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<title>Torch/src/Companion.cpp, branch impl/sm64-romhacks</title>
<subtitle>Generic asset processor for games (resource conversion helper)</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/'/>
<entry>
<title>Added better memory handling on dependencies</title>
<updated>2026-10-26T23:59:00+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2026-10-26T23:59:00+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/commit/?id=f83dfb3bf1ead0a3f00232c329823dabc135f61f'/>
<id>f83dfb3bf1ead0a3f00232c329823dabc135f61f</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Added support for romhacks</title>
<updated>2026-10-26T18:53:27+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2026-10-26T08:27:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/commit/?id=5a2af1f7ec38ec9cdea8fdcdb6e3259d455eda28'/>
<id>5a2af1f7ec38ec9cdea8fdcdb6e3259d455eda28</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Implemented zip streaming (#271)</title>
<updated>2026-10-26T18:49:39+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2026-10-26T18:49:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/commit/?id=8ec843fcb11bf43b3a10e29a047ab24ae9302a19'/>
<id>8ec843fcb11bf43b3a10e29a047ab24ae9302a19</id>
<content type='text'>
* Implemented zip streaming

* Handled Jeod comments</content>
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<pre>
* Implemented zip streaming

* Handled Jeod comments</pre>
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</content>
</entry>
<entry>
<title>BK64: Make setups, game config, geo layouts, sprites and animations moddable, plus fixes (#264)</title>
<updated>2026-10-18T23:11:33+00:00</updated>
<author>
<name>Jeod</name>
<email>47716344+JeodC@users.noreply.github.com</email>
</author>
<published>2026-10-18T23:11:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/commit/?id=ed2ca960b73b1a8fd6afa1e74419f800bd2988b5'/>
<id>ed2ca960b73b1a8fd6afa1e74419f800bd2988b5</id>
<content type='text'>
* BK64: keep zero-length notes zero-length in music modding exports

* BK64: keep instrument vibrato, tremolo and flags in soundfont modding

* BK64: read all of a geo camera command's area ids instead of a fixed 12 bytes

* BK64: size a sprite's added chunks from their PNGs, not their positions

* BK64: read and write big-endian numbers through BKByteUtils, with MusicFactory's PushBE moved there

* BK64: fail a modded asset that won't import instead of shipping the ROM's, through one yaml entry loader

* BK64: export a romhack's game config to modding yaml and import it back

* BK64: correct the setup docs for node categories, camera types and their fields

* BK64: read and write setups as the ROM stores them, and export every field to modding yaml

* BK64: import setups from modding yaml

* BK64: import geo layouts from modding yaml, written as a command tree with no offsets

* BK64: log each setup cube, camera and light at debug level

* BK64: export sprites as whole frames with every header field, and import them from PNG or GIF without a ROM

* BK64: read and write animations as ROM bytes, resources and yaml from code

* BK64: read model textures through BKTexture's texel formats

* BK64: pick the falling jiggies transition by its asset slot rather than its name

* Clang format</content>
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<pre>
* BK64: keep zero-length notes zero-length in music modding exports

* BK64: keep instrument vibrato, tremolo and flags in soundfont modding

* BK64: read all of a geo camera command's area ids instead of a fixed 12 bytes

* BK64: size a sprite's added chunks from their PNGs, not their positions

* BK64: read and write big-endian numbers through BKByteUtils, with MusicFactory's PushBE moved there

* BK64: fail a modded asset that won't import instead of shipping the ROM's, through one yaml entry loader

* BK64: export a romhack's game config to modding yaml and import it back

* BK64: correct the setup docs for node categories, camera types and their fields

* BK64: read and write setups as the ROM stores them, and export every field to modding yaml

* BK64: import setups from modding yaml

* BK64: import geo layouts from modding yaml, written as a command tree with no offsets

* BK64: log each setup cube, camera and light at debug level

* BK64: export sprites as whole frames with every header field, and import them from PNG or GIF without a ROM

* BK64: read and write animations as ROM bytes, resources and yaml from code

* BK64: read model textures through BKTexture's texel formats

* BK64: pick the falling jiggies transition by its asset slot rather than its name

* Clang format</pre>
</div>
</content>
</entry>
<entry>
<title>Keep memory usage low during extraction (#263)</title>
<updated>2026-10-18T23:11:08+00:00</updated>
<author>
<name>Jeod</name>
<email>47716344+JeodC@users.noreply.github.com</email>
</author>
<published>2026-10-18T23:11:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/commit/?id=71c81f7449702f4f908240f987ec2cfc708d178f'/>
<id>71c81f7449702f4f908240f987ec2cfc708d178f</id>
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</content>
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<pre>
</pre>
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</entry>
<entry>
<title>PM64: Add Charset factory, de-blob bits of sprites, images and tiles for HD texpack use (#261)</title>
<updated>2026-09-16T20:32:11+00:00</updated>
<author>
<name>Jeod</name>
<email>47716344+JeodC@users.noreply.github.com</email>
</author>
<published>2026-09-16T20:32:11+00:00</published>
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<id>72960ca16f4723f96aaf4037b76072c230af8c11</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Fixed external files on windows</title>
<updated>2026-09-05T23:02:35+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2026-09-05T23:02:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/commit/?id=106621f0f0f9731b8739bec95227c2c5887492df'/>
<id>106621f0f0f9731b8739bec95227c2c5887492df</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix a couple extract bugs</title>
<updated>2026-09-01T07:52:15+00:00</updated>
<author>
<name>Jeod</name>
<email>47716344+JeodC@users.noreply.github.com</email>
</author>
<published>2026-08-24T20:05:56+00:00</published>
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<id>0cc23c7eadafc42328f9679dd1e0390177b70af7</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Revert symlink support. Add actual support for out of tree YMLs (#257)</title>
<updated>2026-08-24T00:57:35+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2026-08-24T00:57:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/commit/?id=c6ae59114afc68209395ba01213b1bb92c5e42ca'/>
<id>c6ae59114afc68209395ba01213b1bb92c5e42ca</id>
<content type='text'>
* Revert "Support reading ymls from a common symlinked dir (#255)"

This reverts commit 7f13cffd3efcc50e8ee70809f3a208dcb6b1771b.

* actual support for out of tree common files

* Fixes

* Fix windows

* Oops</content>
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<pre>
* Revert "Support reading ymls from a common symlinked dir (#255)"

This reverts commit 7f13cffd3efcc50e8ee70809f3a208dcb6b1771b.

* actual support for out of tree common files

* Fixes

* Fix windows

* Oops</pre>
</div>
</content>
</entry>
<entry>
<title>Fully parse bk64 soundfont for modding (#256)</title>
<updated>2026-08-24T00:57:04+00:00</updated>
<author>
<name>Jeod</name>
<email>47716344+JeodC@users.noreply.github.com</email>
</author>
<published>2026-08-24T00:57:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/commit/?id=a93519e66eabb62005d278cce46b4d593bceed83'/>
<id>a93519e66eabb62005d278cce46b4d593bceed83</id>
<content type='text'>
* Fully parse bk64 soundfont for modding

* Match N64MidiTool loop name convention</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Fully parse bk64 soundfont for modding

* Match N64MidiTool loop name convention</pre>
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</content>
</entry>
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