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AgeCommit message (Collapse)Author
2024-12-24Updated vs decompKiritoDv
2024-12-07fix katina and venom briefing in level selectSonic Dreamcaster
2024-11-24Skip briefing developer optionSonic Dreamcaster
2024-11-23disable Play_RenderFPSSonic Dreamcaster
2024-11-20Point filtering fixSonic Dreamcaster
2024-11-17add boss killer moduleSonic Dreamcaster
2024-11-16gArwingSpeed control in the spawnerSonic Dreamcaster
2024-11-16fix Spawner_Playground return typeSonic Dreamcaster
2024-11-16update level selectSonic Dreamcaster
2024-11-15Fixed good luck screenKiritoDv
2024-10-23some tags and hit64 cheatsSonic Dreamcaster
2024-09-17fix mergeSonic Dreamcaster
2024-09-17Fixed wrong typesKiritoDv
2024-09-17Fixed ObjectRam compilationKiritoDv
2024-09-17Fixed all remaining compilation issuesKiritoDv
2024-09-17Repo upstreamedKiritoDv
2024-09-13Hud, Title, Map & Option Docs (#272)Alejandro Asenjo Nitti
* hud title and option docs * hud docs * aspMain vram comment * more hud docs * HUD docs * Hud_ -> HUD_ consistency * ActorMissileSeekModes * fox_option docs * more option docs * more option docs * more option docs * fox_title docs * more fox_title docs * fox_map docs * fix map TLUTs * more fox_map docs * jp1 explore * explore us rev0 * SETUPDL comments * format * fox_map docs * more fox_map docs
2024-08-24Actor Docs (#270)Alejandro Asenjo Nitti
* Docs * actor timer_04C -> work_04C * Actor & Boss unk_04A -> work_04A * actor & boss unk_048 -> work_048 * actor & boss unk_046 -> work_046 * boss unk_044 -> work_044 * actor event docs * ActorEvent docs * name all Event Actor IDs * EVID names in EventActorInfo comments * refactor EVC_PASSED_ALL_RINGS by @inspectredc * clarification comment * some option docs * audio enums and macros * some audio renamings
2024-08-15unk_04 -> upperRightFlapYrotAlejandro Javier Asenjo Nitti
2024-08-15leftState -> leftWingStateAlejandro Javier Asenjo Nitti
2024-08-15rightState -> rightWingStateAlejandro Javier Asenjo Nitti
2024-08-15wings -> arwingAlejandro Javier Asenjo Nitti
2024-08-12General docs (#269)Alejandro Asenjo Nitti
* fox_display.c DOCS * PRINTF * actor->destroy boolean * corneria docs * Boss->unk_04C to Boss->animFrame * aCoGrangaWalkingAnim * more corneria docs * Spawner * Spawner code refined * Spawner description * Actor Spawn guard * Molar Rock (name by @inspectredc) * more docs * actor docs * initial disassembly config for lodgenet * correct vram addresses for lodgenet * Actor Docs * More actor docs * more actor docs * correction * correction * more actor docs * Preliminary work for Effect documentation * Change Init for Setup * fox_play cleanup and defake * fox_zo function names * fox_so function renaming * more object docs * venom 1 actors * actor docs * some fox_bo docs * some fox_fo corrections * fox_ma obj->this * fox_ma renamings * fox_ma docs * fox_ti Actors * revert permuter settings to ido * some renames on fox_andross.c * fox_sy actors * object names * corrections * some effect comments * fix AudioTable struct and data to avoid UB * uintptr_t in audio * audio load changes * event id enum usage in fox_sy * clear padding in sPlaylists * HUD_FoBase_ExplodeCs * HUD
2024-05-25Player and Vs docs, some improvement to ve1 boss (#259)petrie911
* playerstuff * stuff * small fixes * Torch * torch update again
2024-05-20cheats (#257)petrie911
2024-05-17Fix some names, use setup DL enum, add dma offsets to srcjp (#254)petrie911
* cleanup * buffers * setupDLs and such
2024-05-12Forgot an update to first_diff (#242)petrie911
* verbose * indices * small updates
