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path: root/include/variables.h
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2024-12-24Updated vs decompKiritoDv
2024-09-17Merge branch 'master' into otrKiritoDv
2024-09-17ActorCutsceneModels Enum (#274)Alejandro Asenjo Nitti
* ActorCutsceneModels * ACTOR_CS_FO_EXPLOSION * update
2024-09-13Hud, Title, Map & Option Docs (#272)Alejandro Asenjo Nitti
* hud title and option docs * hud docs * aspMain vram comment * more hud docs * HUD docs * Hud_ -> HUD_ consistency * ActorMissileSeekModes * fox_option docs * more option docs * more option docs * more option docs * fox_title docs * more fox_title docs * fox_map docs * fix map TLUTs * more fox_map docs * jp1 explore * explore us rev0 * SETUPDL comments * format * fox_map docs * more fox_map docs
2024-08-24Actor Docs (#270)Alejandro Asenjo Nitti
* Docs * actor timer_04C -> work_04C * Actor & Boss unk_04A -> work_04A * actor & boss unk_048 -> work_048 * actor & boss unk_046 -> work_046 * boss unk_044 -> work_044 * actor event docs * ActorEvent docs * name all Event Actor IDs * EVID names in EventActorInfo comments * refactor EVC_PASSED_ALL_RINGS by @inspectredc * clarification comment * some option docs * audio enums and macros * some audio renamings
2024-08-15more actor docsAlejandro Javier Asenjo Nitti
2024-08-12General docs (#269)Alejandro Asenjo Nitti
* fox_display.c DOCS * PRINTF * actor->destroy boolean * corneria docs * Boss->unk_04C to Boss->animFrame * aCoGrangaWalkingAnim * more corneria docs * Spawner * Spawner code refined * Spawner description * Actor Spawn guard * Molar Rock (name by @inspectredc) * more docs * actor docs * initial disassembly config for lodgenet * correct vram addresses for lodgenet * Actor Docs * More actor docs * more actor docs * correction * correction * more actor docs * Preliminary work for Effect documentation * Change Init for Setup * fox_play cleanup and defake * fox_zo function names * fox_so function renaming * more object docs * venom 1 actors * actor docs * some fox_bo docs * some fox_fo corrections * fox_ma obj->this * fox_ma renamings * fox_ma docs * fox_ti Actors * revert permuter settings to ido * some renames on fox_andross.c * fox_sy actors * object names * corrections * some effect comments * fix AudioTable struct and data to avoid UB * uintptr_t in audio * audio load changes * event id enum usage in fox_sy * clear padding in sPlaylists * HUD_FoBase_ExplodeCs * HUD
2024-05-25Player and Vs docs, some improvement to ve1 boss (#259)petrie911
* playerstuff * stuff * small fixes * Torch * torch update again
2024-05-14Updates to sf64Mesg and a couple global names (#247)petrie911
* id start * stuff * comp and cam * add errors * names and such * message fixes and names
2024-05-14name remaining files, fix some fake matches (#245)petrie911
* splits * split and migrate * readwrite const * format
2024-05-11More actor docs. starting on event IDs (#238)petrie911
* id start * stuff * comp and cam * add errors
2024-05-05Initial Katina documentation (#228)Alejandro Asenjo Nitti
* initial docs * func names * docs * more docs * more katina docs * format * format * yRot * more docs * more docs * this * some fixes * fixes * ActorAllRange * These should not be used here * corrections * some renamings * more docs * format * Merge remote-tracking branch 'origin' into fox_ka_docs * ActorCutscene * PR review * comment * bump torch * PR review * review
2024-05-04Event opcodes documented, more all range stuff (#229)petrie911
* stuff * Torch1 * dark link
2024-05-02More docs (#226)petrie911
* docs * more docs * forgot timers
2024-05-01In-game ram watch mod + upgraded jukebox (#225)petrie911
* new mods * Torch
2024-04-25use array count for collision headers (#222)petrie911
