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<title>Torch/src/Companion.h, branch gamecube-input</title>
<subtitle>Generic asset processor for games (resource conversion helper)</subtitle>
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<entry>
<title>Fixed merge conflict</title>
<updated>2026-10-19T16:50:13+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2026-10-19T16:50:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/commit/?id=01779a34034dc5fb135fa8dbde5928f0cfcdd5e3'/>
<id>01779a34034dc5fb135fa8dbde5928f0cfcdd5e3</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Added ifdefs for more ac code</title>
<updated>2026-10-19T16:43:03+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2026-10-19T16:43:03+00:00</published>
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<entry>
<title>BK64: Make setups, game config, geo layouts, sprites and animations moddable, plus fixes (#264)</title>
<updated>2026-10-18T23:11:33+00:00</updated>
<author>
<name>Jeod</name>
<email>47716344+JeodC@users.noreply.github.com</email>
</author>
<published>2026-10-18T23:11:33+00:00</published>
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<id>ed2ca960b73b1a8fd6afa1e74419f800bd2988b5</id>
<content type='text'>
* BK64: keep zero-length notes zero-length in music modding exports

* BK64: keep instrument vibrato, tremolo and flags in soundfont modding

* BK64: read all of a geo camera command's area ids instead of a fixed 12 bytes

* BK64: size a sprite's added chunks from their PNGs, not their positions

* BK64: read and write big-endian numbers through BKByteUtils, with MusicFactory's PushBE moved there

* BK64: fail a modded asset that won't import instead of shipping the ROM's, through one yaml entry loader

* BK64: export a romhack's game config to modding yaml and import it back

* BK64: correct the setup docs for node categories, camera types and their fields

* BK64: read and write setups as the ROM stores them, and export every field to modding yaml

* BK64: import setups from modding yaml

* BK64: import geo layouts from modding yaml, written as a command tree with no offsets

* BK64: log each setup cube, camera and light at debug level

* BK64: export sprites as whole frames with every header field, and import them from PNG or GIF without a ROM

* BK64: read and write animations as ROM bytes, resources and yaml from code

* BK64: read model textures through BKTexture's texel formats

* BK64: pick the falling jiggies transition by its asset slot rather than its name

* Clang format</content>
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* BK64: keep zero-length notes zero-length in music modding exports

* BK64: keep instrument vibrato, tremolo and flags in soundfont modding

* BK64: read all of a geo camera command's area ids instead of a fixed 12 bytes

* BK64: size a sprite's added chunks from their PNGs, not their positions

* BK64: read and write big-endian numbers through BKByteUtils, with MusicFactory's PushBE moved there

* BK64: fail a modded asset that won't import instead of shipping the ROM's, through one yaml entry loader

* BK64: export a romhack's game config to modding yaml and import it back

* BK64: correct the setup docs for node categories, camera types and their fields

* BK64: read and write setups as the ROM stores them, and export every field to modding yaml

* BK64: import setups from modding yaml

* BK64: import geo layouts from modding yaml, written as a command tree with no offsets

* BK64: log each setup cube, camera and light at debug level

* BK64: export sprites as whole frames with every header field, and import them from PNG or GIF without a ROM

* BK64: read and write animations as ROM bytes, resources and yaml from code

* BK64: read model textures through BKTexture's texel formats

* BK64: pick the falling jiggies transition by its asset slot rather than its name

* Clang format</pre>
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</content>
</entry>
<entry>
<title>Added gamecube support</title>
<updated>2026-10-17T07:09:18+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2026-10-17T07:09:18+00:00</published>
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<id>de4241861633949f2e80566cefd789defbc162c5</id>
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</entry>
<entry>
<title>Revert symlink support. Add actual support for out of tree YMLs (#257)</title>
<updated>2026-08-24T00:57:35+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2026-08-24T00:57:35+00:00</published>
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<id>c6ae59114afc68209395ba01213b1bb92c5e42ca</id>
<content type='text'>
* Revert "Support reading ymls from a common symlinked dir (#255)"

This reverts commit 7f13cffd3efcc50e8ee70809f3a208dcb6b1771b.

* actual support for out of tree common files

* Fixes

* Fix windows

* Oops</content>
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* Revert "Support reading ymls from a common symlinked dir (#255)"

This reverts commit 7f13cffd3efcc50e8ee70809f3a208dcb6b1771b.

* actual support for out of tree common files

* Fixes

* Fix windows

* Oops</pre>
</div>
</content>
</entry>
<entry>
<title>Fully parse bk64 soundfont for modding (#256)</title>
<updated>2026-08-24T00:57:04+00:00</updated>
<author>
<name>Jeod</name>
<email>47716344+JeodC@users.noreply.github.com</email>
</author>
<published>2026-08-24T00:57:04+00:00</published>
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<id>a93519e66eabb62005d278cce46b4d593bceed83</id>
<content type='text'>
* Fully parse bk64 soundfont for modding

* Match N64MidiTool loop name convention</content>
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* Fully parse bk64 soundfont for modding

* Match N64MidiTool loop name convention</pre>
</div>
</content>
</entry>
<entry>
<title>Add support for reading offsets from an external file (#253)</title>
<updated>2026-08-20T18:13:41+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2026-08-20T18:13:41+00:00</published>
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<id>098f88d078a900c7292af56b94269baaafe8c3eb</id>
<content type='text'>
* Add support for reading offsets from a symbol and file list

* Review throw message

* Use IsValidOffset instead of IsValidHex</content>
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* Add support for reading offsets from a symbol and file list

* Review throw message

* Use IsValidOffset instead of IsValidHex</pre>
</div>
</content>
</entry>
<entry>
<title>Add option to extract 1 yml  (#237)</title>
<updated>2026-07-29T23:00:12+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2026-07-29T23:00:12+00:00</published>
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</entry>
<entry>
<title>Fix three Windows-only defects in OoT extraction (#234)</title>
<updated>2026-07-26T02:30:20+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya0@users.noreply.github.com</email>
</author>
<published>2026-07-26T02:30:20+00:00</published>
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<id>65eb11cb56ec5425cdbab7a7536b168a82e4b815</id>
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</entry>
<entry>
<title>oot support (#219)</title>
<updated>2026-07-24T22:09:55+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya0@users.noreply.github.com</email>
</author>
<published>2026-07-24T22:09:55+00:00</published>
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<id>4cae44160693e1beb562e39dc301bd42278be1f9</id>
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