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<title>Torch/src/factories/TextureFactory.cpp, branch bswapped</title>
<subtitle>Generic asset processor for games (resource conversion helper)</subtitle>
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<title>Bswapped textures and dlists</title>
<updated>2024-04-02T05:13:43+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-04-02T05:13:43+00:00</published>
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<entry>
<title>Fixed error with texture factories</title>
<updated>2024-04-01T17:04:41+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-04-01T17:04:41+00:00</published>
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<entry>
<title>Update TextureFactory.cpp</title>
<updated>2024-04-01T16:58:47+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2024-03-31T12:49:36+00:00</published>
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<entry>
<title>format node case-insensitive</title>
<updated>2024-04-01T16:58:47+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2024-03-28T02:26:02+00:00</published>
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<entry>
<title>Add Vec3s factory, fix colpoly, add some support for palettes (#54)</title>
<updated>2024-03-26T23:02:12+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-03-26T23:02:12+00:00</published>
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<id>8196258d2b06afcb06bd71b4b95d4db6e9be0208</id>
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* tlut?

* tlut</content>
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* tlut?

* tlut</pre>
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<entry>
<title>Add Include Factory (#51)</title>
<updated>2024-03-25T03:27:07+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2024-03-25T03:27:07+00:00</published>
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* Add Include Factory

* Fix

* Fixes

* Update

---------

Co-authored-by: = &lt;=&gt;</content>
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* Add Include Factory

* Fix

* Fixes

* Update

---------

Co-authored-by: = &lt;=&gt;</pre>
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<entry>
<title>Cleanup (#49)</title>
<updated>2024-03-22T15:59:49+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-22T15:59:49+00:00</published>
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* Auto debug info generation and some cleanup

* Cleaned dry code from segments

* Fixed gCurrentCompressionType bss bs</content>
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* Auto debug info generation and some cleanup

* Cleaned dry code from segments

* Fixed gCurrentCompressionType bss bs</pre>
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<entry>
<title>Auto pad and overlap detection (#47)</title>
<updated>2024-03-21T03:17:11+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-21T03:17:11+00:00</published>
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* Fully implemented pad and overlap detection

* Cleaned code, fixed pad generation and added alignment

* Added debug size on pads</content>
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* Fully implemented pad and overlap detection

* Cleaned code, fixed pad generation and added alignment

* Added debug size on pads</pre>
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</entry>
<entry>
<title>Update TextureFactory.cpp</title>
<updated>2024-03-12T22:27:32+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2024-03-12T22:12:39+00:00</published>
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<entry>
<title>Add byte_size node to yaml for texture</title>
<updated>2024-03-12T22:27:32+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2024-03-12T18:57:39+00:00</published>
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