* lights fix * names * remove header * so many names * format * more docs * makefile * colheaders * it's gone too far * torch
2024-04-25Cumulative docs update (#221)petrie911
* lights fix * names * remove header * so many names * format * more docs * makefile
2024-04-22More docs and renames, fox_bg now mostly figured out (#220)petrie911
* lights fix * names * remove header * so many names * format
2024-04-20Docs update, added list of all SFX Ids used in the game. (#217)petrie911
* docs * format * format plz * stuff * more stuff * more names and such * torch update
2024-04-11Script and hitbox docs, update torch (#210)petrie911
* script2 * more docs and such * torch update
2024-04-08Further docs on script, various other things (#204)petrie911
* stuff * too much * Torch commit * torch again * names and such * names * even more stuff * format * enums * whoops on the gbi
2024-04-06First compilation running owoKiritoDv
2024-04-06First compilation, we just need more stupid assetsKiritoDv
2024-04-05Event Actor docs that kind of ballooned into a bunch of stuff (#200)petrie911
* stuff * too much * Torch commit * torch again
2024-04-03Reorganizaton of main (#199)petrie911
* reorganize main * more names * libc
2024-04-02Name functions after their files, also global variables in engine and ↵petrie911
ovl_i1-6 (#196) * cleanup * mass rename * forgot some
2024-03-08Audio_effects, _playback, and most of _seqplayer (#153)petrie911
* heapsort * suff * load init * split * split data * begone asm * names * names and cleanup * let's try this * woo macros * general * bgm macro * names * audio_thread * Update Torch * I think it's time to move on * Merge remote-tracking branch 'upstream/master' into play * playback * bss --------- Co-authored-by: Alejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com>
2024-03-01audio_general, audio data import, naming lots of audio functions (#144)petrie911
* heapsort * suff * load init * split * split data * begone asm * names * names and cleanup * let's try this * woo macros * general * bgm macro * names
2024-02-23Decomp audio_load. Add names for audio context fields and audio_heap (#143)petrie911
* heapsort * suff * load init * split * split data * begone asm * names * names and cleanup
2024-02-16Import main, context, and option bss. Refactor headers. Some enum cleanup. ↵petrie911
(#130) * stuff * fixes * addrs * new header * its bss time * format and such * fake symbols begone * whoops forgot pragmas
2024-02-14improve match on i3, add scratches, some linker cleanup (#127)petrie911
* stuff * fixes * addrs
2024-02-14Splitted buffers to a new file (#126)Lywx
* Splitted buffers * Moved buffers to latest overlay * Removed sizes and moved buffers to a new overlays segment * Removed addrs from libultra * Readded symbols into symbol_addrs * rename buffers to fox_buffers --------- Co-authored-by: Alejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com>
2024-02-12format (#124)petrie911
2024-01-28Rand and degree macros (#110)petrie911
* half * pm * dtor * pi and such * permuter settings * angles * float fix * macro * formatting * small thing
2024-01-24Bonus Text, more object field names, consistent vector component names (#106)petrie911
* fixes and stuff * filenames * xyz
2024-01-21cleanup to object fields, some new names (#101)petrie911
* names and such * enum * dying
2024-01-21fox_hud & fox_me Decompiled (#95)Alejandro Asenjo Nitti
