#pragma once #include "global.h" #include "port/hooks/impl/EventSystem.h" DEFINE_EVENT(DisplayPreUpdateEvent); DEFINE_EVENT(DisplayPostUpdateEvent); DEFINE_EVENT(GamePreUpdateEvent); DEFINE_EVENT(GamePostUpdateEvent); DEFINE_EVENT(PlayerPreUpdateEvent, Player* player;); DEFINE_EVENT(PlayerPostUpdateEvent, Player* player;); DEFINE_EVENT(DrawRadarHUDEvent); DEFINE_EVENT(DrawBoostGaugeHUDEvent); DEFINE_EVENT(DrawBombCounterHUDEvent); DEFINE_EVENT(DrawIncomingMsgHUDEvent); DEFINE_EVENT(DrawGoldRingsHUDEvent); DEFINE_EVENT(DrawLivesCounterHUDEvent); DEFINE_EVENT(DrawTrainingRingPassCountHUDEvent); DEFINE_EVENT(DrawEdgeArrowsHUDEvent); DEFINE_EVENT(DrawBossHealthHUDEvent); DEFINE_EVENT(DrawGlobalHUDPreEvent); DEFINE_EVENT(DrawGlobalHUDPostEvent);