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<title>Torch/src/Companion.cpp, branch feature/sm64-collision</title>
<subtitle>Generic asset processor for games (resource conversion helper)</subtitle>
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<entry>
<title>WIP Collision factory</title>
<updated>2024-03-29T04:19:27+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-29T04:19:27+00:00</published>
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</pre>
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</entry>
<entry>
<title>Fixed overlap detection</title>
<updated>2024-03-27T15:35:45+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-27T15:35:45+00:00</published>
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</entry>
<entry>
<title>Add Vec3s factory, fix colpoly, add some support for palettes (#54)</title>
<updated>2024-03-26T23:02:12+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-03-26T23:02:12+00:00</published>
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<id>8196258d2b06afcb06bd71b4b95d4db6e9be0208</id>
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* tlut?

* tlut</content>
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* tlut?

* tlut</pre>
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</content>
</entry>
<entry>
<title>Fixed geo layout factory bugs and some sm64 related stuff</title>
<updated>2024-03-26T06:11:46+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-26T06:11:46+00:00</published>
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</entry>
<entry>
<title>Add Include Factory (#51)</title>
<updated>2024-03-25T03:27:07+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2024-03-25T03:27:07+00:00</published>
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<id>81f4371c2083c5f31c8abc07592d25c9f69741a6</id>
<content type='text'>
* Add Include Factory

* Fix

* Fixes

* Update

---------

Co-authored-by: = &lt;=&gt;</content>
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<pre>
* Add Include Factory

* Fix

* Fixes

* Update

---------

Co-authored-by: = &lt;=&gt;</pre>
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</content>
</entry>
<entry>
<title>Add Mtx, float, and mk64 Factories (#43)</title>
<updated>2024-03-23T07:57:53+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2024-03-23T07:57:53+00:00</published>
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<id>cd7dd6f59a9b0ffb867fcd7b80a6c05def701088</id>
<content type='text'>
* Create MtxFactory.cpp

* Add mtx factory

* Implement mtx output

* Changed implementation

* Update comment

* Finish Mtx factory

* Add float factory

* Add runtime error for untested code

* Add DrivingBehaviour factory &amp; fix bug

* Remove limit

* Add mk64 graphics

* Changes

* fix

* Update

* Improve error checking</content>
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<pre>
* Create MtxFactory.cpp

* Add mtx factory

* Implement mtx output

* Changed implementation

* Update comment

* Finish Mtx factory

* Add float factory

* Add runtime error for untested code

* Add DrivingBehaviour factory &amp; fix bug

* Remove limit

* Add mk64 graphics

* Changes

* fix

* Update

* Improve error checking</pre>
</div>
</content>
</entry>
<entry>
<title>Fixed typo</title>
<updated>2024-03-22T18:36:59+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-22T18:36:59+00:00</published>
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</entry>
<entry>
<title>Fixed assets that doesnt have offset</title>
<updated>2024-03-22T17:30:11+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-22T17:30:11+00:00</published>
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</entry>
<entry>
<title>Fixed failed to reset compressionType back to none</title>
<updated>2024-03-22T16:53:17+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-22T16:53:17+00:00</published>
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<id>12b45a304d5dd3e2f4b1940fad67a86d4950ea06</id>
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</entry>
<entry>
<title>Cleanup (#49)</title>
<updated>2024-03-22T15:59:49+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-22T15:59:49+00:00</published>
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<id>aaa68d2ebcb732d7d18af1a41a292c50182e7fd5</id>
<content type='text'>
* Auto debug info generation and some cleanup

* Cleaned dry code from segments

* Fixed gCurrentCompressionType bss bs</content>
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* Auto debug info generation and some cleanup

* Cleaned dry code from segments

* Fixed gCurrentCompressionType bss bs</pre>
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</content>
</entry>
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