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<title>Torch/src/factories/sf64/MessageLookupFactory.cpp, branch main</title>
<subtitle>Generic asset processor for games (resource conversion helper)</subtitle>
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<entry>
<title>Implemented clang-format</title>
<updated>2026-03-24T03:23:59+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2026-03-24T03:23:59+00:00</published>
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<entry>
<title> Added SF64 XML Factories</title>
<updated>2025-01-03T20:31:07+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2025-01-03T20:31:07+00:00</published>
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<entry>
<title>Cleaned up cmake</title>
<updated>2025-01-03T20:14:57+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
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<published>2025-01-03T08:08:02+00:00</published>
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<entry>
<title>Fixed possible conflicts with LUS</title>
<updated>2024-05-25T22:31:32+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-05-25T22:31:32+00:00</published>
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<entry>
<title>Fixed otr header generation and fixed some binary exporters</title>
<updated>2024-04-09T00:09:34+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-04-09T00:09:12+00:00</published>
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<entry>
<title>Cleanup (#49)</title>
<updated>2024-03-22T15:59:49+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-22T15:59:49+00:00</published>
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* Auto debug info generation and some cleanup

* Cleaned dry code from segments

* Fixed gCurrentCompressionType bss bs</content>
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* Auto debug info generation and some cleanup

* Cleaned dry code from segments

* Fixed gCurrentCompressionType bss bs</pre>
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<entry>
<title>Fix segfault issue with headers (#48)</title>
<updated>2024-03-21T18:31:25+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-03-21T18:31:25+00:00</published>
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* segfault

* fix segfault</content>
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* segfault

* fix segfault</pre>
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</entry>
<entry>
<title>Added missing returns</title>
<updated>2024-03-21T03:53:00+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-21T03:53:00+00:00</published>
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<entry>
<title>Auto pad and overlap detection (#47)</title>
<updated>2024-03-21T03:17:11+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-21T03:17:11+00:00</published>
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* Fully implemented pad and overlap detection

* Cleaned code, fixed pad generation and added alignment

* Added debug size on pads</content>
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* Fully implemented pad and overlap detection

* Cleaned code, fixed pad generation and added alignment

* Added debug size on pads</pre>
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</content>
</entry>
<entry>
<title>Polished factories!</title>
<updated>2024-03-11T06:05:16+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-11T06:04:18+00:00</published>
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