#include "global.h" #include "hit64.h" // gHit64SelfDestruct void Hit64_Main(void) { if (CVarGetInteger("gHit64SelfDestruct", 0) == 1) { Player* player = &gPlayer[0]; if (gControllerPress[0].button & D_JPAD) { player->shields = 0; Player_ApplyDamage(player, 0, 10000); } } }