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<title>Torch/src/Companion.h, branch main</title>
<subtitle>Generic asset processor for games (resource conversion helper)</subtitle>
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<entry>
<title>Add option to extract 1 yml  (#237)</title>
<updated>2026-07-29T23:00:12+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2026-07-29T23:00:12+00:00</published>
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<entry>
<title>Fix three Windows-only defects in OoT extraction (#234)</title>
<updated>2026-07-26T02:30:20+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya0@users.noreply.github.com</email>
</author>
<published>2026-07-26T02:30:20+00:00</published>
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<entry>
<title>oot support (#219)</title>
<updated>2026-07-24T22:09:55+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya0@users.noreply.github.com</email>
</author>
<published>2026-07-24T22:09:55+00:00</published>
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<entry>
<title>Implemented UI Framework (#225)</title>
<updated>2026-07-03T02:42:38+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2026-07-03T02:42:38+00:00</published>
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<id>58527d7bf8778bc67179454a19ad8c84a74aff13</id>
<content type='text'>
* Implemented base renderer among main UI framework implementation

* Implemented basic geo layout rendering

* Implemented animation support among fixing lightning among other things

* Implemented multiple ui factories for sm64

* Implemented first iteration of the custom sequence driver

* Added export buttons on multiple factories

* More sequence player fixes among f3dex2 working correctly

* Implemented pm64 viewers

* Implemented audio support for pm64

* Fully implemented pm64 factories

* Implemented more sm64 factories

* Added tons of missing sf64 factories

* Implemented all assets among sf64 wrong padding

* Run formatting

* Fixed wrong spacing on gfx too

* Fixed CI

* Fixed bad pipeline</content>
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* Implemented base renderer among main UI framework implementation

* Implemented basic geo layout rendering

* Implemented animation support among fixing lightning among other things

* Implemented multiple ui factories for sm64

* Implemented first iteration of the custom sequence driver

* Added export buttons on multiple factories

* More sequence player fixes among f3dex2 working correctly

* Implemented pm64 viewers

* Implemented audio support for pm64

* Fully implemented pm64 factories

* Implemented more sm64 factories

* Added tons of missing sf64 factories

* Implemented all assets among sf64 wrong padding

* Run formatting

* Fixed wrong spacing on gfx too

* Fixed CI

* Fixed bad pipeline</pre>
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</content>
</entry>
<entry>
<title>BK64: Add dialog pack support</title>
<updated>2026-06-30T00:48:27+00:00</updated>
<author>
<name>Jeod</name>
<email>47716344+JeodC@users.noreply.github.com</email>
</author>
<published>2026-06-22T01:56:17+00:00</published>
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<entry>
<title>Add bk_zip library and BK64 decompression foundation</title>
<updated>2026-06-30T00:48:27+00:00</updated>
<author>
<name>Jeod</name>
<email>47716344+JeodC@users.noreply.github.com</email>
</author>
<published>2026-06-20T20:30:58+00:00</published>
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<entry>
<title>add GBIMinorVersion for width - 1 in DisplayListFactory</title>
<updated>2026-03-16T19:31:28+00:00</updated>
<author>
<name>Bassel Alshmali</name>
<email>bassel@mobilabsolutions.com</email>
</author>
<published>2026-03-16T18:07:34+00:00</published>
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<entry>
<title>expose RegisterFactory</title>
<updated>2026-03-02T21:01:41+00:00</updated>
<author>
<name>Bassel Shmali</name>
<email>bass3l@live.com</email>
</author>
<published>2026-03-02T20:55:44+00:00</published>
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</entry>
<entry>
<title>Moved last thing c++20 tied</title>
<updated>2026-02-20T19:49:27+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2026-02-20T19:49:27+00:00</published>
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<entry>
<title>Downgrade back to 17, we don't need std::atomic_ref</title>
<updated>2026-02-20T19:44:35+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2026-02-20T19:44:35+00:00</published>
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