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<title>Torch/src/Companion.h, branch cache</title>
<subtitle>Generic asset processor for games (resource conversion helper)</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/'/>
<entry>
<title>Fixed parse from cache</title>
<updated>2024-03-26T01:00:25+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-26T01:00:25+00:00</published>
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</pre>
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</entry>
<entry>
<title>Added WIP Cache System</title>
<updated>2024-03-25T16:53:55+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-25T16:53:55+00:00</published>
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</entry>
<entry>
<title>Cleanup (#49)</title>
<updated>2024-03-22T15:59:49+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-22T15:59:49+00:00</published>
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<id>aaa68d2ebcb732d7d18af1a41a292c50182e7fd5</id>
<content type='text'>
* Auto debug info generation and some cleanup

* Cleaned dry code from segments

* Fixed gCurrentCompressionType bss bs</content>
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* Auto debug info generation and some cleanup

* Cleaned dry code from segments

* Fixed gCurrentCompressionType bss bs</pre>
</div>
</content>
</entry>
<entry>
<title>Auto pad and overlap detection (#47)</title>
<updated>2024-03-21T03:17:11+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-21T03:17:11+00:00</published>
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<id>f0c70f855a892ca7dc21cee4b4037dad983adb8f</id>
<content type='text'>
* Fully implemented pad and overlap detection

* Cleaned code, fixed pad generation and added alignment

* Added debug size on pads</content>
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* Fully implemented pad and overlap detection

* Cleaned code, fixed pad generation and added alignment

* Added debug size on pads</pre>
</div>
</content>
</entry>
<entry>
<title>Add Vec3f factory and AddAsset  (#44)</title>
<updated>2024-03-16T20:37:37+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-03-16T20:37:37+00:00</published>
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<id>3330d5bd39bd4e0da8c8530290aba59fda849c17</id>
<content type='text'>
* 3D

* and env

* so much to fix

* Everything can be solved with triangles

* fixes

* initfix

* stuff</content>
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* 3D

* and env

* so much to fix

* Everything can be solved with triangles

* fixes

* initfix

* stuff</pre>
</div>
</content>
</entry>
<entry>
<title>Implemented ObjectInit factory and added an enum system</title>
<updated>2024-03-13T03:44:19+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-13T03:43:59+00:00</published>
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</pre>
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</content>
</entry>
<entry>
<title>Added support for assets with vram offsets</title>
<updated>2024-03-13T01:09:40+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-13T01:09:40+00:00</published>
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</pre>
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</entry>
<entry>
<title>Fully implemented tables and message factories</title>
<updated>2024-03-11T06:05:16+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-11T05:41:36+00:00</published>
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</entry>
<entry>
<title>Refactored vtx overlap function</title>
<updated>2024-03-10T21:58:45+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-10T05:12:39+00:00</published>
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</entry>
<entry>
<title>Detect Compression Type and Improve Yaml Structure (#21)</title>
<updated>2024-03-08T20:24:58+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2024-03-08T20:24:58+00:00</published>
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<id>f06ed7388df76f09d8fbda765acea5d2923553d4</id>
<content type='text'>
* Auto detect mio0

* Altered decompressor

* Fix bug

* Bug fix

* fix

* debugging

* fix debug

* Remove logging

* Fix spacing

* node change

* Cleanup

* Track compression offset using global var

* Implementation

* Renames

* Simplification

* Fixes

* Fix debugging output

* yaml config segments uses array style

* Fix to_hex zero fill

* Bug fixes

---------

Co-authored-by: = &lt;=&gt;</content>
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<pre>
* Auto detect mio0

* Altered decompressor

* Fix bug

* Bug fix

* fix

* debugging

* fix debug

* Remove logging

* Fix spacing

* node change

* Cleanup

* Track compression offset using global var

* Implementation

* Renames

* Simplification

* Fixes

* Fix debugging output

* yaml config segments uses array style

* Fix to_hex zero fill

* Bug fixes

---------

Co-authored-by: = &lt;=&gt;</pre>
</div>
</content>
</entry>
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