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<title>Torch/src/factories/mk64/TrackSections.h, branch main</title>
<subtitle>Generic asset processor for games (resource conversion helper)</subtitle>
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<entry>
<title>fix some comment</title>
<updated>2025-12-01T18:39:42+00:00</updated>
<author>
<name>coco875</name>
<email>pereira.jannin@gmail.com</email>
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<published>2025-11-29T01:29:07+00:00</published>
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</entry>
<entry>
<title>don't use segment for track section</title>
<updated>2025-12-01T18:39:42+00:00</updated>
<author>
<name>coco875</name>
<email>pereira.jannin@gmail.com</email>
</author>
<published>2025-11-11T23:48:47+00:00</published>
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<entry>
<title>Code cleanup and moved current audio system to legacy</title>
<updated>2024-11-17T01:44:27+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-11-17T01:44:27+00:00</published>
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<entry>
<title>Auto pad and overlap detection (#47)</title>
<updated>2024-03-21T03:17:11+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-21T03:17:11+00:00</published>
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* Fully implemented pad and overlap detection

* Cleaned code, fixed pad generation and added alignment

* Added debug size on pads</content>
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* Fully implemented pad and overlap detection

* Cleaned code, fixed pad generation and added alignment

* Added debug size on pads</pre>
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</content>
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<entry>
<title>Fixed windows compilation</title>
<updated>2024-03-10T21:58:45+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-10T05:44:13+00:00</published>
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<entry>
<title>Add mk64 factories</title>
<updated>2024-03-09T13:39:51+00:00</updated>
<author>
<name>=</name>
<email>=</email>
</author>
<published>2024-03-06T18:46:19+00:00</published>
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