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<title>Torch/src/factories/sm64, branch fixcolpoly</title>
<subtitle>Generic asset processor for games (resource conversion helper)</subtitle>
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<entry>
<title>add col end</title>
<updated>2024-04-02T14:12:06+00:00</updated>
<author>
<name>inspectredc</name>
<email>inspectredc@gmail.com</email>
</author>
<published>2024-04-02T14:00:45+00:00</published>
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</entry>
<entry>
<title>sm64 collision factory</title>
<updated>2024-04-02T14:12:06+00:00</updated>
<author>
<name>inspectredc</name>
<email>inspectredc@gmail.com</email>
</author>
<published>2024-04-02T13:55:56+00:00</published>
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<entry>
<title>temp exporter format improvement and parser improvements</title>
<updated>2024-04-01T16:59:01+00:00</updated>
<author>
<name>inspectredc</name>
<email>inspectredc@gmail.com</email>
</author>
<published>2024-03-28T19:27:21+00:00</published>
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</entry>
<entry>
<title>Removed size</title>
<updated>2024-03-26T08:46:11+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-26T08:46:11+00:00</published>
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</entry>
<entry>
<title>Fixed geo layout factory bugs and some sm64 related stuff</title>
<updated>2024-03-26T06:11:46+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-26T06:11:46+00:00</published>
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<entry>
<title>Fixed assets that doesnt have offset</title>
<updated>2024-03-22T17:30:11+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-22T17:30:11+00:00</published>
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<entry>
<title>Added missing returns</title>
<updated>2024-03-21T03:53:00+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-21T03:53:00+00:00</published>
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</entry>
<entry>
<title>Auto pad and overlap detection (#47)</title>
<updated>2024-03-21T03:17:11+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-21T03:17:11+00:00</published>
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* Fully implemented pad and overlap detection

* Cleaned code, fixed pad generation and added alignment

* Added debug size on pads</content>
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* Fully implemented pad and overlap detection

* Cleaned code, fixed pad generation and added alignment

* Added debug size on pads</pre>
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</entry>
<entry>
<title>Add vector classes and SF64 colpoly factory. Also fix enum parsing (#39)</title>
<updated>2024-03-13T20:56:30+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-03-13T20:56:30+00:00</published>
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* 3D

* and env

* so much to fix</content>
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* 3D

* and env

* so much to fix</pre>
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</entry>
<entry>
<title>Detect Compression Type and Improve Yaml Structure (#21)</title>
<updated>2024-03-08T20:24:58+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2024-03-08T20:24:58+00:00</published>
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* Auto detect mio0

* Altered decompressor

* Fix bug

* Bug fix

* fix

* debugging

* fix debug

* Remove logging

* Fix spacing

* node change

* Cleanup

* Track compression offset using global var

* Implementation

* Renames

* Simplification

* Fixes

* Fix debugging output

* yaml config segments uses array style

* Fix to_hex zero fill

* Bug fixes

---------

Co-authored-by: = &lt;=&gt;</content>
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<pre>
* Auto detect mio0

* Altered decompressor

* Fix bug

* Bug fix

* fix

* debugging

* fix debug

* Remove logging

* Fix spacing

* node change

* Cleanup

* Track compression offset using global var

* Implementation

* Renames

* Simplification

* Fixes

* Fix debugging output

* yaml config segments uses array style

* Fix to_hex zero fill

* Bug fixes

---------

Co-authored-by: = &lt;=&gt;</pre>
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</entry>
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