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<title>Torch/src/utils, branch bswapped</title>
<subtitle>Generic asset processor for games (resource conversion helper)</subtitle>
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<entry>
<title>Fixed wrong calculation</title>
<updated>2024-03-29T21:00:59+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-29T21:00:59+00:00</published>
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<entry>
<title>Cleanup (#49)</title>
<updated>2024-03-22T15:59:49+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-22T15:59:49+00:00</published>
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* Auto debug info generation and some cleanup

* Cleaned dry code from segments

* Fixed gCurrentCompressionType bss bs</content>
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* Auto debug info generation and some cleanup

* Cleaned dry code from segments

* Fixed gCurrentCompressionType bss bs</pre>
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</entry>
<entry>
<title>Added support for assets with vram offsets</title>
<updated>2024-03-13T01:09:40+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-03-13T01:09:40+00:00</published>
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<entry>
<title>Detect Compression Type and Improve Yaml Structure (#21)</title>
<updated>2024-03-08T20:24:58+00:00</updated>
<author>
<name>MegaMech</name>
<email>MegaMech@users.noreply.github.com</email>
</author>
<published>2024-03-08T20:24:58+00:00</published>
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<content type='text'>
* Auto detect mio0

* Altered decompressor

* Fix bug

* Bug fix

* fix

* debugging

* fix debug

* Remove logging

* Fix spacing

* node change

* Cleanup

* Track compression offset using global var

* Implementation

* Renames

* Simplification

* Fixes

* Fix debugging output

* yaml config segments uses array style

* Fix to_hex zero fill

* Bug fixes

---------

Co-authored-by: = &lt;=&gt;</content>
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* Auto detect mio0

* Altered decompressor

* Fix bug

* Bug fix

* fix

* debugging

* fix debug

* Remove logging

* Fix spacing

* node change

* Cleanup

* Track compression offset using global var

* Implementation

* Renames

* Simplification

* Fixes

* Fix debugging output

* yaml config segments uses array style

* Fix to_hex zero fill

* Bug fixes

---------

Co-authored-by: = &lt;=&gt;</pre>
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</content>
</entry>
<entry>
<title>Fixed a crash on aasets that were autogenerated and compressed</title>
<updated>2024-02-19T08:18:31+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-02-19T08:18:31+00:00</published>
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<entry>
<title>Fixed missingf cstdint</title>
<updated>2024-02-17T14:12:37+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-02-17T14:12:37+00:00</published>
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<entry>
<title>Fixed windows issues</title>
<updated>2024-01-31T20:50:31+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-01-31T20:50:31+00:00</published>
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<entry>
<title>Fixed linux issues</title>
<updated>2024-01-31T18:46:05+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-01-31T18:45:31+00:00</published>
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<entry>
<title>Added auto texture size calculation</title>
<updated>2024-01-31T18:05:40+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-01-31T17:17:29+00:00</published>
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<entry>
<title>Fixed segment validation and added size fallback on decompressor</title>
<updated>2024-01-31T18:05:40+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2024-01-31T06:11:31+00:00</published>
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