2024-05-11More actor docs. starting on event IDs (#238)petrie911
* id start * stuff * comp and cam * add errors
2024-05-08Add quick boot and add ram editing to object ram watch (#236)petrie911
* upgrades * one cleanup * streamlining * whoops mods * more ub * cast cleanup
2024-05-08Use SF3DS BGM names, some other audio-related cleanup. (#235)petrie911
* remember to undo mods * bgm macros
2024-05-053DS VERSION SfxIds applied to code (#232)Alejandro Asenjo Nitti
* NA_SE_ARWING_BOOST is everywhere * man, there's just no end of these sfxIds * NA_SE_GREATFOX_ENGINE everywhere * NA_SE_OB_DAMAGE_M, another SfxId with massive usage * massive usage of NA_SE_EN_REFLECT * massive usage of NA_SE_EN_EXPLOSION_S * massive usage of NA_SE_EN_EXPLOSION_M * NA_SE_ARWING_ENGINE_FG * save progress * MISSION ACCOMPLISHED
2024-05-05SFX Ids complete and upgraded level select (#231)petrie911
* sfx banks * better level select * left the mods on * new description for level select
2024-05-03Start on sfx IDs (#227)petrie911
* sfx stuff * sfxIds
2024-05-02More docs (#226)petrie911
* docs * more docs * forgot timers
2024-05-01In-game ram watch mod + upgraded jukebox (#225)petrie911
* new mods * Torch
2024-04-25Cumulative docs update (#221)petrie911
* lights fix * names * remove header * so many names * format * more docs * makefile
2024-04-22More docs and renames, fox_bg now mostly figured out (#220)petrie911
* lights fix * names * remove header * so many names * format
2024-04-21fix warningAlejandro Javier Asenjo Nitti
2024-04-21Fix level selectAlejandro Javier Asenjo Nitti
2024-04-20MOD: FPS COUNTER (#216)Alejandro Asenjo Nitti
* progress * working * move to Play_Draw * remove mods.h include from fox_hud * fix name * __floatundisf needed by GCC * Improve level select * __floatundisf in yaml for GCC * jump directly to level loading in Map_LevelSelect * comments * fix level select * AVOID_UB in audio * stable flags * fix UB in AudioHeap_DiscardSampleCaches co-authored-by: @petrie911 * fox_map fix * move frame counter a few pixels to the right * format * add measurement correction for overclocked N64s
2024-04-08Further docs on script, various other things (#204)petrie911
* stuff * too much * Torch commit * torch again * names and such * names * even more stuff * format * enums * whoops on the gbi
2024-04-05Event Actor docs that kind of ballooned into a bunch of stuff (#200)petrie911
* stuff * too much * Torch commit * torch again
2024-04-02fix warningsAlejandro Javier Asenjo Nitti
2024-04-02improve level selectAlejandro Javier Asenjo Nitti
2024-03-01audio_general, audio data import, naming lots of audio functions (#144)petrie911
* heapsort * suff * load init * split * split data * begone asm * names * names and cleanup * let's try this * woo macros * general * bgm macro * names
2024-02-23Decomp audio_load. Add names for audio context fields and audio_heap (#143)petrie911
* heapsort * suff * load init * split * split data * begone asm * names * names and cleanup
2024-02-16fix level select modAlejandro Javier Asenjo Nitti
2024-01-21cleanup to object fields, some new names (#101)petrie911
* names and such * enum * dying
2024-01-21import bss for title and map. some adjustment to headers (#100)petrie911
* bss, a bit fake. Revisit later * format
2024-01-14File splits and names (#82)Alejandro Asenjo Nitti
* working file splits * ovl_i2 * func_E08400_80187520 * working so far * resolve conflicts * . * i2 working * i1 working * i1 * ovl_i1 * fox_i2 * i5 split * i5 good * ovl_i6 * split bss in ovl_menu * so far, so good * maaaan... * ovl_unused * ovl_i4 bss split * ovl_i4 * ovl_i2 * foxmat! * import more data and bss * renamings