@ -2075,6 +2075,7 @@ void Map_Texture_Sphere(u8* textureDest, u8* textureSrc, f32* offset) { if (*offset > 95.0f) { *offset = 0.0f; } + gSPInvalidateTexCache(gMasterDisp++, NULL); } void Map_Prologue_Update(void) { diff --git a/src/port/Engine.cpp b/src/port/Engine.cpp index d8d34711..a2c16ca8 100644 --- a/src/port/Engine.cpp +++ b/src/port/Engine.cpp @@ -70,7 +70,12 @@ GameEngine::GameEngine() { std::vector<std::string> archiveFiles; const std::string main_path = Ship::Context::GetPathRelativeToAppDirectory("sf64.o2r"); +#ifdef __linux__ + const std::string assets_path = Ship::Context::GetPathRelativeToAppBundle("starship.o2r"); +#else const std::string assets_path = Ship::Context::GetPathRelativeToAppDirectory("starship.o2r"); +#endif + #ifdef _WIN32 AllocConsole(); @@ -376,7 +381,7 @@ void GameEngine::HandleAudioThread() { // gVIsPerFrame = 2; #define AUDIO_FRAMES_PER_UPDATE (gVIsPerFrame > 0 ? gVIsPerFrame : 1) -#define MAX_AUDIO_FRAMES_PER_UPDATE 3 // Compile-time constant with max value of gVIsPerFrame +#define MAX_AUDIO_FRAMES_PER_UPDATE 5 // Compile-time constant with max value of gVIsPerFrame std::unique_lock<std::mutex> Lock(audio.mutex); int samples_left = AudioPlayerBuffered(); diff --git a/src/port/resource/importers/ResourceUtil.h b/src/port/resource/importers/ResourceUtil.h index 32a6fd4c..67ed936a 100644 --- a/src/port/resource/importers/ResourceUtil.h +++ b/src/port/resource/importers/ResourceUtil.h @@ -1,6 +1,7 @@ #pragma once #include "resourcebridge.h" +#include "ResourceManager.h" #include "Context.h" namespace SF64 { diff --git a/src/port/resource/importers/audio/SampleFactory.cpp b/src/port/resource/importers/audio/SampleFactory.cpp index 87f6ec14..d4115cb9 100644 --- a/src/port/resource/importers/audio/SampleFactory.cpp +++ b/src/port/resource/importers/audio/SampleFactory.cpp @@ -4,7 +4,7 @@ #include "sf64audio_provisional.h" #define DR_WAV_IMPLEMENTATION #include <dr_wav.h> - +#include <tinyxml2.h> #define DR_MP3_IMPLEMENTATION #include <dr_mp3.h> diff --git a/src/port/resource/importers/audio/SoundFontFactory.cpp b/src/port/resource/importers/audio/SoundFontFactory.cpp index 126b43fe..c3d16d0f 100644 --- a/src/port/resource/importers/audio/SoundFontFactory.cpp +++ b/src/port/resource/importers/audio/SoundFontFactory.cpp @@ -3,6 +3,7 @@ #include "utils/StringHelper.h" #include <sf64audio_provisional.h> #include "port/resource/type/audio/SoundFont.h" +#include <tinyxml2.h> namespace SF64 { std::shared_ptr<Ship::IResource> ResourceFactoryBinarySoundFontV0::ReadResource(std::shared_ptr<Ship::File> file, diff --git a/src/port/resource/loaders/AudioLoader.cpp b/src/port/resource/loaders/AudioLoader.cpp index 8965af9f..6db4a312 100644 --- a/src/port/resource/loaders/AudioLoader.cpp +++ b/src/port/resource/loaders/AudioLoader.cpp @@ -11,7 +11,7 @@ extern "C" SoundFont* Audio_LoadFont(AudioTableEntry entry, uint32_t fontId) { auto crc = (uint64_t) gSoundFontTable->entries[fontId].romAddr; auto path = ResourceGetNameByCrc(crc); - printf("Font: %s\n", path); + // printf("Font: %s\n", path); return (SoundFont*) ResourceGetDataByCrc(crc); } diff --git a/tools/Torch b/tools/Torch -Subproject 580350a2c2a0987811b31e562133106c4979bf0 +Subproject 9c460ea54312e9cefabf155e3b83021c0186284 |
