<feed xmlns='http://www.w3.org/2005/Atom'>
<title>Torch/src/factories/sf64/ColPolyFactory.cpp, branch bswapped</title>
<subtitle>Generic asset processor for games (resource conversion helper)</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/'/>
<entry>
<title>norm (#55)</title>
<updated>2024-03-27T19:42:03+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-03-27T19:42:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/commit/?id=db11318e5cbf915cf483395672b8409d2564dd98'/>
<id>db11318e5cbf915cf483395672b8409d2564dd98</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Fixed wrong return type</title>
<updated>2024-03-27T15:41:55+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-27T15:41:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/commit/?id=9d1c7ff3ece44f7d9e90f2abbb6828b406389ae3'/>
<id>9d1c7ff3ece44f7d9e90f2abbb6828b406389ae3</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Add Vec3s factory, fix colpoly, add some support for palettes (#54)</title>
<updated>2024-03-26T23:02:12+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-03-26T23:02:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/commit/?id=8196258d2b06afcb06bd71b4b95d4db6e9be0208'/>
<id>8196258d2b06afcb06bd71b4b95d4db6e9be0208</id>
<content type='text'>
* tlut?

* tlut</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* tlut?

* tlut</pre>
</div>
</content>
</entry>
<entry>
<title>Fix wrong read on dist (CollisionPolyFactory) (#53)</title>
<updated>2024-03-25T22:26:50+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-03-25T22:26:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/commit/?id=aa22c0803efa346b7886e8c2d44a04eddb020b3c'/>
<id>aa22c0803efa346b7886e8c2d44a04eddb020b3c</id>
<content type='text'>
* fix

* fix again</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* fix

* fix again</pre>
</div>
</content>
</entry>
<entry>
<title>fix (#52)</title>
<updated>2024-03-25T22:00:57+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-03-25T22:00:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/commit/?id=5b6326b8aac157fe900496f551a580726955113c'/>
<id>5b6326b8aac157fe900496f551a580726955113c</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Cleanup (#49)</title>
<updated>2024-03-22T15:59:49+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-22T15:59:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/commit/?id=aaa68d2ebcb732d7d18af1a41a292c50182e7fd5'/>
<id>aaa68d2ebcb732d7d18af1a41a292c50182e7fd5</id>
<content type='text'>
* Auto debug info generation and some cleanup

* Cleaned dry code from segments

* Fixed gCurrentCompressionType bss bs</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Auto debug info generation and some cleanup

* Cleaned dry code from segments

* Fixed gCurrentCompressionType bss bs</pre>
</div>
</content>
</entry>
<entry>
<title>Auto pad and overlap detection (#47)</title>
<updated>2024-03-21T03:17:11+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-21T03:17:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/commit/?id=f0c70f855a892ca7dc21cee4b4037dad983adb8f'/>
<id>f0c70f855a892ca7dc21cee4b4037dad983adb8f</id>
<content type='text'>
* Fully implemented pad and overlap detection

* Cleaned code, fixed pad generation and added alignment

* Added debug size on pads</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Fully implemented pad and overlap detection

* Cleaned code, fixed pad generation and added alignment

* Added debug size on pads</pre>
</div>
</content>
</entry>
<entry>
<title>Add Vec3f factory and AddAsset  (#44)</title>
<updated>2024-03-16T20:37:37+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-03-16T20:37:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/commit/?id=3330d5bd39bd4e0da8c8530290aba59fda849c17'/>
<id>3330d5bd39bd4e0da8c8530290aba59fda849c17</id>
<content type='text'>
* 3D

* and env

* so much to fix

* Everything can be solved with triangles

* fixes

* initfix

* stuff</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* 3D

* and env

* so much to fix

* Everything can be solved with triangles

* fixes

* initfix

* stuff</pre>
</div>
</content>
</entry>
<entry>
<title>Fixes to SF64 factories (#41)</title>
<updated>2024-03-14T15:12:28+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-03-14T15:12:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/commit/?id=70568034c212d432a1c3aaed013977a69e9ec998'/>
<id>70568034c212d432a1c3aaed013977a69e9ec998</id>
<content type='text'>
* 3D

* and env

* so much to fix

* Everything can be solved with triangles

* fixes</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* 3D

* and env

* so much to fix

* Everything can be solved with triangles

* fixes</pre>
</div>
</content>
</entry>
<entry>
<title>SF64 Triangle factory, fixed a bug in ColPolys (#40)</title>
<updated>2024-03-13T22:49:25+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-03-13T22:49:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/commit/?id=2dd431eedf38c8872d96bd635c7b0e19b84eae62'/>
<id>2dd431eedf38c8872d96bd635c7b0e19b84eae62</id>
<content type='text'>
* 3D

* and env

* so much to fix

* Everything can be solved with triangles</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* 3D

* and env

* so much to fix

* Everything can be solved with triangles</pre>
</div>
</content>
</entry>
</feed>
