#pragma once #include "sf64player.h" #include "port/hooks/impl/EventSystem.h" DEFINE_EVENT(PlayerActionBoostEvent, Player* player;); DEFINE_EVENT(PlayerActionBrakeEvent, Player* player;); DEFINE_EVENT(PlayerActionPreShootEvent, Player* player; LaserStrength laser;); DEFINE_EVENT(PlayerActionPostShootEvent, Player* player; PlayerShot* shot;); DEFINE_EVENT(PlayerActionPreShootChargedEvent, Player* player;); DEFINE_EVENT(PlayerActionPostShootChargedEvent, Player* player;); DEFINE_EVENT(PlayerActionPreBombEvent, Player* player;); DEFINE_EVENT(PlayerActionPostBombEvent, Player* player;);