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<title>Torch/src/factories, branch main</title>
<subtitle>Generic asset processor for games (resource conversion helper)</subtitle>
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<entry>
<title>PM64: Add Charset factory, de-blob bits of sprites, images and tiles for HD texpack use (#261)</title>
<updated>2026-09-16T20:32:11+00:00</updated>
<author>
<name>Jeod</name>
<email>47716344+JeodC@users.noreply.github.com</email>
</author>
<published>2026-09-16T20:32:11+00:00</published>
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</entry>
<entry>
<title>BK64: refine warp signature locating in romhacks (#260)</title>
<updated>2026-09-10T16:41:36+00:00</updated>
<author>
<name>Jeod</name>
<email>47716344+JeodC@users.noreply.github.com</email>
</author>
<published>2026-09-10T16:41:36+00:00</published>
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</entry>
<entry>
<title>BK64: Trust the texture type field</title>
<updated>2026-09-01T07:52:15+00:00</updated>
<author>
<name>Jeod</name>
<email>47716344+JeodC@users.noreply.github.com</email>
</author>
<published>2026-08-26T16:19:10+00:00</published>
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</entry>
<entry>
<title>Made drlibs static on Vadpcm encode</title>
<updated>2026-09-01T05:57:38+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2026-09-01T05:57:38+00:00</published>
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<entry>
<title>pm64: support backgrounds with two palettes</title>
<updated>2026-09-01T03:42:59+00:00</updated>
<author>
<name>Bassel Shmali</name>
<email>bass3l@live.com</email>
</author>
<published>2026-08-31T20:28:19+00:00</published>
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<entry>
<title>Fully parse bk64 soundfont for modding (#256)</title>
<updated>2026-08-24T00:57:04+00:00</updated>
<author>
<name>Jeod</name>
<email>47716344+JeodC@users.noreply.github.com</email>
</author>
<published>2026-08-24T00:57:04+00:00</published>
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<id>a93519e66eabb62005d278cce46b4d593bceed83</id>
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* Fully parse bk64 soundfont for modding

* Match N64MidiTool loop name convention</content>
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* Fully parse bk64 soundfont for modding

* Match N64MidiTool loop name convention</pre>
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</entry>
<entry>
<title>BK: size additive sprite frames from their artwork (#250)</title>
<updated>2026-08-24T00:56:51+00:00</updated>
<author>
<name>Jeod</name>
<email>47716344+JeodC@users.noreply.github.com</email>
</author>
<published>2026-08-24T00:56:51+00:00</published>
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</entry>
<entry>
<title>BK Refactor (#249)</title>
<updated>2026-08-08T21:25:46+00:00</updated>
<author>
<name>Jeod</name>
<email>47716344+JeodC@users.noreply.github.com</email>
</author>
<published>2026-08-08T21:25:46+00:00</published>
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* BK: Deduplicate code in factories and organize base

* BK: Consolidate dialog factories

* BK: Fix asset slot sizing on non-monotonic tables</content>
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* BK: Deduplicate code in factories and organize base

* BK: Consolidate dialog factories

* BK: Fix asset slot sizing on non-monotonic tables</pre>
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</content>
</entry>
<entry>
<title>BK: asan, dialog, and romhack edits (#248)</title>
<updated>2026-08-05T01:41:21+00:00</updated>
<author>
<name>Jeod</name>
<email>47716344+JeodC@users.noreply.github.com</email>
</author>
<published>2026-08-05T01:41:21+00:00</published>
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<id>f89e944671b406615246685a5a60b65e48ab01f8</id>
<content type='text'>
* Fix an asan issue with modding export and improve bk dialog modding export

* Correct a too-strict rule for classifying romhacks as BB vs custom decomp-built

* Add a parse solution to include tooty adventure

* Romhacks can also remove skyboxes from the tables entirely

* Some hacks relocate F9CAE0 and overwrite the stock copy</content>
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* Fix an asan issue with modding export and improve bk dialog modding export

* Correct a too-strict rule for classifying romhacks as BB vs custom decomp-built

* Add a parse solution to include tooty adventure

* Romhacks can also remove skyboxes from the tables entirely

* Some hacks relocate F9CAE0 and overwrite the stock copy</pre>
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</content>
</entry>
<entry>
<title>BK: add null terminator to dialogs that may be missing them (#247)</title>
<updated>2026-08-02T16:40:55+00:00</updated>
<author>
<name>Jeod</name>
<email>47716344+JeodC@users.noreply.github.com</email>
</author>
<published>2026-08-02T16:40:55+00:00</published>
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