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<title>Torch/src/factories/sm64/AnimationFactory.cpp, branch MegaMech-patch-2</title>
<subtitle>Generic asset processor for games (resource conversion helper)</subtitle>
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<entry>
<title>Fixed generic sm64 animations</title>
<updated>2024-06-10T23:14:13+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-06-10T23:14:13+00:00</published>
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<entry>
<title>Fixed animation factory</title>
<updated>2024-06-02T02:33:00+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
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<published>2024-06-02T02:33:00+00:00</published>
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<entry>
<title>Fixed animation factories</title>
<updated>2024-06-02T01:26:07+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-06-02T01:26:07+00:00</published>
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<entry>
<title>Fixed possible conflicts with LUS</title>
<updated>2024-05-25T22:31:32+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-05-25T22:31:32+00:00</published>
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<entry>
<title>Fixed decompressor header</title>
<updated>2024-04-02T15:09:33+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-04-02T15:09:33+00:00</published>
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<entry>
<title>Fixed indentation</title>
<updated>2024-04-02T15:00:56+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-04-02T15:00:10+00:00</published>
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<entry>
<title>Removed header, values and indices with just offset</title>
<updated>2024-04-02T15:00:56+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-04-02T14:32:39+00:00</published>
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<entry>
<title>Auto pad and overlap detection (#47)</title>
<updated>2024-03-21T03:17:11+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-21T03:17:11+00:00</published>
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* Fully implemented pad and overlap detection

* Cleaned code, fixed pad generation and added alignment

* Added debug size on pads</content>
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* Fully implemented pad and overlap detection

* Cleaned code, fixed pad generation and added alignment

* Added debug size on pads</pre>
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</entry>
<entry>
<title>Refactored code and added per file config</title>
<updated>2024-01-31T18:05:40+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-01-31T05:03:23+00:00</published>
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<entry>
<title>Swapped mio with offset and fixed samples and animations</title>
<updated>2024-01-31T18:05:40+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-01-30T07:25:46+00:00</published>
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