summaryrefslogtreecommitdiff
path: root/src/sys
AgeCommit message (Collapse)Author
2025-02-12Roll back change that causes Rand generation differencesSonic Dreamcaster
2025-02-02Prevent getting locked down with unitialized random seedKiloku
2025-02-01Attempt #324 at fixing linuxLywx
2024-12-22revert some trycoco875
2024-12-22fix clang errorcoco875
2024-12-21fix crash when interpolation enabled on linuxbriaguya
2024-11-16This should fix savesKiritoDv
2024-11-14Audio and Message FixesNicholas Estelami
2024-11-03Code cleanupKiritoDv
2024-11-02Added some fun crackingKiritoDv
2024-10-29We are so fucking close omgKiritoDv
2024-10-25Another attempt at this thingKiritoDv
2024-10-17Added frame interpolation markersKiritoDv
2024-10-16Merge branch 'starfield' into interpolationKiritoDv
2024-10-16Added interpolation systemKiritoDv
2024-10-15new starfield (not working for now)Sonic Dreamcaster
2024-09-17fix mergeSonic Dreamcaster
2024-09-17gVIsPerFrame fix for AquasSonic Dreamcaster
2024-09-17Fixed all remaining compilation issuesKiritoDv
2024-09-17Repo upstreamedKiritoDv
2024-09-17Bump libultraship to implement osContGetStatusKiritoDv
2024-09-17Fixed vsKiritoDv
2024-09-17Fixed sys_lib conflictKiritoDv
2024-09-17Merge branch 'master' into otrKiritoDv
2024-08-24Actor Docs (#270)Alejandro Asenjo Nitti
* Docs * actor timer_04C -> work_04C * Actor & Boss unk_04A -> work_04A * actor & boss unk_048 -> work_048 * actor & boss unk_046 -> work_046 * boss unk_044 -> work_044 * actor event docs * ActorEvent docs * name all Event Actor IDs * EVID names in EventActorInfo comments * refactor EVC_PASSED_ALL_RINGS by @inspectredc * clarification comment * some option docs * audio enums and macros * some audio renamings
2024-08-15LEVELMODE_TURRETAlejandro Javier Asenjo Nitti
2024-07-06Sector Z, Fortuna & General Docs (#261)Alejandro Asenjo Nitti
* Sector Z Docs initial * Sector Z docs * some other things * correction * Space Junk * SectorZ_SetLevelObjects * rename assets with correct prefix * aSzBackgroundTex * details * pr review * Sector X initials * Meteo Initials * Sector X things I forgot * fox_tr360 & fox_ve1 & fox_so initials * fox_so details * Zones initials * More Zones initials * more zones initials * area 6 initials * fortuna inits * fortuna actors * some more docs * more docs for Fortuna * fix mistake in data incorrectly imported * Fortuna Radars * BossFO * Sector Y Initials * Venom 2 general Docs * Some Corneria Docs * Actor, Scenery and Boss IDs in update and draw functions of gObjectInfo * more docs and this usage * fox_360 this usage * more actor types and this usages * fox_effect type usage * training docs * some Sector X docs * fix incorrect usage of "this" * fix comment * more docs * funcNames * fox_bg spacing * boolean * scenery corneria bumbs * terrain bumps * corneria arch * more corneria objects * hitboxes * more corneria objects * more corneria level objects * more corneria objects * aCoWaterfallDL * corneria docs * more corneria docs * Granga swork start * corneria swork * Corneria * Corneria Granga docs * more granga docs * granga work buffer enum * CarrierParts enum use * option * Corneria Docs * GRANGA_FWK * fox_co.h header * fix Fault_FillRectangle typo * PR reviews * sCsTeamInitialPos * Doodad
2024-05-27PRINTF(); usage in sys_saveAlejandro Javier Asenjo Nitti
2024-05-27torch to mainAlejandro Javier Asenjo Nitti
2024-05-14name remaining files, fix some fake matches (#245)petrie911
* splits * split and migrate * readwrite const * format
2024-05-11More actor docs. starting on event IDs (#238)petrie911
* id start * stuff * comp and cam * add errors
2024-05-08Add quick boot and add ram editing to object ram watch (#236)petrie911
* upgrades * one cleanup * streamlining * whoops mods * more ub * cast cleanup
2024-05-06oh god the docs (#234)petrie911
2024-05-05Initial Katina documentation (#228)Alejandro Asenjo Nitti
* initial docs * func names * docs * more docs * more katina docs * format * format * yRot * more docs * more docs * this * some fixes * fixes * ActorAllRange * These should not be used here * corrections * some renamings * more docs * format * Merge remote-tracking branch 'origin' into fox_ka_docs * ActorCutscene * PR review * comment * bump torch * PR review * review
2024-05-03Start on sfx IDs (#227)petrie911
* sfx stuff * sfxIds
2024-04-25Cumulative docs update (#221)petrie911
* lights fix * names * remove header * so many names * format * more docs * makefile
2024-04-20Docs update, added list of all SFX Ids used in the game. (#217)petrie911
* docs * format * format plz * stuff * more stuff * more names and such * torch update
2024-04-15Docs relating to fox_360. Also a UB fix in audio_load. (#215)petrie911
* docs * format * format plz
2024-04-15Initial GCC Support (#212)Alejandro Asenjo Nitti
* first try * progress * progress * gcc compiling, rom not booting yet * format * restore word compiler * comment * fix * fix * fix addresses for new splat * progress * splat * we don't need these anymore * gcc build seems stable now
2024-04-11Script and hitbox docs, update torch (#210)petrie911
* script2 * more docs and such * torch update
2024-04-08Readded gamma toggle to use one controllerKiritoDv
2024-04-08Further docs on script, various other things (#204)petrie911
* stuff * too much * Torch commit * torch again * names and such * names * even more stuff * format * enums * whoops on the gbi
2024-04-07First gamma implementationKiritoDv
2024-04-06Fixed compilationKiritoDv
2024-04-06Attempt to fix math weirdness on WindowsKiritoDv
2024-04-06Fixed save-files and rumbleKiritoDv
2024-04-06zoness boss fix, increase memory allocation, fix prototypes, level_select fixSonic Dreamcaster
2024-04-06The game is fucking runningKiritoDv
2024-04-06First compilation, we just need more stupid assetsKiritoDv
2024-04-05Event Actor docs that kind of ballooned into a bunch of stuff (#200)petrie911
* stuff * too much * Torch commit * torch again