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<title>Torch/src/factories/mk64, branch fixcolpoly</title>
<subtitle>Generic asset processor for games (resource conversion helper)</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/'/>
<entry>
<title>Add Mtx, float, and mk64 Factories (#43)</title>
<updated>2024-03-23T07:57:53+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2024-03-23T07:57:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/commit/?id=cd7dd6f59a9b0ffb867fcd7b80a6c05def701088'/>
<id>cd7dd6f59a9b0ffb867fcd7b80a6c05def701088</id>
<content type='text'>
* Create MtxFactory.cpp

* Add mtx factory

* Implement mtx output

* Changed implementation

* Update comment

* Finish Mtx factory

* Add float factory

* Add runtime error for untested code

* Add DrivingBehaviour factory &amp; fix bug

* Remove limit

* Add mk64 graphics

* Changes

* fix

* Update

* Improve error checking</content>
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<pre>
* Create MtxFactory.cpp

* Add mtx factory

* Implement mtx output

* Changed implementation

* Update comment

* Finish Mtx factory

* Add float factory

* Add runtime error for untested code

* Add DrivingBehaviour factory &amp; fix bug

* Remove limit

* Add mk64 graphics

* Changes

* fix

* Update

* Improve error checking</pre>
</div>
</content>
</entry>
<entry>
<title>Cleanup (#49)</title>
<updated>2024-03-22T15:59:49+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-22T15:59:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/commit/?id=aaa68d2ebcb732d7d18af1a41a292c50182e7fd5'/>
<id>aaa68d2ebcb732d7d18af1a41a292c50182e7fd5</id>
<content type='text'>
* Auto debug info generation and some cleanup

* Cleaned dry code from segments

* Fixed gCurrentCompressionType bss bs</content>
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<pre>
* Auto debug info generation and some cleanup

* Cleaned dry code from segments

* Fixed gCurrentCompressionType bss bs</pre>
</div>
</content>
</entry>
<entry>
<title>Auto pad and overlap detection (#47)</title>
<updated>2024-03-21T03:17:11+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-21T03:17:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/commit/?id=f0c70f855a892ca7dc21cee4b4037dad983adb8f'/>
<id>f0c70f855a892ca7dc21cee4b4037dad983adb8f</id>
<content type='text'>
* Fully implemented pad and overlap detection

* Cleaned code, fixed pad generation and added alignment

* Added debug size on pads</content>
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<pre>
* Fully implemented pad and overlap detection

* Cleaned code, fixed pad generation and added alignment

* Added debug size on pads</pre>
</div>
</content>
</entry>
<entry>
<title>Fixed windows compilation</title>
<updated>2024-03-10T21:58:45+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-10T05:44:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/commit/?id=8d9374a113490ea89a8ae2e89f28837073326143'/>
<id>8d9374a113490ea89a8ae2e89f28837073326143</id>
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</pre>
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</content>
</entry>
<entry>
<title>Add mk64 factories</title>
<updated>2024-03-09T13:39:51+00:00</updated>
<author>
<name>=</name>
<email>=</email>
</author>
<published>2024-03-06T18:46:19+00:00</published>
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<id>a2d735c5281862fdc6ece2288694ca2af743c7af</id>
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</pre>
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</content>
</entry>
<entry>
<title>Added asset mods support</title>
<updated>2024-02-22T02:38:05+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-02-21T18:51:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/commit/?id=70a6bb7cf1a93609bcb92f14673c064d98ff9cf5'/>
<id>70a6bb7cf1a93609bcb92f14673c064d98ff9cf5</id>
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</pre>
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</entry>
<entry>
<title>Refactored code and added per file config</title>
<updated>2024-01-31T18:05:40+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-01-31T05:03:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/commit/?id=4668cf08fb240da4abaafc073ba08d9d13ac0fa5'/>
<id>4668cf08fb240da4abaafc073ba08d9d13ac0fa5</id>
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</entry>
<entry>
<title>Swapped mio with offset and fixed samples and animations</title>
<updated>2024-01-31T18:05:40+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-01-30T07:25:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/commit/?id=242f8acf212d143443dc2ce846507bdb82571902'/>
<id>242f8acf212d143443dc2ce846507bdb82571902</id>
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</entry>
<entry>
<title>Torch v0.1 (#12)</title>
<updated>2023-11-15T21:11:15+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2023-11-15T21:11:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/commit/?id=eaddecd0b402c12a780831e3139d7a35e78322e6'/>
<id>eaddecd0b402c12a780831e3139d7a35e78322e6</id>
<content type='text'>
* Splitted version yamls and implemented wip geo and dlist extraction

