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<title>Torch/src/factories/sf64/ObjInitFactory.cpp, branch MegaMech-patch-2</title>
<subtitle>Generic asset processor for games (resource conversion helper)</subtitle>
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<entry>
<title>Fixed possible conflicts with LUS</title>
<updated>2024-05-25T22:31:32+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-05-25T22:31:32+00:00</published>
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<entry>
<title>Fixed DisplayList Binary extraction and some other factories</title>
<updated>2024-04-09T00:09:34+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
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<published>2024-04-06T18:28:51+00:00</published>
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<entry>
<title>Fixed otr header generation and fixed some binary exporters</title>
<updated>2024-04-09T00:09:34+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-04-09T00:09:12+00:00</published>
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<entry>
<title>stuff</title>
<updated>2024-04-05T19:37:24+00:00</updated>
<author>
<name>petrie911</name>
<email>petrie911@yahoo.com</email>
</author>
<published>2024-04-04T16:54:49+00:00</published>
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<entry>
<title>Cleanup (#49)</title>
<updated>2024-03-22T15:59:49+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-22T15:59:49+00:00</published>
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<id>aaa68d2ebcb732d7d18af1a41a292c50182e7fd5</id>
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* Auto debug info generation and some cleanup

* Cleaned dry code from segments

* Fixed gCurrentCompressionType bss bs</content>
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* Auto debug info generation and some cleanup

* Cleaned dry code from segments

* Fixed gCurrentCompressionType bss bs</pre>
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</content>
</entry>
<entry>
<title>Fix segfault issue with headers (#48)</title>
<updated>2024-03-21T18:31:25+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-03-21T18:31:25+00:00</published>
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<id>6e9f82312178d1fbc002a04ce97cf8b5add1f402</id>
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* segfault

* fix segfault</content>
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* segfault

* fix segfault</pre>
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</content>
</entry>
<entry>
<title>Added missing returns</title>
<updated>2024-03-21T03:53:00+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-21T03:53:00+00:00</published>
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<entry>
<title>Auto pad and overlap detection (#47)</title>
<updated>2024-03-21T03:17:11+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-21T03:17:11+00:00</published>
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<id>f0c70f855a892ca7dc21cee4b4037dad983adb8f</id>
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* Fully implemented pad and overlap detection

* Cleaned code, fixed pad generation and added alignment

* Added debug size on pads</content>
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* Fully implemented pad and overlap detection

* Cleaned code, fixed pad generation and added alignment

* Added debug size on pads</pre>
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</content>
</entry>
<entry>
<title>ObjInit can now make header entries (#42)</title>
<updated>2024-03-14T20:50:01+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-03-14T20:50:01+00:00</published>
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<id>a6face7240aaa2a95656143069c6c1de96a1ea98</id>
<content type='text'>
* 3D

* and env

* so much to fix

* Everything can be solved with triangles

* fixes

* initfix</content>
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* 3D

* and env

* so much to fix

* Everything can be solved with triangles

* fixes

* initfix</pre>
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</content>
</entry>
<entry>
<title>Fixes to SF64 factories (#41)</title>
<updated>2024-03-14T15:12:28+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-03-14T15:12:28+00:00</published>
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<id>70568034c212d432a1c3aaed013977a69e9ec998</id>
<content type='text'>
* 3D

* and env

* so much to fix

* Everything can be solved with triangles

* fixes</content>
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* 3D

* and env

* so much to fix

* Everything can be solved with triangles

* fixes</pre>
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</content>
</entry>
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