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-rw-r--r--src/port/Engine.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/port/Engine.cpp b/src/port/Engine.cpp
index acf4028b..79a9761e 100644
--- a/src/port/Engine.cpp
+++ b/src/port/Engine.cpp
@@ -66,7 +66,7 @@ GameEngine::GameEngine() {
}
}
- this->context = Ship::Context::CreateInstance("Starship", "ship", "starship.cfg.json", OTRFiles, {}, 3, { 32000, 512, 1100 });
+ this->context = Ship::Context::CreateInstance("Starship", "ship", "starship.cfg.json", OTRFiles, {}, 3, { 44100, 1024, 2480 });
auto loader = context->GetResourceManager()->GetResourceLoader();
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryAnimV0>(), RESOURCE_FORMAT_BINARY, "Animation", static_cast<uint32_t>(SF64::ResourceType::AnimData), 0);
@@ -134,12 +134,15 @@ void GameEngine::HandleAudioThread(){
break;
}
}
+
+ #define AUDIO_FRAMES_PER_UPDATE (gVIsPerFrame > 0 ? gVIsPerFrame : 1 )
+
std::unique_lock<std::mutex> Lock(audio.mutex);
int samples_left = AudioPlayerBuffered();
u32 num_audio_samples = samples_left < AudioPlayerGetDesiredBuffered() ? SAMPLES_HIGH : SAMPLES_LOW;
s16 audio_buffer[SAMPLES_PER_FRAME];
- for (int i = 0; i < NUM_AUDIO_CHANNELS; i++) {
- AudioThread_CreateNextAudioBuffer(audio_buffer + i * (num_audio_samples * 2), num_audio_samples);
+ for (int i = 0; i < AUDIO_FRAMES_PER_UPDATE; i++) {
+ AudioThread_CreateNextAudioBuffer(audio_buffer + i * (num_audio_samples * NUM_AUDIO_CHANNELS), num_audio_samples);
}
AudioPlayerPlayFrame((u8 *) audio_buffer, num_audio_samples * (sizeof(int16_t) * NUM_AUDIO_CHANNELS * AUDIO_FRAMES_PER_UPDATE));
audio.processing = false;