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<title>Torch/src/factories/BlobFactory.cpp, branch MegaMech-patch-2</title>
<subtitle>Generic asset processor for games (resource conversion helper)</subtitle>
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<entry>
<title>Fixed tab define conflicting with imgui</title>
<updated>2024-05-26T07:48:04+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
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<published>2024-05-26T07:48:04+00:00</published>
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<title>Fixed possible conflicts with LUS</title>
<updated>2024-05-25T22:31:32+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
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<published>2024-05-25T22:31:32+00:00</published>
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<title>blob</title>
<updated>2024-05-25T16:47:22+00:00</updated>
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<name>petrie911</name>
<email>petrie911@yahoo.com</email>
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<published>2024-05-25T16:41:19+00:00</published>
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<title>blob</title>
<updated>2024-05-25T16:47:22+00:00</updated>
<author>
<name>petrie911</name>
<email>petrie911@yahoo.com</email>
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<published>2024-05-25T16:26:58+00:00</published>
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<entry>
<title>Update BlobFactory.cpp</title>
<updated>2024-05-23T02:56:39+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2024-05-20T16:52:38+00:00</published>
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<entry>
<title>Update BlobFactory.cpp</title>
<updated>2024-05-23T02:56:39+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2024-05-20T16:51:23+00:00</published>
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<entry>
<title>Fixed otr header generation and fixed some binary exporters</title>
<updated>2024-04-09T00:09:34+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
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<published>2024-04-09T00:09:12+00:00</published>
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<entry>
<title>Cleanup (#49)</title>
<updated>2024-03-22T15:59:49+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-22T15:59:49+00:00</published>
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* Auto debug info generation and some cleanup

* Cleaned dry code from segments

* Fixed gCurrentCompressionType bss bs</content>
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* Auto debug info generation and some cleanup

* Cleaned dry code from segments

* Fixed gCurrentCompressionType bss bs</pre>
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<entry>
<title>Auto pad and overlap detection (#47)</title>
<updated>2024-03-21T03:17:11+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-21T03:17:11+00:00</published>
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* Fully implemented pad and overlap detection

* Cleaned code, fixed pad generation and added alignment

* Added debug size on pads</content>
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* Fully implemented pad and overlap detection

* Cleaned code, fixed pad generation and added alignment

* Added debug size on pads</pre>
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</entry>
<entry>
<title>Added sizes on more factories</title>
<updated>2024-03-10T22:17:32+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-10T22:17:32+00:00</published>
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