#include "global.h" #include "fox_edata_info.c" f32* D_edata_800CF964[] = { NULL }; // Likely a scrapped array of scenery shadow boxes void Ve1Wall1_Draw(Ve1Wall1* this) { RCP_SetupDL_57(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); Matrix_RotateY(gGfxMatrix, M_PI, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, aVe1Wall1DL); RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); } void Ve1Wall2_Draw(Ve1Wall2* this) { RCP_SetupDL_57(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); Matrix_RotateY(gGfxMatrix, M_PI, MTXF_APPLY); Matrix_SetGfxMtx(&gMasterDisp); gSPDisplayList(gMasterDisp++, aVe1Wall2DL); RCP_SetupDL_29(gFogRed, gFogGreen, gFogBlue, gFogAlpha, gFogNear, gFogFar); } void AndJamesTrigger_Draw(AndJamesTrigger* this) { /* Unimplemented */ }