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2024-05-14clean recipeAlejandro Javier Asenjo Nitti
2024-05-14Splitted yamls into versions (#246)Lywx
2024-05-12decompression also prints file offsets for yaml (#240)petrie911
* verbose * indices
2024-05-12fix progress script (this time for real)Alejandro Javier Asenjo Nitti
2024-05-12fix progress scriptAlejandro Javier Asenjo Nitti
2024-05-12Initial JAP REV0 extraction for function exploring (#241)Alejandro Asenjo Nitti
* progress so far * no v * root yamls ignored * gitignore jap version src extraction for now * wipe this * separate yamls
2024-05-11More actor docs. starting on event IDs (#238)petrie911
* id start * stuff * comp and cam * add errors
2024-05-06update message in comptoolAlejandro Javier Asenjo Nitti
2024-05-05Initial Katina documentation (#228)Alejandro Asenjo Nitti
* initial docs * func names * docs * more docs * more katina docs * format * format * yRot * more docs * more docs * this * some fixes * fixes * ActorAllRange * These should not be used here * corrections * some renamings * more docs * format * Merge remote-tracking branch 'origin' into fox_ka_docs * ActorCutscene * PR review * comment * bump torch * PR review * review
2024-05-04Event opcodes documented, more all range stuff (#229)petrie911
* stuff * Torch1 * dark link
2024-05-01In-game ram watch mod + upgraded jukebox (#225)petrie911
* new mods * Torch
2024-04-27boolAlejandro Javier Asenjo Nitti
2024-04-25use array count for collision headers (#222)petrie911
* lights fix * names * remove header * so many names * format * more docs * makefile * colheaders * it's gone too far * torch
2024-04-25Cumulative docs update (#221)petrie911
* lights fix * names * remove header * so many names * format * more docs * makefile
2024-04-22More docs and renames, fox_bg now mostly figured out (#220)petrie911
* lights fix * names * remove header * so many names * format
2024-04-20Fix out-of-bound loop UB (#218)petrie911
* avoid ub * format * torch
2024-04-20Docs update, added list of all SFX Ids used in the game. (#217)petrie911
* docs * format * format plz * stuff * more stuff * more names and such * torch update
2024-04-15Bump and fix new version of splat (#214)Alejandro Asenjo Nitti
* try * progress * update splat to the new version * retry * crunch64 * bump spimdisasm version
2024-04-13Fixed wrong tluts and bump torch (#211)Lywx
2024-04-11Script and hitbox docs, update torch (#210)petrie911
* script2 * more docs and such * torch update
2024-04-08fix robot verticesAlejandro Javier Asenjo Nitti
2024-04-08Further docs on script, various other things (#204)petrie911
* stuff * too much * Torch commit * torch again * names and such * names * even more stuff * format * enums * whoops on the gbi
2024-04-07Bump torch and LUSKiritoDv
2024-04-06Updated torchKiritoDv
2024-04-06Updated torch and libultrashipKiritoDv
2024-04-06Bump torchKiritoDv
2024-04-06Fixed aquas duplicates and bump torchKiritoDv
2024-04-06The game is fucking runningKiritoDv
2024-04-05Event Actor docs that kind of ballooned into a bunch of stuff (#200)petrie911
* stuff * too much * Torch commit * torch again
2024-04-01update torchAlejandro Javier Asenjo Nitti
2024-04-01WIP on script documentation, some cleanup (#194)petrie911
* gfx * script * Torch * headers * format
2024-04-01update torchAlejandro Javier Asenjo Nitti
2024-04-01export configuration ast_zoness and bump torch for generic array factory (#192)inspectredc
* ast_zoness * format * remove ast_zoness.h * change name to D_ZO_601996C * rename to yaml and use vec3f array * prevent_bss_reordering in fox_edisplay * format --------- Co-authored-by: Alejandro Javier Asenjo Nitti <alejandro.asenjo88@gmail.com>
2024-03-29[WIP] Export configuration for ast_common (#176)Lywx
* Close to fully implement the whole file * Filled gaps with blobs * Added config into assets.yaml * Removed a more blobs * Fully extracted ast_common * Bump torch
2024-03-29Bump torch to use file change detection (#182)Lywx
* Bump torch to use file change detection * Added -f flag on rm
2024-03-28Last Titania asset, fix to hibox exporter, more cleanup (#180)petrie911
* yaml * ti * hud * a * torch * forgot header * fix? * format
2024-03-27Improved match for fox_ti, add custom gbi macro, some cleanup (#178)petrie911
* splits * torch * torch again * headers * merges * format * matches * commit * colpoly * SY
2024-03-27export configuration for ast_great_fox & ast_sector_z & ast_sector_y (#175)Alejandro Asenjo Nitti
* Matchpoint * remove symbols from undef * remove header * comments * var rename * remove header * first asset * progress * progress * progress, should be matching. Torch bug? * comments * update torch with Peter's fix * PRINTF * replace symbol usage * todo comment * D_SX_6000000 usage * progress * Matchpoint * progress replacing symbol usage (apo apo ahora) * remove headers * va bene * format * remove header
2024-03-21export configuration for ast_map (#172)Alejandro Asenjo Nitti
* progress * progress * progress * progress * progress * progress * progress * finished? * remove unnecessary header * rename to map * remove header * rename to ast_map * problem with torch * Matchpoint * take out pads and update Torch
2024-03-18matches (#170)petrie911
2024-03-17torch update, ast_area_6 and ast_vs_player, new names (#169)petrie911
* split up * format * torch * headers * just keep going * torch * names and such * format * remove headers
2024-03-15update TorchAlejandro Javier Asenjo Nitti
2024-03-14Split headers as much as possible. add unique tags to segment 6 addresses (#167)petrie911
* split up * format * torch
2024-03-14torch update, aquas export, some asset cleanup (#166)petrie911
* a start * some things * format * hitboxes * soon * fixes and such * Torch * one fix * torch * formatting * whoops the math
2024-03-13Colpoly factory and Torch fixes + sonicdcer's ast_sector_X (#164)petrie911
* a start * some things * format * hitboxes * soon * fixes and such * Torch * one fix
2024-03-12Hitbox factory and minor hitbox cleanup (#162)petrie911
* a start * some things * format * hitboxes
2024-03-12Add Script Factory. Also some colpoly docs and vector cleanup (#161)petrie911
* a start * some things * format
2024-03-11Skeleton factory and more Titania assets (#160)petrie911
* skellingtons * sort
2024-03-11export configuration for ast_radio (#157)Lywx
* Extracted ast_radio * Removed externs from sf64mesg
2024-03-11export configuration for ast_7_ti_1 (#156)Alejandro Asenjo Nitti
* progress * progress * progress * update torch * progress * Matchpoint * bye header * remove unnecessary externs * comment * Animation extraction * include Animations * a couple more animations * clean up