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<title>Torch/src/factories/pm64, branch main</title>
<subtitle>Generic asset processor for games (resource conversion helper)</subtitle>
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<entry>
<title>Implemented UI Framework (#225)</title>
<updated>2026-07-03T02:42:38+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2026-07-03T02:42:38+00:00</published>
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* Implemented base renderer among main UI framework implementation

* Implemented basic geo layout rendering

* Implemented animation support among fixing lightning among other things

* Implemented multiple ui factories for sm64

* Implemented first iteration of the custom sequence driver

* Added export buttons on multiple factories

* More sequence player fixes among f3dex2 working correctly

* Implemented pm64 viewers

* Implemented audio support for pm64

* Fully implemented pm64 factories

* Implemented more sm64 factories

* Added tons of missing sf64 factories

* Implemented all assets among sf64 wrong padding

* Run formatting

* Fixed wrong spacing on gfx too

* Fixed CI

* Fixed bad pipeline</content>
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* Implemented base renderer among main UI framework implementation

* Implemented basic geo layout rendering

* Implemented animation support among fixing lightning among other things

* Implemented multiple ui factories for sm64

* Implemented first iteration of the custom sequence driver

* Added export buttons on multiple factories

* More sequence player fixes among f3dex2 working correctly

* Implemented pm64 viewers

* Implemented audio support for pm64

* Fully implemented pm64 factories

* Implemented more sm64 factories

* Added tons of missing sf64 factories

* Implemented all assets among sf64 wrong padding

* Run formatting

* Fixed wrong spacing on gfx too

* Fixed CI

* Fixed bad pipeline</pre>
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</entry>
<entry>
<title>fix(pm64): stop SEF poly sub-table swap at offset=0; pick real type=7 shape root by implied base addr</title>
<updated>2026-05-27T19:20:49+00:00</updated>
<author>
<name>Bassel Shmali</name>
<email>bass3l@live.com</email>
</author>
<published>2026-05-27T19:13:10+00:00</published>
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<entry>
<title>PM64: remove EntityGfxFactory - enable floats support in ShapeFactory (#217)</title>
<updated>2026-03-28T20:05:05+00:00</updated>
<author>
<name>Bassel Shmali</name>
<email>bassel@mobilabsolutions.com</email>
</author>
<published>2026-03-28T20:05:05+00:00</published>
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<entry>
<title>Implemented clang-format</title>
<updated>2026-03-24T03:23:59+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2026-03-24T03:23:59+00:00</published>
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<entry>
<title>add GBIMinorVersion for width - 1 in DisplayListFactory</title>
<updated>2026-03-16T19:31:28+00:00</updated>
<author>
<name>Bassel Alshmali</name>
<email>bassel@mobilabsolutions.com</email>
</author>
<published>2026-03-16T18:07:34+00:00</published>
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<entry>
<title>Implemented PM64 factories</title>
<updated>2026-03-13T18:05:57+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2026-03-13T18:05:57+00:00</published>
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