<feed xmlns='http://www.w3.org/2005/Atom'>
<title>Torch/src/factories/bk64/ConfigFactory.cpp, branch main</title>
<subtitle>Generic asset processor for games (resource conversion helper)</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/'/>
<entry>
<title>BK: carry full jiggy-puzzle entry (#231)</title>
<updated>2026-07-22T22:55:21+00:00</updated>
<author>
<name>Jeod</name>
<email>47716344+JeodC@users.noreply.github.com</email>
</author>
<published>2026-07-22T22:55:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/commit/?id=205bd3e8be07df1544d7938ae8f5827f5d90b77f'/>
<id>205bd3e8be07df1544d7938ae8f5827f5d90b77f</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>BK: suppress extraction warnings per port policy (#229)</title>
<updated>2026-07-22T00:40:49+00:00</updated>
<author>
<name>Jeod</name>
<email>47716344+JeodC@users.noreply.github.com</email>
</author>
<published>2026-07-22T00:40:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/commit/?id=5f5903421dc58a63499b21df2015b65b3f47d561'/>
<id>5f5903421dc58a63499b21df2015b65b3f47d561</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix romhack warp scanning and sort custom code into categories so a port can choose which ones to act on (#228)</title>
<updated>2026-07-21T21:52:11+00:00</updated>
<author>
<name>Jeod</name>
<email>47716344+JeodC@users.noreply.github.com</email>
</author>
<published>2026-07-21T21:52:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/commit/?id=5b79bdbc01cea67ac8ac387e3f6b982017413b39'/>
<id>5b79bdbc01cea67ac8ac387e3f6b982017413b39</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Classify romhacks based on origin (BB or custom decomp)</title>
<updated>2026-07-21T16:28:15+00:00</updated>
<author>
<name>Jeod</name>
<email>47716344+JeodC@users.noreply.github.com</email>
</author>
<published>2026-07-21T15:08:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/commit/?id=187df2ea7b0966df9b225573df8635fb6e5a56f6'/>
<id>187df2ea7b0966df9b225573df8635fb6e5a56f6</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Implemented UI Framework (#225)</title>
<updated>2026-07-03T02:42:38+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2026-07-03T02:42:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/commit/?id=58527d7bf8778bc67179454a19ad8c84a74aff13'/>
<id>58527d7bf8778bc67179454a19ad8c84a74aff13</id>
<content type='text'>
* Implemented base renderer among main UI framework implementation

* Implemented basic geo layout rendering

* Implemented animation support among fixing lightning among other things

* Implemented multiple ui factories for sm64

* Implemented first iteration of the custom sequence driver

* Added export buttons on multiple factories

* More sequence player fixes among f3dex2 working correctly

* Implemented pm64 viewers

* Implemented audio support for pm64

* Fully implemented pm64 factories

* Implemented more sm64 factories

* Added tons of missing sf64 factories

* Implemented all assets among sf64 wrong padding

* Run formatting

* Fixed wrong spacing on gfx too

* Fixed CI

* Fixed bad pipeline</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Implemented base renderer among main UI framework implementation

* Implemented basic geo layout rendering

* Implemented animation support among fixing lightning among other things

* Implemented multiple ui factories for sm64

* Implemented first iteration of the custom sequence driver

* Added export buttons on multiple factories

* More sequence player fixes among f3dex2 working correctly

* Implemented pm64 viewers

* Implemented audio support for pm64

* Fully implemented pm64 factories

* Implemented more sm64 factories

* Added tons of missing sf64 factories

* Implemented all assets among sf64 wrong padding

* Run formatting

* Fixed wrong spacing on gfx too

* Fixed CI

* Fixed bad pipeline</pre>
</div>
</content>
</entry>
<entry>
<title>BK64: Add BB romhack support</title>
<updated>2026-06-30T00:48:27+00:00</updated>
<author>
<name>Jeod</name>
<email>47716344+JeodC@users.noreply.github.com</email>
</author>
<published>2026-06-22T11:28:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/commit/?id=b42a4fa16f7a75e2a96a7c107e6359c80b685863'/>
<id>b42a4fa16f7a75e2a96a7c107e6359c80b685863</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
</feed>
