| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-05-13 | update LUS | Sonic Dreamcaster | |
| 2025-05-06 | Attempted appimage load fix (#195) | sitton76 | |
| 2025-05-06 | N64 Recorded Cutscene Timings for Corneria, Meteo, Macbeth and Sector Y Bosses | Sonic Dreamcaster | |
| 2025-04-18 | Bump LUS (#191) | Alejandro Asenjo Nitti | |
| * Bump LUS (#190) * Bump LUS * Disabled shader-based linear conversion on metal * Fixed missing mInterpolationIndex * Bump LUS --------- Co-authored-by: KiritoDv <kiritodev01@gmail.com> * restore console * bump LUS * Reverted linear conversion on shader --------- Co-authored-by: KiritoDv <kiritodev01@gmail.com> | |||
| 2025-04-13 | restore console | Sonic Dreamcaster | |
| 2025-04-09 | Change reset shortcut, handle shortcut | Parker Smith | |
| 2025-04-06 | Left and Right triggers to accelerate/brake | Sonic Dreamcaster | |
| 2025-04-06 | Fix texture interpolation issues in aquas (#186) | Nicholas Estelami | |
| 2025-04-02 | disable console for release | Sonic Dreamcaster | |
| 2025-03-31 | Unify FPS and V-Sync controls and behavior + Jitterfix change to Checkbox (#182) | Spodi | |
| * Unify FPS and V-Sync controls and behavior (#181) - DirectX's "Match Refresh Rate" is now a checkbox like in OpenGL and Metal. - Clamp max FPS to refresh rate when V-Sync is enabled or can't be disabled, regardless of the FPS sliders setting, to avoid slowdown in Metal / OpenGL and dropping frames in DirectX as much as possible. -FPS slider allows up to 360 FPS in every renderer. - More descriptive V-Sync tooltip Also fixes GetInterpolationFPS() not being used to calculate desired FPS. * "Jitter Fix" to "Render parallelization" checkbox Changes the Jitter Fix FPS threshold slider to a simple checkbox named "Render parallelization". CVar also changed to "gRenderParallelization". * Fix V-Sync checkbox not representing the default | |||
| 2025-03-29 | revert whatever happened here | Sonic Dreamcaster | |
| 2025-03-28 | Unify FPS and V-Sync controls and behavior (#181) | Spodi | |
| - DirectX's "Match Refresh Rate" is now a checkbox like in OpenGL and Metal. - Clamp max FPS to refresh rate when V-Sync is enabled or can't be disabled, regardless of the FPS sliders setting, to avoid slowdown in Metal / OpenGL and dropping frames in DirectX as much as possible. -FPS slider allows up to 360 FPS in every renderer. - More descriptive V-Sync tooltip Also fixes GetInterpolationFPS() not being used to calculate desired FPS. Co-authored-by: Lywx <kiritodev01@gmail.com> | |||
| 2025-03-28 | Remove jitter fix slider | Spodi | |
| LUS defaults to always on now (if not set by the port). And this option was confusing for most users. Might increase input latency by one frame, when V-Sync is on and FPS is even above the refresh rate for a moment. (Normal behavior with jitter fix on). | |||
| 2025-03-28 | Floor Scrolling Interpolation (#176) | Nicholas Estelami | |
| * Floor Scrolling Interpolation * Scrolling Improvements * Fix scroll stutter * bump LUS & Torch * missing prototype --------- Co-authored-by: Sonic Dreamcaster <alejandro.asenjo88@gmail.com> | |||
| 2025-03-24 | Adapt to latest libultraship. | Tortuga veloz | |
| 2025-03-24 | Fix Engine with latest version of libultraship. | Tortuga veloz | |
| 2025-03-24 | Add 6-channel audio support. | Tortuga veloz | |
| 2025-03-08 | Added install audio buttons | KiritoDv | |
| 2025-03-07 | Enabled quit again | KiritoDv | |
| 2025-03-05 | Fixed workflow and added osSetTime | KiritoDv | |
| 2025-03-05 | Fixed some compilation errors | KiritoDv | |
| 2025-02-03 | We did partial success while loading this | KiritoDv | |
| 2025-02-03 | First implementation of louist system | KiritoDv | |
| 2025-02-02 | Added support for scrolling HD textures | KiritoDv | |
| 2025-02-01 | move Disable Gamma option to developer menu | Sonic Dreamcaster | |
| 2025-01-31 | Probably fixed interpolation on linux, and EU crashes | KiritoDv | |
| 2025-01-31 | Added support for EU audio | KiritoDv | |
| 2025-01-31 | Fixed audio decompression, -100 mental points for Lywx | KiritoDv | |
| 2025-01-28 | forgot c up and c right | briaguya | |
| 2025-01-28 | test setting default mappings | briaguya | |
| 2025-01-16 | Added an option to disable gamma boost | KiritoDv | |
| 2025-01-16 | Fixed dumb mistake | KiritoDv | |
| 2025-01-16 | Fixed extraction on torch | KiritoDv | |
| 2025-01-16 | Fixed O2R Extraction | KiritoDv | |
| 2025-01-15 | Fixed hashes and added information box | KiritoDv | |
| 2025-01-15 | Added messages on extraction | KiritoDv | |
| 2025-01-15 | Reimplemented built-in generation | KiritoDv | |
| 2025-01-15 | Updated LUS | KiritoDv | |
| 2025-01-15 | O2R Support | inspectredc | |
| 2025-01-12 | Allow customizing HUD aspect ratio independently from game aspect ratio | Kiloku | |
| 2025-01-12 | use forced aspect ratio instead | Kiloku | |
| 2025-01-12 | Initial attempt at centered UI | Kiloku | |
| 2025-01-07 | Fixed mac audio, added support for .zip | KiritoDv | |
| 2025-01-03 | Added alt assets | KiritoDv | |
| 2025-01-03 | Moved port cvars out of display update | KiritoDv | |
| 2025-01-03 | Hook system PoC | KiritoDv | |
| 2024-12-31 | Audio: go back to 32 khz to fix issues with portamento. | Sonic Dreamcaster | |
| 2024-12-26 | cleaner workaround with comments | briaguya | |
| 2024-12-26 | manually init LUS to workaround init dependency issues in constructors | briaguya | |
| 2024-12-26 | Bump LUS and fixed breaking changes | KiritoDv | |
