| Age | Commit message (Expand) | Author |
| 2024-05-08 | Use SF3DS BGM names, some other audio-related cleanup. (#235) | petrie911 |
| 2024-05-06 | oh god the docs (#234) | petrie911 |
| 2024-05-05 | 3DS VERSION SfxIds applied to code (#232) | Alejandro Asenjo Nitti |
| 2024-05-05 | SFX Ids complete and upgraded level select (#231) | petrie911 |
| 2024-05-05 | Initial Katina documentation (#228) | Alejandro Asenjo Nitti |
| 2024-05-04 | Event opcodes documented, more all range stuff (#229) | petrie911 |
| 2024-05-03 | Start on sfx IDs (#227) | petrie911 |
| 2024-05-02 | More docs (#226) | petrie911 |
| 2024-05-01 | In-game ram watch mod + upgraded jukebox (#225) | petrie911 |
| 2024-04-27 | bools and names | Alejandro Javier Asenjo Nitti |
| 2024-04-25 | use array count for collision headers (#222) | petrie911 |
| 2024-04-25 | DOCS: ast_text (ex ast_font) (#223) | Alejandro Asenjo Nitti |
| 2024-04-25 | Cumulative docs update (#221) | petrie911 |
| 2024-04-25 | some spaces, corrections and TeamId Enum usages | Alejandro Javier Asenjo Nitti |
| 2024-04-22 | More docs and renames, fox_bg now mostly figured out (#220) | petrie911 |
| 2024-04-21 | get rid of fixed size in gPlanetPathStatus | Alejandro Javier Asenjo Nitti |
| 2024-04-20 | Some further docs for audio spec and planet paths (#219) | petrie911 |
| 2024-04-20 | Fix out-of-bound loop UB (#218) | petrie911 |
| 2024-04-20 | Docs update, added list of all SFX Ids used in the game. (#217) | petrie911 |
| 2024-04-20 | MOD: FPS COUNTER (#216) | Alejandro Asenjo Nitti |
| 2024-04-16 | fix offset comment | Alejandro Javier Asenjo Nitti |
| 2024-04-16 | fix GCC UB with audio (finally) | Alejandro Javier Asenjo Nitti |
| 2024-04-15 | Docs relating to fox_360. Also a UB fix in audio_load. (#215) | petrie911 |
| 2024-04-15 | Initial GCC Support (#212) | Alejandro Asenjo Nitti |
| 2024-04-11 | Script and hitbox docs, update torch (#210) | petrie911 |
| 2024-04-08 | Further docs on script, various other things (#204) | petrie911 |
| 2024-04-06 | Ported mods as enhancements and impl reset button | KiritoDv |
| 2024-04-06 | Fixed asset loading on overlays and engine, including switching iwork to uint... | KiritoDv |
| 2024-04-06 | SectorZ_Missile_Update rename | Alejandro Javier Asenjo Nitti |
| 2024-04-06 | Fixed compilation | KiritoDv |
| 2024-04-06 | First ingame boot | KiritoDv |
| 2024-04-06 | Attempt to fix math weirdness on Windows | KiritoDv |
| 2024-04-06 | Added gfx_dimensions.h | KiritoDv |
| 2024-04-06 | Fixed compilation on windows | KiritoDv |
| 2024-04-06 | The game is fucking running | KiritoDv |
| 2024-04-06 | First compilation running owo | KiritoDv |
| 2024-04-06 | First compilation, we just need more stupid assets | KiritoDv |
| 2024-04-05 | Event Actor docs that kind of ballooned into a bunch of stuff (#200) | petrie911 |
| 2024-04-03 | Reorganizaton of main (#199) | petrie911 |
| 2024-04-03 | fix s32 <=> bool inconsistencies | Alejandro Javier Asenjo Nitti |
| 2024-04-02 | Match AudioLoad_RelocateFontAndPreloadSamples (#198) | inspectredc |
| 2024-04-02 | Name functions after their files, also global variables in engine and ovl_i1-... | petrie911 |
| 2024-04-01 | remove all the undefined symbols from the list | Alejandro Javier Asenjo Nitti |
| 2024-04-01 | omg kill me | Alejandro Javier Asenjo Nitti |
| 2024-04-01 | WIP on script documentation, some cleanup (#194) | petrie911 |
| 2024-04-01 | remove assets.h and fix various symbols | Alejandro Javier Asenjo Nitti |
| 2024-04-01 | export configuration for ast_solar (#193) | inspectredc |
| 2024-04-01 | export configuration ast_zoness and bump torch for generic array factory (#192) | inspectredc |
| 2024-04-01 | export configuration for ast_fortuna, ast_katina, ast_venom_1 & ast_venom_2 (... | Lywx |
| 2024-03-31 | export configuration for ast_andross (#189) | inspectredc |