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<title>Torch/src/factories/BaseFactory.h, branch fixcolpoly</title>
<subtitle>Generic asset processor for games (resource conversion helper)</subtitle>
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<entry>
<title>Fixed wrong calculation</title>
<updated>2024-03-29T21:00:59+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-29T21:00:59+00:00</published>
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</entry>
<entry>
<title>Implemented full file change detection</title>
<updated>2024-03-29T09:03:55+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-29T07:07:00+00:00</published>
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<entry>
<title>Fixed parse from cache</title>
<updated>2024-03-29T09:03:55+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-29T09:02:56+00:00</published>
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<entry>
<title>Added WIP Cache System</title>
<updated>2024-03-29T09:03:55+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-29T09:02:20+00:00</published>
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<entry>
<title>Add Mtx, float, and mk64 Factories (#43)</title>
<updated>2024-03-23T07:57:53+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2024-03-23T07:57:53+00:00</published>
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<id>cd7dd6f59a9b0ffb867fcd7b80a6c05def701088</id>
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* Create MtxFactory.cpp

* Add mtx factory

* Implement mtx output

* Changed implementation

* Update comment

* Finish Mtx factory

* Add float factory

* Add runtime error for untested code

* Add DrivingBehaviour factory &amp; fix bug

* Remove limit

* Add mk64 graphics

* Changes

* fix

* Update

* Improve error checking</content>
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* Create MtxFactory.cpp

* Add mtx factory

* Implement mtx output

* Changed implementation

* Update comment

* Finish Mtx factory

* Add float factory

* Add runtime error for untested code

* Add DrivingBehaviour factory &amp; fix bug

* Remove limit

* Add mk64 graphics

* Changes

* fix

* Update

* Improve error checking</pre>
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</entry>
<entry>
<title>Cleanup (#49)</title>
<updated>2024-03-22T15:59:49+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-22T15:59:49+00:00</published>
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* Auto debug info generation and some cleanup

* Cleaned dry code from segments

* Fixed gCurrentCompressionType bss bs</content>
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* Auto debug info generation and some cleanup

* Cleaned dry code from segments

* Fixed gCurrentCompressionType bss bs</pre>
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</entry>
<entry>
<title>Added missing variant include</title>
<updated>2024-03-21T03:19:24+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-21T03:19:24+00:00</published>
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<entry>
<title>Auto pad and overlap detection (#47)</title>
<updated>2024-03-21T03:17:11+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-21T03:17:11+00:00</published>
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* Fully implemented pad and overlap detection

* Cleaned code, fixed pad generation and added alignment

* Added debug size on pads</content>
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* Fully implemented pad and overlap detection

* Cleaned code, fixed pad generation and added alignment

* Added debug size on pads</pre>
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</content>
</entry>
<entry>
<title>Added support for assets with vram offsets</title>
<updated>2024-03-13T01:09:40+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-13T01:09:40+00:00</published>
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<entry>
<title>Added asset mods support</title>
<updated>2024-02-22T02:38:05+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-02-21T18:51:47+00:00</published>
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