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2025-05-25formatSonicDcer
2025-05-25formatSonicDcer
2025-05-25formatSonicDcer
2025-05-25NX: Disable gSPInvalidateTexCache and Starfield Interpolation in the map.Sonic Dreamcaster
2025-05-25OpenGL Apply Point Filtering to UI ElementsSonic Dreamcaster
2025-05-25add floor interpolation to the ending floorSonic Dreamcaster
2025-05-25JP/EU ROM selection closes game if no ROM selected. (#201)sitton76
* Added else state to close the game if no rom is found when attempting to extact EU/JP assets. * Did it properly(confirmed on Linux)
2025-05-25update ROM Extraction MessageSonic Dreamcaster
2025-05-24Render parallelization Enabled by defaultSonic Dreamcaster
2025-05-24Tag OptionCardFrameSonic Dreamcaster
2025-05-24Tag MaBombDropSonic Dreamcaster
2025-05-24tag Effect357Sonic Dreamcaster
2025-05-24tag Landmaster thrustersSonic Dreamcaster
2025-05-24segataSanshiroTimer commentSonic Dreamcaster
2025-05-24fix UBSonic Dreamcaster
2025-05-24Skip credits by pressing the start button if it was seen at least once.Sonic Dreamcaster
2025-05-24fix versus audio issueSonic Dreamcaster
2025-05-24TODO commentSonic Dreamcaster
2025-05-24better fix for the endingSonic Dreamcaster
2025-05-24Fix ending not playing after first playthroughSonic Dreamcaster
2025-05-23Skip interpolation on Effects 374 and 382Sonic Dreamcaster
2025-05-20Additional 5ch options (#196)tortugaveloz
* Added angle selector for surround channels, subwoofer threshold and rear music volume slider. * Change comment. * Integrate options in game. * Added reset button for positions. * Added option to show / hide menu for 5.1. * Added mfpu=neon option to aarch64. --------- Co-authored-by: Sonic Dreamcaster <alejandro.asenjo88@gmail.com>
2025-05-19fix performance issue for scrolling custom HD texturesSonic Dreamcaster
2025-05-16Fix planet texture scroll cacheSonic Dreamcaster
2025-05-14CODEC_S16 fix from 2shipSonic Dreamcaster
2025-05-13update LUSSonic Dreamcaster
2025-05-06Attempted appimage load fix (#195)sitton76
2025-05-06fix compilation errorSonic Dreamcaster
2025-05-06N64 Recorded Cutscene Timings for Corneria, Meteo, Macbeth and Sector Y BossesSonic Dreamcaster
2025-04-29comment out audio prints for nowSonic Dreamcaster
2025-04-18Bump LUS (#191)Alejandro Asenjo Nitti
* Bump LUS (#190) * Bump LUS * Disabled shader-based linear conversion on metal * Fixed missing mInterpolationIndex * Bump LUS --------- Co-authored-by: KiritoDv <kiritodev01@gmail.com> * restore console * bump LUS * Reverted linear conversion on shader --------- Co-authored-by: KiritoDv <kiritodev01@gmail.com>
2025-04-13restore consoleSonic Dreamcaster
2025-04-11Merge branch 'main' of https://github.com/HarbourMasters/StarshipSonic Dreamcaster
2025-04-11fix Electric Arc interpolationSonic Dreamcaster
2025-04-09Change reset shortcut, handle shortcutParker Smith
2025-04-06Left and Right triggers to accelerate/brakeSonic Dreamcaster
2025-04-06Fix texture interpolation issues in aquas (#186)Nicholas Estelami
2025-04-06Audio assets installed messageSonic Dreamcaster
2025-04-06Audio Language install refactor.Sonic Dreamcaster
2025-04-03fix train and landmaster wheel rotationSonic Dreamcaster
2025-04-03disable texture interpolation in aquas floor and surface for nowSonic Dreamcaster
2025-04-02disable console for releaseSonic Dreamcaster
2025-04-02correctionSonic Dreamcaster
2025-04-02Aquas floor and surface commentsSonic Dreamcaster
2025-04-01Sector Y Intro Cutscene white flash fixSonic Dreamcaster
2025-03-31Unify FPS and V-Sync controls and behavior + Jitterfix change to Checkbox (#182)Spodi
* Unify FPS and V-Sync controls and behavior (#181) - DirectX's "Match Refresh Rate" is now a checkbox like in OpenGL and Metal. - Clamp max FPS to refresh rate when V-Sync is enabled or can't be disabled, regardless of the FPS sliders setting, to avoid slowdown in Metal / OpenGL and dropping frames in DirectX as much as possible. -FPS slider allows up to 360 FPS in every renderer. - More descriptive V-Sync tooltip Also fixes GetInterpolationFPS() not being used to calculate desired FPS. * "Jitter Fix" to "Render parallelization" checkbox Changes the Jitter Fix FPS threshold slider to a simple checkbox named "Render parallelization". CVar also changed to "gRenderParallelization". * Fix V-Sync checkbox not representing the default
2025-03-29revert whatever happened hereSonic Dreamcaster
2025-03-29fix Starfield InterpolationSonic Dreamcaster
2025-03-29Seam stars margin increaseSonic Dreamcaster
2025-03-28Unify FPS and V-Sync controls and behavior (#181)Spodi
- DirectX's "Match Refresh Rate" is now a checkbox like in OpenGL and Metal. - Clamp max FPS to refresh rate when V-Sync is enabled or can't be disabled, regardless of the FPS sliders setting, to avoid slowdown in Metal / OpenGL and dropping frames in DirectX as much as possible. -FPS slider allows up to 360 FPS in every renderer. - More descriptive V-Sync tooltip Also fixes GetInterpolationFPS() not being used to calculate desired FPS. Co-authored-by: Lywx <kiritodev01@gmail.com>