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-rw-r--r--src/port/ui/ImguiUI.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/port/ui/ImguiUI.cpp b/src/port/ui/ImguiUI.cpp
index 0b1aaf57..6f67f8b6 100644
--- a/src/port/ui/ImguiUI.cpp
+++ b/src/port/ui/ImguiUI.cpp
@@ -395,8 +395,6 @@ void DrawSettingsMenu(){
}
UIWidgets::PaddedEnhancementCheckbox("Enable Alternative Assets", "gEnhancements.Mods.AlternateAssets");
- UIWidgets::EnhancementCheckbox("Enable Gamma Boost (Needs reload)", "gGraphics.GammaMode", false, "Gamma Boost is disabled in the current build of the game", UIWidgets::CheckboxGraphics::Cross, true);
-
// If more filters are added to LUS, make sure to add them to the filters list here
ImGui::Text("Texture Filter (Needs reload)");
UIWidgets::EnhancementCombobox("gTextureFilter", filters, 0);
@@ -667,6 +665,10 @@ void DrawDebugMenu() {
UIWidgets::CVarCheckbox("Disable Starfield interpolation", "gDisableStarsInterpolation", {
.tooltip = "Disable starfield interpolation to increase performance on slower CPUs"
});
+ UIWidgets::CVarCheckbox("Disable Gamma Boost (Needs reload)", "gGraphics.GammaMode", {
+ .tooltip = "Gamma Boost is disabled in the current build of the game",
+ .defaultValue = false
+ });
UIWidgets::CVarCheckbox("Spawner Mod", "gSpawnerMod", {
.tooltip = "Spawn Scenery, Actors, Bosses, Sprites, Items, Effects and even Event Actors.\n"