* func_80092D48 * func_800927A0 * TempComp.bin.mio0 git ignored * func_800924E0 * func_80094D20 * func_80096A74 * func_80095604 * all functions done * symbols for segmented addresses * move symbols to c file for now * failed attempt to import data * fix * Import data * move data below * ready for BSS attempt * fix warnings * ordering * symbols for some segmented addresses * rename to fox_hud * clear mess * . * . * space * . * func_i2_80187530 * func_i2_8018756C * func_i2_80187650 * func_i2_801877C4 * func_i2_8018795C * func_i2_80187B08 * func_i2_80187C68 * bss again (#98) * func_i2_80187D08 * func_i2_80187D98 * func_i2_80187FF8 * func_i2_801881A8 * func_i2_80188228 * func_i2_80188298 * ARRAY_COUNT * func_i2_80188344 * func_i2_80188B84 * func_i2_80188C2C * func_i2_80188E8C * func_i2_80188F2C * func_i2_80188CAC * func_i2_80189114 * func_i2_8018B7C4 * func_i2_8018C77C * func_i2_8018C8F4 * func_i2_8018CA10 * func_i2_8018CB50 * func_i2_8018BACC co-authored-by: @inspectredc * func_i2_8018CCF8 * func_i2_8018CB50 * func_i2_8018CD8C co-authored-by: @inspectredc & @petrie911 * func_i2_8018D9EC * func_i2_8018DA6C * func_i2_8018DAEC * func_i2_8018DB6C * func_i2_8018DBEC * func_i2_8018DCE4 * func_i2_8018DE14 * func_i2_8018DF08 co-authored-by @inspectredc & @petrie911 * func_i2_8018E084 * func_i2_8018ED9C * func_i2_80188088 * func_i2_801892F0 * func_i2_8018978C co-authored-by @KiritoDv & inspectredc * fox_me DATA IMPORTED * resolve conflicts * func_i6_80197B30 * func_i6_80197CC4 * func_i6_80197F84 * func_i6_80198244 * merge and solve bss * func_i6_801983E4 * PR review --------- Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
2024-01-21import bss for title and map. some adjustment to headers (#100)petrie911
* bss, a bit fake. Revisit later * format
2024-01-17finish overlay file renaming and split off their headers (#92)petrie911
* names * format 1 * more names
2024-01-17Fox hud functions (#88)Alejandro Asenjo Nitti
* func_80086664 * func_80086DCC * func_80087788 * func_80087B5C * func_80088564 * func_80088970 * func_8008A07C * func_8008A240 * func_8008A4DC * func_8008B774 * func_8008B774 * func_8008BD00 * func_8008C104 * review * func_8008C6F4 * func_8008CBE4 * func_8008EA14 * func_8008FA84 * func_8008FFF0 * func_80090200 * func_800915FC * func_80093164 * func_80092EC0
2024-01-14File splits and names (#82)Alejandro Asenjo Nitti
* working file splits * ovl_i2 * func_E08400_80187520 * working so far * resolve conflicts * . * i2 working * i1 working * i1 * ovl_i1 * fox_i2 * i5 split * i5 good * ovl_i6 * split bss in ovl_menu * so far, so good * maaaan... * ovl_unused * ovl_i4 bss split * ovl_i4 * ovl_i2 * foxmat! * import more data and bss * renamings
2024-01-13Documentation of fox_option (#80)Lywx
* Renamed functions and variables related to the option cards * Fixed format * Renamed OptionLabel to OptionTexture * Added more types on fox_option * Reverted note_data * Renamed OptionEntryId to OptionId * Renamed ranking menu * Added OPTION_COUNT * Renamed missing declarations on option cards * Added vars on symbol_addrs_overlays * Removed hardcoded option count * Fixed format * Added missing option state assingments * Fixed fox_game format
2024-01-13fox_zo decomped, work buffer enums for bosses implemented, changed overlay ↵petrie911
name to i3, various docs (#78) * zo * more * more stuff * hitboxes suck * i3 test * i3 * names * remove extras * whoops symbols * more cleaning * oh god it comes * one last thing
2024-01-13fox_co decomp, Object_2F4 rename to Actor with work buffers (#79)inspectredc
* first few functions * funcs so far - messy * only large funcs left * func_DF4260_8018F880 and func_DF4260_80191160 * func_DF4260_8018C19C * func_DF4260_8018F880 player * build post merge * first cleanup pass * add work buffers to Object_2F4 * halfway through data import * finish data import * cleanup and add non_matching * bss complete * actor rename * post merge cleanup * file rename * arg rename * other object variables rename * hex cleanup for func_DF4260_80189058 * format * revert note_data * suggestions * format suggestions
2024-01-13fox_effects decompiled (#77)Ryan Myers
