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AgeCommit message (Expand)Author
2024-05-08Use SF3DS BGM names, some other audio-related cleanup. (#235)petrie911
2024-05-06oh god the docs (#234)petrie911
2024-05-053DS VERSION SfxIds applied to code (#232)Alejandro Asenjo Nitti
2024-05-05SFX Ids complete and upgraded level select (#231)petrie911
2024-05-05Initial Katina documentation (#228)Alejandro Asenjo Nitti
2024-05-04Event opcodes documented, more all range stuff (#229)petrie911
2024-05-03Start on sfx IDs (#227)petrie911
2024-05-02More docs (#226)petrie911
2024-05-01In-game ram watch mod + upgraded jukebox (#225)petrie911
2024-04-27bools and namesAlejandro Javier Asenjo Nitti
2024-04-25use array count for collision headers (#222)petrie911
2024-04-25DOCS: ast_text (ex ast_font) (#223)Alejandro Asenjo Nitti
2024-04-25Cumulative docs update (#221)petrie911
2024-04-25some spaces, corrections and TeamId Enum usagesAlejandro Javier Asenjo Nitti
2024-04-22More docs and renames, fox_bg now mostly figured out (#220)petrie911
2024-04-21get rid of fixed size in gPlanetPathStatusAlejandro Javier Asenjo Nitti
2024-04-20Some further docs for audio spec and planet paths (#219)petrie911
2024-04-20Fix out-of-bound loop UB (#218)petrie911
2024-04-20Docs update, added list of all SFX Ids used in the game. (#217)petrie911
2024-04-20MOD: FPS COUNTER (#216)Alejandro Asenjo Nitti
2024-04-16fix offset commentAlejandro Javier Asenjo Nitti
2024-04-16fix GCC UB with audio (finally)Alejandro Javier Asenjo Nitti
2024-04-15Docs relating to fox_360. Also a UB fix in audio_load. (#215)petrie911
2024-04-15Initial GCC Support (#212)Alejandro Asenjo Nitti
2024-04-11Script and hitbox docs, update torch (#210)petrie911
2024-04-08Further docs on script, various other things (#204)petrie911
2024-04-06Ported mods as enhancements and impl reset buttonKiritoDv
2024-04-06Fixed asset loading on overlays and engine, including switching iwork to uint...KiritoDv
2024-04-06SectorZ_Missile_Update renameAlejandro Javier Asenjo Nitti
2024-04-06Fixed compilationKiritoDv
2024-04-06First ingame bootKiritoDv
2024-04-06Attempt to fix math weirdness on WindowsKiritoDv
2024-04-06Added gfx_dimensions.hKiritoDv
2024-04-06Fixed compilation on windowsKiritoDv
2024-04-06The game is fucking runningKiritoDv
2024-04-06First compilation running owoKiritoDv
2024-04-06First compilation, we just need more stupid assetsKiritoDv
2024-04-05Event Actor docs that kind of ballooned into a bunch of stuff (#200)petrie911
2024-04-03Reorganizaton of main (#199)petrie911
2024-04-03fix s32 <=> bool inconsistenciesAlejandro Javier Asenjo Nitti
2024-04-02Match AudioLoad_RelocateFontAndPreloadSamples (#198)inspectredc
2024-04-02Name functions after their files, also global variables in engine and ovl_i1-...petrie911
2024-04-01remove all the undefined symbols from the listAlejandro Javier Asenjo Nitti
2024-04-01omg kill meAlejandro Javier Asenjo Nitti
2024-04-01WIP on script documentation, some cleanup (#194)petrie911
2024-04-01remove assets.h and fix various symbolsAlejandro Javier Asenjo Nitti
2024-04-01export configuration for ast_solar (#193)inspectredc
2024-04-01export configuration ast_zoness and bump torch for generic array factory (#192)inspectredc
2024-04-01export configuration for ast_fortuna, ast_katina, ast_venom_1 & ast_venom_2 (...Lywx
2024-03-31export configuration for ast_andross (#189)inspectredc