* Fixed linux compilation

* Added PoC WSL 2 detection

* Add undefined behaviour

* Added gfxdis as submodule

* update

* Removed gfxdis as a submodule

* Code works

* Replace ByteSwap with BSWAP

* Cleanup vertice factory

* readability

* readability 2

* Cleanup gfxfactory

* last one

* Rename name to symbol

* More implementation

* Implemented first PoC of C file generation

* Added output formatting on factories

* changes

* Moved generated dlists onto their respective folder

* Migrated more factories onto the new extractor system

* Fully ported all factories and added header generation

* Some updates

* Added Lights factory

* fix

* Fixed vtx extraction

* Lights work now

* delete old startup_logo yaml

* Generate all sections in single file

* Added support to generate header and code for textures

* Added O3 for release builds

* Added WIP dlist extraction and moved to use f3dold microcode

* Added segment support, autogeneration and fixed C generation

* Added symbol names on display list extraction

* Removed warnings

* Moved back to transform and replace

* Removed unnecesary macros

* Added extraction order and reversed vtx order

* Implemented true backwards sort

* [WIP] Implemented runtime gbi, more headers and a few config features

* Fix CLI11 on WSL and variety of fixes

* Fixes

* Update DisplayListFactory.h

* Update TextureFactory.cpp

* wip lights

* fix

* Correct callback

* Added waypoints

* Update ceremony_data.yml

* Changes

* Update TextureFactory.cpp

* Update commandline args

* Update comment

* Remove printf

* Update couple commands

* Renamed cubeos  to torch

* Removed unused stuff and added an example config file

---------

Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;
Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;</content>
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<pre>
* Splitted version yamls and implemented wip geo and dlist extraction

* Fixed linux compilation

* Added PoC WSL 2 detection

* Add undefined behaviour

* Added gfxdis as submodule

* update

* Removed gfxdis as a submodule

* Code works

* Replace ByteSwap with BSWAP

* Cleanup vertice factory

* readability

* readability 2

* Cleanup gfxfactory

* last one

* Rename name to symbol

* More implementation

* Implemented first PoC of C file generation

* Added output formatting on factories

* changes

* Moved generated dlists onto their respective folder

* Migrated more factories onto the new extractor system

* Fully ported all factories and added header generation

* Some updates

* Added Lights factory

* fix

* Fixed vtx extraction

* Lights work now

* delete old startup_logo yaml

* Generate all sections in single file

* Added support to generate header and code for textures

* Added O3 for release builds

* Added WIP dlist extraction and moved to use f3dold microcode

* Added segment support, autogeneration and fixed C generation

* Added symbol names on display list extraction

* Removed warnings

* Moved back to transform and replace

* Removed unnecesary macros

* Added extraction order and reversed vtx order

* Implemented true backwards sort

* [WIP] Implemented runtime gbi, more headers and a few config features

* Fix CLI11 on WSL and variety of fixes

* Fixes

* Update DisplayListFactory.h

* Update TextureFactory.cpp

* wip lights

* fix

* Correct callback

* Added waypoints

* Update ceremony_data.yml

* Changes

* Update TextureFactory.cpp

* Update commandline args

* Update comment

* Remove printf

* Update couple commands

* Renamed cubeos  to torch

* Removed unused stuff and added an example config file

---------

Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;
Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;</pre>
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