* Match 5 funcs * Match func_8007E93C * Match func_8007EBB8 * Match func_8007ED54 * Match func_8007EE68 * 0.017453292f to M_DTOR * format * 3 more matches * Match 2 more * 2 more matches * Match func_8007F958 * Match func_8007FBE0 * Match func_8007FD84 * Match func_8007FE88 * 5 new matches * Match func_80080D04 * Match func_800815DC and func_8008165C * Match func_80081BEC * MAtch func_80081B24 * Match 2 more * 3 more matches * Small tweaks * Give names to function params * Match func_80080ACC * MAtch func_80083D2C * Match func_800837EC * WIP func_80081C5C * Add view of rodata that needs to be migrated somewhere * Match func_80081C5C! * Fix bss reordering, and formatting. * Add a submodule of m2c, and a new script for generating the context for a file, and a m2c output to an ignored folder. * Migrate rodata * Start importing data for sf_77E40.c * Successful data migration for sf_77E40.c * make format * Reorganzie data for sf_77E40.c * Try stubbing a PRINTF, to help with RODATA strings. * Rename sf_77E40 to fox_effect * Rename Object_8C to Effect * make format... * Rename gObjects8C to gEffects
2024-01-12[MOD] Level Select & Sound Effects Jukebox (#76)Alejandro Asenjo Nitti
* level select mod * map name * move mod to c file * Sfx Jukebox * fix bank boundaries * fix * expert modes * co-authored-by @petrie911 * add sfx
2024-01-10fox_versus decompiled, introduce first_diff.py to the project, fixed ↵Alejandro Asenjo Nitti
fox_option NON_MATCHING build (#71) * fox_versus functions * more functions * more input! * functions so far * fix bss reordering * all functions matching * fix caller addresses * import data cleanup * introduce first_diff to the project * fix wrong type * second version of bss reordering prevention header * move versus symbols to variables.h * BSS importing attempt (failed) terrain is prepared for another contributor to try * fix fox_option NON_MATCHING build * format * remove static keyword from fox_map data symbols * IMPORT BSS * rename fox_versus * FIX ADDRESSES & SYMBOLS y fox map * fix more addresses * more address fixes for fox_map * all fox_map addresses done * fix bss build in fox_map, migration pending * bss reorder failed attempt * remove unused externs * remove unnecessary config file * remove unnecessary entries in settings.json * comments * move structs to fox_map header * put static back in fox_option data * PR review
2024-01-06Area 6 decomp, Object_408 -> boss, more overlay symbols in main (#70)petrie911
* 408 * more stuff * brutal matches * data and such * gPlayer * names and boss and such * cat * forgot something
2024-01-05sf_77e40 - Match 30 more funcs (#69)Ryan Myers
* Match func_8007C9E0 * Match func_8007CAF0 * Match func_8007CC00 * Match func_8007CCBC * Match func_8007CD7C * Match func_8007CEBC * Match func_8007CF30 * Match 4 more funcs * Match 5 more funcs * Match func_8007D2F4 * Match func_8007D55C * func_8007D748 * Match several more * Match func_8007DB70 * Match func_8007DED4 * Match func_8007E014 * Match another handful * obj2F4->unk_0E8 -> obj2F4->vel * Object_8C.unk_54 -> Object_8C.vel * obj80->unk_64 -> obj80->vel * obj408->unk_06C -> obj408->vel * Name gravity * obj8C names * Run make format
2024-01-04fox_map decompiled (#68)Alejandro Asenjo Nitti
* func_EBFBE0_801A116C * func_EBFBE0_801A0D14 * put some order * func_EBFBE0_801A1528 * func_EBFBE0_801A53C8 * func_EBFBE0_801A4FC4 * func_EBFBE0_801A9448 * func_EBFBE0_801A4394 * func_EBFBE0_801A3A00 * func_EBFBE0_801A5834 * func_EBFBE0_801A89BC * void * dec * cleanup * func_EBFBE0_801A2EB8 * func_EBFBE0_801A1C14 * func_EBFBE0_801AA778 * begin importing data * func_EBFBE0_801A2B8C * fix * fox_map DATA IMPORTED * ovl_menu rename * fix * fix warnings * fix build * move symbol addresses