From b3929bea72dfeb0a19feb5d024306af4831cc7bd Mon Sep 17 00:00:00 2001 From: petrie911 <69443847+petrie911@users.noreply.github.com> Date: Sat, 20 Apr 2024 14:18:31 -0500 Subject: Docs update, added list of all SFX Ids used in the game. (#217) * docs * format * format plz * stuff * more stuff * more names and such * torch update --- linker_scripts/us/symbol_addrs_engine.txt | 36 +++++++++++++++---------------- 1 file changed, 18 insertions(+), 18 deletions(-) (limited to 'linker_scripts') diff --git a/linker_scripts/us/symbol_addrs_engine.txt b/linker_scripts/us/symbol_addrs_engine.txt index 65389bdc..01774f52 100644 --- a/linker_scripts/us/symbol_addrs_engine.txt +++ b/linker_scripts/us/symbol_addrs_engine.txt @@ -1,5 +1,5 @@ //fox_display -D_display_Timer_800CA238 = 0x800CA238; +gTeamHelpTimer = 0x800CA238; //fox_std_lib sSmallChars = 0x800D2660;//type:asciz size:42 @@ -187,8 +187,8 @@ func_edisplay_8005A010 = 0x8005A010; func_edisplay_8005A07C = 0x8005A07C; func_edisplay_8005A088 = 0x8005A088; Actor189_Draw = 0x8005A094; -func_edisplay_8005ADAC = 0x8005ADAC; -func_edisplay_8005B1E8 = 0x8005B1E8; +Actor_DrawEngineAndContrails = 0x8005ADAC; +Actor_DrawEngineGlow = 0x8005B1E8; func_edisplay_8005B388 = 0x8005B388; func_edisplay_8005B6A4 = 0x8005B6A4; func_edisplay_8005B71C = 0x8005B71C; @@ -216,8 +216,8 @@ Boss_Draw = 0x8005E1B8; Effect_DrawOnRails = 0x8005E454; Effect_DrawAllRange = 0x8005E538; Item_Draw = 0x8005E7B8; -func_edisplay_8005EA24 = 0x8005EA24; -func_edisplay_8005ECD8 = 0x8005ECD8; +ActorAllRange_DrawShadow = 0x8005EA24; +Object_DrawShadow = 0x8005ECD8; Object_ClampSfxSource = 0x8005F030; func_edisplay_8005F0E8 = 0x8005F0E8; func_edisplay_8005F1EC = 0x8005F1EC; @@ -273,7 +273,7 @@ func_enmy_80061A4C = 0x80061A4C; func_enmy_80061B68 = 0x80061B68; func_enmy_80061CD0 = 0x80061CD0; func_enmy_80061E48 = 0x80061E48; -func_enmy_80061F0C = 0x80061F0C; +ActorEvent_Load = 0x80061F0C; Object_Load = 0x80062180; func_enmy_80062568 = 0x80062568; Object_LoadFromInit = 0x80062664; @@ -363,9 +363,9 @@ D_game_80161A34 = 0x80161A34; gBgColor = 0x80161A36; gBlurAlpha = 0x80161A38; D_game_80161A39 = 0x80161A39; -D_game_80161A3C = 0x80161A3C; -D_game_80161A40 = 0x80161A40; -D_game_80161A44 = 0x80161A44; +gFovY = 0x80161A3C; +gProjectNear = 0x80161A40; +gProjectFar = 0x80161A44; gShowCrosshairs = 0x800D2860; D_game_800D2870 = 0x800D2870; sVsCameraULx = 0x800D2874; @@ -431,14 +431,14 @@ gPlayerShots = 0x80174050; //size:0x700 gTexturedLines = 0x80174750; //size:0x12C0 gRadarMarks = 0x80175A10; //size:0xA28 gBonusText = 0x80176438; //size:0x118 -D_ctx_80176550 = 0x80176550; -D_ctx_80176558 = 0x80176558; -D_ctx_80176878 = 0x80176878; -D_ctx_80176B98 = 0x80176B98; -D_ctx_80176EB8 = 0x80176EB8; -D_ctx_801771D8 = 0x801771D8; +gActor194Status = 0x80176550; +gActor194xPos = 0x80176558; +gActor194yPos = 0x80176878; +gActor194zPos = 0x80176B98; +gActor194xRot = 0x80176EB8; +gActor194yRot = 0x801771D8; gOverlaySetup = 0x801774F8; -D_ctx_80177500 = 0x80177500; +gActor194zRot = 0x80177500; gOverlayStage = 0x80177820; D_ctx_80177824 = 0x80177824; gEnemyShotSpeed = 0x80177828; @@ -689,7 +689,7 @@ func_play_800A6070 = 0x800A6070; BonusText_Initialize = 0x800A60B8; TexturedLine_Initialize = 0x800A60E8; RadarMark_Initialize = 0x800A6118; -func_play_800A6148 = 0x800A6148; +Play_ClearObjectData = 0x800A6148; Play_UpdateFillScreen = 0x800A6590; func_play_800A668C = 0x800A668C; func_play_800A670C = 0x800A670C; @@ -709,7 +709,7 @@ func_play_800A887C = 0x800A887C; func_play_800A8BA4 = 0x800A8BA4; func_play_800AA800 = 0x800AA800; func_play_800AB2AC = 0x800AB2AC; -func_play_800AB304 = 0x800AB304; +Player_Initialize = 0x800AB304; func_play_800AB334 = 0x800AB334; func_play_800AB964 = 0x800AB964; func_play_800ABA08 = 0x800ABA08; -- cgit v1.2.3