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AgeCommit message (Collapse)Author
2025-05-25NX: Disable gSPInvalidateTexCache and Starfield Interpolation in the map.Sonic Dreamcaster
2025-05-25OpenGL Apply Point Filtering to UI ElementsSonic Dreamcaster
2025-05-25add floor interpolation to the ending floorSonic Dreamcaster
2025-05-25JP/EU ROM selection closes game if no ROM selected. (#201)sitton76
* Added else state to close the game if no rom is found when attempting to extact EU/JP assets. * Did it properly(confirmed on Linux)
2025-05-25update ROM Extraction MessageSonic Dreamcaster
2025-05-24Render parallelization Enabled by defaultSonic Dreamcaster
2025-05-24Tag OptionCardFrameSonic Dreamcaster
2025-05-24Tag MaBombDropSonic Dreamcaster
2025-05-24tag Effect357Sonic Dreamcaster
2025-05-24tag Landmaster thrustersSonic Dreamcaster
2025-05-24segataSanshiroTimer commentSonic Dreamcaster
2025-05-24fix UBSonic Dreamcaster
2025-05-24Skip credits by pressing the start button if it was seen at least once.Sonic Dreamcaster
2025-05-24fix versus audio issueSonic Dreamcaster
2025-05-24TODO commentSonic Dreamcaster
2025-05-24better fix for the endingSonic Dreamcaster
2025-05-24Fix ending not playing after first playthroughSonic Dreamcaster
2025-05-23Skip interpolation on Effects 374 and 382Sonic Dreamcaster
2025-05-20Additional 5ch options (#196)tortugaveloz
* Added angle selector for surround channels, subwoofer threshold and rear music volume slider. * Change comment. * Integrate options in game. * Added reset button for positions. * Added option to show / hide menu for 5.1. * Added mfpu=neon option to aarch64. --------- Co-authored-by: Sonic Dreamcaster <alejandro.asenjo88@gmail.com>
2025-05-19fix performance issue for scrolling custom HD texturesSonic Dreamcaster
2025-05-16Fix planet texture scroll cacheSonic Dreamcaster
2025-05-14CODEC_S16 fix from 2shipSonic Dreamcaster
2025-05-13update LUSSonic Dreamcaster
2025-05-06Attempted appimage load fix (#195)sitton76
2025-05-06fix compilation errorSonic Dreamcaster
2025-05-06N64 Recorded Cutscene Timings for Corneria, Meteo, Macbeth and Sector Y BossesSonic Dreamcaster
2025-04-29comment out audio prints for nowSonic Dreamcaster
2025-04-18Bump LUS (#191)Alejandro Asenjo Nitti
* Bump LUS (#190) * Bump LUS * Disabled shader-based linear conversion on metal * Fixed missing mInterpolationIndex * Bump LUS --------- Co-authored-by: KiritoDv <kiritodev01@gmail.com> * restore console * bump LUS * Reverted linear conversion on shader --------- Co-authored-by: KiritoDv <kiritodev01@gmail.com>
2025-04-13restore consoleSonic Dreamcaster
2025-04-11Merge branch 'main' of https://github.com/HarbourMasters/StarshipSonic Dreamcaster
2025-04-11fix Electric Arc interpolationSonic Dreamcaster
2025-04-09Change reset shortcut, handle shortcutParker Smith
2025-04-06Left and Right triggers to accelerate/brakeSonic Dreamcaster
2025-04-06Fix texture interpolation issues in aquas (#186)Nicholas Estelami
2025-04-06Audio assets installed messageSonic Dreamcaster
2025-04-06Audio Language install refactor.Sonic Dreamcaster
2025-04-03fix train and landmaster wheel rotationSonic Dreamcaster
2025-04-03disable texture interpolation in aquas floor and surface for nowSonic Dreamcaster
2025-04-02disable console for releaseSonic Dreamcaster
2025-04-02correctionSonic Dreamcaster
2025-04-02Aquas floor and surface commentsSonic Dreamcaster
2025-04-01Sector Y Intro Cutscene white flash fixSonic Dreamcaster
2025-03-31Unify FPS and V-Sync controls and behavior + Jitterfix change to Checkbox (#182)Spodi
* Unify FPS and V-Sync controls and behavior (#181) - DirectX's "Match Refresh Rate" is now a checkbox like in OpenGL and Metal. - Clamp max FPS to refresh rate when V-Sync is enabled or can't be disabled, regardless of the FPS sliders setting, to avoid slowdown in Metal / OpenGL and dropping frames in DirectX as much as possible. -FPS slider allows up to 360 FPS in every renderer. - More descriptive V-Sync tooltip Also fixes GetInterpolationFPS() not being used to calculate desired FPS. * "Jitter Fix" to "Render parallelization" checkbox Changes the Jitter Fix FPS threshold slider to a simple checkbox named "Render parallelization". CVar also changed to "gRenderParallelization". * Fix V-Sync checkbox not representing the default
2025-03-29revert whatever happened hereSonic Dreamcaster
2025-03-29fix Starfield InterpolationSonic Dreamcaster
2025-03-29Seam stars margin increaseSonic Dreamcaster
2025-03-28Unify FPS and V-Sync controls and behavior (#181)Spodi
- DirectX's "Match Refresh Rate" is now a checkbox like in OpenGL and Metal. - Clamp max FPS to refresh rate when V-Sync is enabled or can't be disabled, regardless of the FPS sliders setting, to avoid slowdown in Metal / OpenGL and dropping frames in DirectX as much as possible. -FPS slider allows up to 360 FPS in every renderer. - More descriptive V-Sync tooltip Also fixes GetInterpolationFPS() not being used to calculate desired FPS. Co-authored-by: Lywx <kiritodev01@gmail.com>
2025-03-28Remove jitter fix sliderSpodi
LUS defaults to always on now (if not set by the port). And this option was confusing for most users. Might increase input latency by one frame, when V-Sync is on and FPS is even above the refresh rate for a moment. (Normal behavior with jitter fix on).
2025-03-28Floor Scrolling Interpolation (#176)Nicholas Estelami
* Floor Scrolling Interpolation * Scrolling Improvements * Fix scroll stutter * bump LUS & Torch * missing prototype --------- Co-authored-by: Sonic Dreamcaster <alejandro.asenjo88@gmail.com>
2025-03-24Update subproject libultraship.Tortuga veloz