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<title>Torch/src/factories/sf64/ScriptFactory.cpp, branch async</title>
<subtitle>Generic asset processor for games (resource conversion helper)</subtitle>
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<entry>
<title>Cleaned dry code from segments</title>
<updated>2024-03-21T20:16:34+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-21T20:16:34+00:00</published>
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<entry>
<title>Auto debug info generation and some cleanup</title>
<updated>2024-03-21T20:00:07+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-21T20:00:07+00:00</published>
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<entry>
<title>Auto pad and overlap detection (#47)</title>
<updated>2024-03-21T03:17:11+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-21T03:17:11+00:00</published>
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* Fully implemented pad and overlap detection

* Cleaned code, fixed pad generation and added alignment

* Added debug size on pads</content>
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* Fully implemented pad and overlap detection

* Cleaned code, fixed pad generation and added alignment

* Added debug size on pads</pre>
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</entry>
<entry>
<title>Add vector classes and SF64 colpoly factory. Also fix enum parsing (#39)</title>
<updated>2024-03-13T20:56:30+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-03-13T20:56:30+00:00</published>
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* 3D

* and env

* so much to fix</content>
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* 3D

* and env

* so much to fix</pre>
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<entry>
<title>Added verbose size into script factory</title>
<updated>2024-03-13T04:52:22+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-13T04:52:22+00:00</published>
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<entry>
<title>script</title>
<updated>2024-03-12T17:57:53+00:00</updated>
<author>
<name>petrie911</name>
<email>petrie911@yahoo.com</email>
</author>
<published>2024-03-12T16:25:51+00:00</published>
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