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path: root/src/port/ui/ImguiUI.cpp
AgeCommit message (Collapse)Author
2025-05-25OpenGL Apply Point Filtering to UI ElementsSonic Dreamcaster
2025-05-25JP/EU ROM selection closes game if no ROM selected. (#201)sitton76
* Added else state to close the game if no rom is found when attempting to extact EU/JP assets. * Did it properly(confirmed on Linux)
2025-05-24Render parallelization Enabled by defaultSonic Dreamcaster
2025-05-20Additional 5ch options (#196)tortugaveloz
* Added angle selector for surround channels, subwoofer threshold and rear music volume slider. * Change comment. * Integrate options in game. * Added reset button for positions. * Added option to show / hide menu for 5.1. * Added mfpu=neon option to aarch64. --------- Co-authored-by: Sonic Dreamcaster <alejandro.asenjo88@gmail.com>
2025-04-18Bump LUS (#191)Alejandro Asenjo Nitti
* Bump LUS (#190) * Bump LUS * Disabled shader-based linear conversion on metal * Fixed missing mInterpolationIndex * Bump LUS --------- Co-authored-by: KiritoDv <kiritodev01@gmail.com> * restore console * bump LUS * Reverted linear conversion on shader --------- Co-authored-by: KiritoDv <kiritodev01@gmail.com>
2025-04-09Change reset shortcut, handle shortcutParker Smith
2025-04-06Audio assets installed messageSonic Dreamcaster
2025-04-06Audio Language install refactor.Sonic Dreamcaster
2025-03-31Unify FPS and V-Sync controls and behavior + Jitterfix change to Checkbox (#182)Spodi
* Unify FPS and V-Sync controls and behavior (#181) - DirectX's "Match Refresh Rate" is now a checkbox like in OpenGL and Metal. - Clamp max FPS to refresh rate when V-Sync is enabled or can't be disabled, regardless of the FPS sliders setting, to avoid slowdown in Metal / OpenGL and dropping frames in DirectX as much as possible. -FPS slider allows up to 360 FPS in every renderer. - More descriptive V-Sync tooltip Also fixes GetInterpolationFPS() not being used to calculate desired FPS. * "Jitter Fix" to "Render parallelization" checkbox Changes the Jitter Fix FPS threshold slider to a simple checkbox named "Render parallelization". CVar also changed to "gRenderParallelization". * Fix V-Sync checkbox not representing the default
2025-03-29revert whatever happened hereSonic Dreamcaster
2025-03-28Unify FPS and V-Sync controls and behavior (#181)Spodi
- DirectX's "Match Refresh Rate" is now a checkbox like in OpenGL and Metal. - Clamp max FPS to refresh rate when V-Sync is enabled or can't be disabled, regardless of the FPS sliders setting, to avoid slowdown in Metal / OpenGL and dropping frames in DirectX as much as possible. -FPS slider allows up to 360 FPS in every renderer. - More descriptive V-Sync tooltip Also fixes GetInterpolationFPS() not being used to calculate desired FPS. Co-authored-by: Lywx <kiritodev01@gmail.com>
2025-03-28Remove jitter fix sliderSpodi
LUS defaults to always on now (if not set by the port). And this option was confusing for most users. Might increase input latency by one frame, when V-Sync is on and FPS is even above the refresh rate for a moment. (Normal behavior with jitter fix on).
2025-03-24Update cvar.Tortuga veloz
2025-03-24Add 6-channel audio support.Tortuga veloz
2025-03-08Added install audio buttonsKiritoDv
2025-03-07Enabled quit againKiritoDv
2025-03-05Fixed some compilation errorsKiritoDv
2025-03-05Allow users to disable Point Filtering.Mateus Lacerda
2025-02-21fine tune commentsSonic Dreamcaster
2025-02-16Add Frame Advance featureKiloku
2025-02-16Make DebugPause work with a shortcutKiloku
2025-02-10Option to add outlines to ships in radar (#156)Kiloku
* Add outlines to ships in radar * Move Outline feature to hooks * Missing semicolon
2025-02-10Option to show red message box from enemiesKiloku
2025-02-10Add Debug PauseKiloku
2025-02-02Allow customizing cockpit glass opacityKiloku
2025-02-01move Disable Gamma option to developer menuSonic Dreamcaster
2025-01-31Added support for EU audioKiritoDv
2025-01-29correctionSonic Dreamcaster
2025-01-16Added an option to disable gamma boostKiritoDv
2025-01-13remove useless optionsSonic Dreamcaster
2025-01-13use Expand instead of Native in HUD aspect ratio optionsSonic Dreamcaster
2025-01-13Allow players to disable the Gorgon's screen flashesKiloku
2025-01-12Make dropdown more readableKiloku
2025-01-12Allow customizing HUD aspect ratio independently from game aspect ratioKiloku
2025-01-08Add specific charge button optionKiloku
2025-01-08Rapid fire mode on arwingKiloku
2025-01-06fix Sector Z box bugSonic Dreamcaster
2025-01-04correctionSonic Dreamcaster
2025-01-04Added an option to restore the old boost gauge and fixed coinKiritoDv
2025-01-04Added an option to restore the beta coinKiritoDv
2025-01-03Laser range cheat (#112)Kiloku
* Add Laser Range cheat * Change range cheat to be a multiplier instead * Address bomb weirdness * Move cheat to Hooks system
2025-01-03per-level checkpointsKiloku
2025-01-03Prevent loading checkpoints in the wrong levelKiloku
2025-01-03Added alt assetsKiritoDv
2024-12-30Add option to invert Y axisKiloku
2024-12-25Add Infinite Boost cheatKiloku
2024-12-22Corrected fullscreen bindAfevis
2024-12-22fix interpolation issueSonic Dreamcaster
2024-12-22F1 to access enhancements menuSonic Dreamcaster
2024-12-21Added notification system from sohKiritoDv