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<title>Torch/src/factories/sf64/HitboxFactory.cpp, branch main</title>
<subtitle>Generic asset processor for games (resource conversion helper)</subtitle>
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<entry>
<title>Implemented clang-format</title>
<updated>2026-03-24T03:23:59+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2026-03-24T03:23:59+00:00</published>
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<entry>
<title>Fixed possible conflicts with LUS</title>
<updated>2024-05-25T22:31:32+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
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<published>2024-05-25T22:31:32+00:00</published>
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<entry>
<title>limbcount reminders</title>
<updated>2024-04-20T20:32:07+00:00</updated>
<author>
<name>petrie911</name>
<email>petrie911@yahoo.com</email>
</author>
<published>2024-04-20T20:24:50+00:00</published>
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<entry>
<title>Update to sf64 scripts and hitbox (#88)</title>
<updated>2024-04-11T16:45:45+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-04-11T16:45:45+00:00</published>
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<id>8dda6f54595cf3b04a08ef13b7c799961f533b6e</id>
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* script2

* hitbox and scripts

* scripts merge?

* revert

* one more</content>
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* script2

* hitbox and scripts

* scripts merge?

* revert

* one more</pre>
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</entry>
<entry>
<title>Fixed DisplayList Binary extraction and some other factories</title>
<updated>2024-04-09T00:09:34+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-04-06T18:28:51+00:00</published>
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<entry>
<title>Fixed otr header generation and fixed some binary exporters</title>
<updated>2024-04-09T00:09:34+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-04-09T00:09:12+00:00</published>
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<entry>
<title>Fix to the fix (#57)</title>
<updated>2024-03-28T00:01:50+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-03-28T00:01:50+00:00</published>
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<content type='text'>
* float fix

* oops</content>
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* float fix

* oops</pre>
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</content>
</entry>
<entry>
<title>Hitbox export fix (#56)</title>
<updated>2024-03-27T23:31:28+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-03-27T23:31:28+00:00</published>
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</entry>
<entry>
<title>Cleanup (#49)</title>
<updated>2024-03-22T15:59:49+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-22T15:59:49+00:00</published>
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<id>aaa68d2ebcb732d7d18af1a41a292c50182e7fd5</id>
<content type='text'>
* Auto debug info generation and some cleanup

* Cleaned dry code from segments

* Fixed gCurrentCompressionType bss bs</content>
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* Auto debug info generation and some cleanup

* Cleaned dry code from segments

* Fixed gCurrentCompressionType bss bs</pre>
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</content>
</entry>
<entry>
<title>Auto pad and overlap detection (#47)</title>
<updated>2024-03-21T03:17:11+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-21T03:17:11+00:00</published>
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<id>f0c70f855a892ca7dc21cee4b4037dad983adb8f</id>
<content type='text'>
* Fully implemented pad and overlap detection

* Cleaned code, fixed pad generation and added alignment

* Added debug size on pads</content>
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* Fully implemented pad and overlap detection

* Cleaned code, fixed pad generation and added alignment

* Added debug size on pads</pre>
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