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<title>Torch/src/factories/VtxFactory.cpp, branch lightstables</title>
<subtitle>Generic asset processor for games (resource conversion helper)</subtitle>
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<entry>
<title>Fixed geo layout factory bugs and some sm64 related stuff</title>
<updated>2024-03-26T06:11:46+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-26T06:11:46+00:00</published>
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<entry>
<title>Cleanup (#49)</title>
<updated>2024-03-22T15:59:49+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-22T15:59:49+00:00</published>
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* Auto debug info generation and some cleanup

* Cleaned dry code from segments

* Fixed gCurrentCompressionType bss bs</content>
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* Auto debug info generation and some cleanup

* Cleaned dry code from segments

* Fixed gCurrentCompressionType bss bs</pre>
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</content>
</entry>
<entry>
<title>Auto pad and overlap detection (#47)</title>
<updated>2024-03-21T03:17:11+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-21T03:17:11+00:00</published>
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<id>f0c70f855a892ca7dc21cee4b4037dad983adb8f</id>
<content type='text'>
* Fully implemented pad and overlap detection

* Cleaned code, fixed pad generation and added alignment

* Added debug size on pads</content>
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* Fully implemented pad and overlap detection

* Cleaned code, fixed pad generation and added alignment

* Added debug size on pads</pre>
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</content>
</entry>
<entry>
<title>Used to_string instead</title>
<updated>2024-03-10T22:26:48+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-10T22:26:48+00:00</published>
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<entry>
<title>Changed hex to dec on count factories</title>
<updated>2024-03-10T22:24:37+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-10T22:24:37+00:00</published>
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<entry>
<title>Added sizes on more factories</title>
<updated>2024-03-10T22:17:32+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-10T22:17:32+00:00</published>
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</entry>
<entry>
<title>Replaced displaylists and vertices with size:, and added debug for textures</title>
<updated>2024-03-10T22:09:20+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-10T22:09:20+00:00</published>
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</entry>
<entry>
<title>Update IsDebug (#25)</title>
<updated>2024-03-10T05:42:25+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2024-03-10T05:42:25+00:00</published>
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Co-authored-by: = &lt;=&gt;</content>
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Co-authored-by: = &lt;=&gt;</pre>
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<entry>
<title>Add mk64 factories</title>
<updated>2024-03-09T13:39:51+00:00</updated>
<author>
<name>=</name>
<email>=</email>
</author>
<published>2024-03-06T18:46:19+00:00</published>
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</entry>
<entry>
<title>Detect Compression Type and Improve Yaml Structure (#21)</title>
<updated>2024-03-08T20:24:58+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2024-03-08T20:24:58+00:00</published>
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<id>f06ed7388df76f09d8fbda765acea5d2923553d4</id>
<content type='text'>
* Auto detect mio0

* Altered decompressor

* Fix bug

* Bug fix

* fix

* debugging

* fix debug

* Remove logging

* Fix spacing

* node change

* Cleanup

* Track compression offset using global var

* Implementation

* Renames

* Simplification

* Fixes

* Fix debugging output

* yaml config segments uses array style

* Fix to_hex zero fill

* Bug fixes

---------

Co-authored-by: = &lt;=&gt;</content>
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<pre>
* Auto detect mio0

* Altered decompressor

* Fix bug

* Bug fix

* fix

* debugging

* fix debug

* Remove logging

* Fix spacing

* node change

* Cleanup

* Track compression offset using global var

* Implementation

* Renames

* Simplification

* Fixes

* Fix debugging output

* yaml config segments uses array style

* Fix to_hex zero fill

* Bug fixes

---------

Co-authored-by: = &lt;=&gt;</pre>
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</entry>
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