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<title>Torch/src/factories/naudio/v1/AudioTableFactory.cpp, branch main</title>
<subtitle>Generic asset processor for games (resource conversion helper)</subtitle>
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<entry>
<title>Implemented UI Framework (#225)</title>
<updated>2026-07-03T02:42:38+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2026-07-03T02:42:38+00:00</published>
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* Implemented base renderer among main UI framework implementation

* Implemented basic geo layout rendering

* Implemented animation support among fixing lightning among other things

* Implemented multiple ui factories for sm64

* Implemented first iteration of the custom sequence driver

* Added export buttons on multiple factories

* More sequence player fixes among f3dex2 working correctly

* Implemented pm64 viewers

* Implemented audio support for pm64

* Fully implemented pm64 factories

* Implemented more sm64 factories

* Added tons of missing sf64 factories

* Implemented all assets among sf64 wrong padding

* Run formatting

* Fixed wrong spacing on gfx too

* Fixed CI

* Fixed bad pipeline</content>
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* Implemented base renderer among main UI framework implementation

* Implemented basic geo layout rendering

* Implemented animation support among fixing lightning among other things

* Implemented multiple ui factories for sm64

* Implemented first iteration of the custom sequence driver

* Added export buttons on multiple factories

* More sequence player fixes among f3dex2 working correctly

* Implemented pm64 viewers

* Implemented audio support for pm64

* Fully implemented pm64 factories

* Implemented more sm64 factories

* Added tons of missing sf64 factories

* Implemented all assets among sf64 wrong padding

* Run formatting

* Fixed wrong spacing on gfx too

* Fixed CI

* Fixed bad pipeline</pre>
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</entry>
<entry>
<title>Fixed samples being duplicated among other assets probably</title>
<updated>2026-05-12T04:18:07+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2026-05-12T04:18:07+00:00</published>
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<entry>
<title>Added bound validations for audio table factory</title>
<updated>2026-05-12T00:27:22+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2026-05-12T00:27:22+00:00</published>
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<entry>
<title>Fixed yaml entries from audio not getting generated</title>
<updated>2026-05-12T00:04:28+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2026-05-12T00:04:28+00:00</published>
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</entry>
<entry>
<title>Implemented clang-format</title>
<updated>2026-03-24T03:23:59+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2026-03-24T03:23:59+00:00</published>
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<entry>
<title>Build using C++17 and replace sha1 library</title>
<updated>2026-01-24T06:15:07+00:00</updated>
<author>
<name>AloXado320</name>
<email>david.albujar.s.30@gmail.com</email>
</author>
<published>2026-01-24T05:46:11+00:00</published>
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<entry>
<title>Fixed sequences not getting extracted</title>
<updated>2025-02-02T16:48:24+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2025-02-02T16:48:24+00:00</published>
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<entry>
<title>Fixed a dumb mistake with audio extraction</title>
<updated>2025-02-02T04:08:04+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2025-02-02T04:08:04+00:00</published>
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<entry>
<title>Fixed audio table calculation</title>
<updated>2025-01-31T20:39:41+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2025-01-31T20:39:41+00:00</published>
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<entry>
<title>Added sf64 compressed audio support, cleaned code and implemented audio drivers switch</title>
<updated>2025-01-31T17:45:43+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2025-01-31T17:45:43+00:00</published>
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