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<title>Torch/src/Companion.cpp, branch main</title>
<subtitle>Generic asset processor for games (resource conversion helper)</subtitle>
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<entry>
<title>Add option to extract 1 yml  (#237)</title>
<updated>2026-07-29T23:00:12+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
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<published>2026-07-29T23:00:12+00:00</published>
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<entry>
<title>Fix three Windows-only defects in OoT extraction (#234)</title>
<updated>2026-07-26T02:30:20+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya0@users.noreply.github.com</email>
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<published>2026-07-26T02:30:20+00:00</published>
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<entry>
<title>oot support (#219)</title>
<updated>2026-07-24T22:09:55+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya0@users.noreply.github.com</email>
</author>
<published>2026-07-24T22:09:55+00:00</published>
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<entry>
<title>BK: Add romhack guards for extraction and soundfontctl factory</title>
<updated>2026-07-21T16:28:15+00:00</updated>
<author>
<name>Jeod</name>
<email>47716344+JeodC@users.noreply.github.com</email>
</author>
<published>2026-07-21T11:51:22+00:00</published>
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<entry>
<title>Implemented UI Framework (#225)</title>
<updated>2026-07-03T02:42:38+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2026-07-03T02:42:38+00:00</published>
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* Implemented base renderer among main UI framework implementation

* Implemented basic geo layout rendering

* Implemented animation support among fixing lightning among other things

* Implemented multiple ui factories for sm64

* Implemented first iteration of the custom sequence driver

* Added export buttons on multiple factories

* More sequence player fixes among f3dex2 working correctly

* Implemented pm64 viewers

* Implemented audio support for pm64

* Fully implemented pm64 factories

* Implemented more sm64 factories

* Added tons of missing sf64 factories

* Implemented all assets among sf64 wrong padding

* Run formatting

* Fixed wrong spacing on gfx too

* Fixed CI

* Fixed bad pipeline</content>
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* Implemented base renderer among main UI framework implementation

* Implemented basic geo layout rendering

* Implemented animation support among fixing lightning among other things

* Implemented multiple ui factories for sm64

* Implemented first iteration of the custom sequence driver

* Added export buttons on multiple factories

* More sequence player fixes among f3dex2 working correctly

* Implemented pm64 viewers

* Implemented audio support for pm64

* Fully implemented pm64 factories

* Implemented more sm64 factories

* Added tons of missing sf64 factories

* Implemented all assets among sf64 wrong padding

* Run formatting

* Fixed wrong spacing on gfx too

* Fixed CI

* Fixed bad pipeline</pre>
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</entry>
<entry>
<title>BK64: Add BB romhack support</title>
<updated>2026-06-30T00:48:27+00:00</updated>
<author>
<name>Jeod</name>
<email>47716344+JeodC@users.noreply.github.com</email>
</author>
<published>2026-06-22T11:28:04+00:00</published>
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<entry>
<title>BK64: Add dialog pack support</title>
<updated>2026-06-30T00:48:27+00:00</updated>
<author>
<name>Jeod</name>
<email>47716344+JeodC@users.noreply.github.com</email>
</author>
<published>2026-06-22T01:56:17+00:00</published>
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<entry>
<title>Add BK64 asset extraction</title>
<updated>2026-06-30T00:48:27+00:00</updated>
<author>
<name>Jeod</name>
<email>47716344+JeodC@users.noreply.github.com</email>
</author>
<published>2026-06-20T23:03:36+00:00</published>
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<entry>
<title>Split extraction into parse/export phases with progress reporting</title>
<updated>2026-06-30T00:48:27+00:00</updated>
<author>
<name>Jeod</name>
<email>47716344+JeodC@users.noreply.github.com</email>
</author>
<published>2026-06-20T21:37:58+00:00</published>
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<entry>
<title>Fixed samples being duplicated among other assets probably</title>
<updated>2026-05-12T04:18:07+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2026-05-12T04:18:07+00:00</published>
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