<feed xmlns='http://www.w3.org/2005/Atom'>
<title>Torch/src/types, branch sm64/anims</title>
<subtitle>Generic asset processor for games (resource conversion helper)</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/'/>
<entry>
<title>Fixed overlap detection and random crash</title>
<updated>2024-03-29T09:03:55+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-29T09:02:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/commit/?id=1f2627a9a691e7cbbd4677d08774540214e63982'/>
<id>1f2627a9a691e7cbbd4677d08774540214e63982</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Add Vec3f factory and AddAsset  (#44)</title>
<updated>2024-03-16T20:37:37+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-03-16T20:37:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/commit/?id=3330d5bd39bd4e0da8c8530290aba59fda849c17'/>
<id>3330d5bd39bd4e0da8c8530290aba59fda849c17</id>
<content type='text'>
* 3D

* and env

* so much to fix

* Everything can be solved with triangles

* fixes

* initfix

* stuff</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* 3D

* and env

* so much to fix

* Everything can be solved with triangles

* fixes

* initfix

* stuff</pre>
</div>
</content>
</entry>
<entry>
<title>Add vector classes and SF64 colpoly factory. Also fix enum parsing (#39)</title>
<updated>2024-03-13T20:56:30+00:00</updated>
<author>
<name>petrie911</name>
<email>69443847+petrie911@users.noreply.github.com</email>
</author>
<published>2024-03-13T20:56:30+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/commit/?id=92e7076647d2da64e8f90aa66974c4a3dba03a06'/>
<id>92e7076647d2da64e8f90aa66974c4a3dba03a06</id>
<content type='text'>
* 3D

* and env

* so much to fix</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* 3D

* and env

* so much to fix</pre>
</div>
</content>
</entry>
<entry>
<title>Torch v0.1 (#12)</title>
<updated>2023-11-15T21:11:15+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2023-11-15T21:11:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Torch/commit/?id=eaddecd0b402c12a780831e3139d7a35e78322e6'/>
<id>eaddecd0b402c12a780831e3139d7a35e78322e6</id>
<content type='text'>
* Splitted version yamls and implemented wip geo and dlist extraction

* Fixed linux compilation

* Added PoC WSL 2 detection

* Add undefined behaviour

* Added gfxdis as submodule

* update

* Removed gfxdis as a submodule

* Code works

* Replace ByteSwap with BSWAP

* Cleanup vertice factory

* readability

* readability 2

* Cleanup gfxfactory

* last one

* Rename name to symbol

* More implementation

* Implemented first PoC of C file generation

* Added output formatting on factories

* changes

* Moved generated dlists onto their respective folder

* Migrated more factories onto the new extractor system

* Fully ported all factories and added header generation

* Some updates

* Added Lights factory

* fix

* Fixed vtx extraction

* Lights work now

* delete old startup_logo yaml

* Generate all sections in single file

* Added support to generate header and code for textures

* Added O3 for release builds

* Added WIP dlist extraction and moved to use f3dold microcode

* Added segment support, autogeneration and fixed C generation

* Added symbol names on display list extraction

* Removed warnings

* Moved back to transform and replace

* Removed unnecesary macros

* Added extraction order and reversed vtx order

* Implemented true backwards sort

* [WIP] Implemented runtime gbi, more headers and a few config features

* Fix CLI11 on WSL and variety of fixes

* Fixes

* Update DisplayListFactory.h

* Update TextureFactory.cpp

* wip lights

* fix

* Correct callback

* Added waypoints

* Update ceremony_data.yml

* Changes

* Update TextureFactory.cpp

* Update commandline args

* Update comment

* Remove printf

* Update couple commands

* Renamed cubeos  to torch

* Removed unused stuff and added an example config file

---------

Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;
Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Splitted version yamls and implemented wip geo and dlist extraction

* Fixed linux compilation

* Added PoC WSL 2 detection

* Add undefined behaviour

* Added gfxdis as submodule

* update

* Removed gfxdis as a submodule

* Code works

* Replace ByteSwap with BSWAP

* Cleanup vertice factory

* readability

* readability 2

* Cleanup gfxfactory

* last one

* Rename name to symbol

* More implementation

* Implemented first PoC of C file generation

* Added output formatting on factories

* changes

* Moved generated dlists onto their respective folder

* Migrated more factories onto the new extractor system

* Fully ported all factories and added header generation

* Some updates

* Added Lights factory

* fix

* Fixed vtx extraction

* Lights work now

* delete old startup_logo yaml

* Generate all sections in single file

* Added support to generate header and code for textures

* Added O3 for release builds

* Added WIP dlist extraction and moved to use f3dold microcode

* Added segment support, autogeneration and fixed C generation

* Added symbol names on display list extraction

* Removed warnings

* Moved back to transform and replace

* Removed unnecesary macros

* Added extraction order and reversed vtx order

* Implemented true backwards sort

* [WIP] Implemented runtime gbi, more headers and a few config features

* Fix CLI11 on WSL and variety of fixes

* Fixes

* Update DisplayListFactory.h

* Update TextureFactory.cpp

* wip lights

* fix

* Correct callback

* Added waypoints

* Update ceremony_data.yml

* Changes

* Update TextureFactory.cpp

* Update commandline args

* Update comment

* Remove printf

* Update couple commands

* Renamed cubeos  to torch

* Removed unused stuff and added an example config file

---------

Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;
Co-authored-by: MegaMech &lt;MegaMech@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
</feed>
