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<title>Torch/src/utils, branch main</title>
<subtitle>Generic asset processor for games (resource conversion helper)</subtitle>
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<entry>
<title>oot support (#219)</title>
<updated>2026-07-24T22:09:55+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya0@users.noreply.github.com</email>
</author>
<published>2026-07-24T22:09:55+00:00</published>
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<entry>
<title>BK: Add romhack guards for extraction and soundfontctl factory</title>
<updated>2026-07-21T16:28:15+00:00</updated>
<author>
<name>Jeod</name>
<email>47716344+JeodC@users.noreply.github.com</email>
</author>
<published>2026-07-21T11:51:22+00:00</published>
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<entry>
<title>Implemented UI Framework (#225)</title>
<updated>2026-07-03T02:42:38+00:00</updated>
<author>
<name>Lywx</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2026-07-03T02:42:38+00:00</published>
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<id>58527d7bf8778bc67179454a19ad8c84a74aff13</id>
<content type='text'>
* Implemented base renderer among main UI framework implementation

* Implemented basic geo layout rendering

* Implemented animation support among fixing lightning among other things

* Implemented multiple ui factories for sm64

* Implemented first iteration of the custom sequence driver

* Added export buttons on multiple factories

* More sequence player fixes among f3dex2 working correctly

* Implemented pm64 viewers

* Implemented audio support for pm64

* Fully implemented pm64 factories

* Implemented more sm64 factories

* Added tons of missing sf64 factories

* Implemented all assets among sf64 wrong padding

* Run formatting

* Fixed wrong spacing on gfx too

* Fixed CI

* Fixed bad pipeline</content>
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<pre>
* Implemented base renderer among main UI framework implementation

* Implemented basic geo layout rendering

* Implemented animation support among fixing lightning among other things

* Implemented multiple ui factories for sm64

* Implemented first iteration of the custom sequence driver

* Added export buttons on multiple factories

* More sequence player fixes among f3dex2 working correctly

* Implemented pm64 viewers

* Implemented audio support for pm64

* Fully implemented pm64 factories

* Implemented more sm64 factories

* Added tons of missing sf64 factories

* Implemented all assets among sf64 wrong padding

* Run formatting

* Fixed wrong spacing on gfx too

* Fixed CI

* Fixed bad pipeline</pre>
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</content>
</entry>
<entry>
<title>Add bk_zip library and BK64 decompression foundation</title>
<updated>2026-06-30T00:48:27+00:00</updated>
<author>
<name>Jeod</name>
<email>47716344+JeodC@users.noreply.github.com</email>
</author>
<published>2026-06-20T20:30:58+00:00</published>
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</entry>
<entry>
<title>Implemented clang-format</title>
<updated>2026-03-24T03:23:59+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2026-03-24T03:23:59+00:00</published>
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</entry>
<entry>
<title>Build using C++17 and replace sha1 library</title>
<updated>2026-01-24T06:15:07+00:00</updated>
<author>
<name>AloXado320</name>
<email>david.albujar.s.30@gmail.com</email>
</author>
<published>2026-01-24T05:46:11+00:00</published>
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</entry>
<entry>
<title>Fixed asan errors</title>
<updated>2026-01-15T01:25:57+00:00</updated>
<author>
<name>KiritoDv</name>
<email>kiritodev01@gmail.com</email>
</author>
<published>2026-01-08T02:49:09+00:00</published>
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</entry>
<entry>
<title>avoid goes beyond limit when decompressing</title>
<updated>2025-12-22T17:21:52+00:00</updated>
<author>
<name>coco875</name>
<email>pereira.jannin@gmail.com</email>
</author>
<published>2025-12-22T17:05:01+00:00</published>
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</entry>
<entry>
<title>better destructor</title>
<updated>2025-12-22T17:21:52+00:00</updated>
<author>
<name>coco875</name>
<email>pereira.jannin@gmail.com</email>
</author>
<published>2025-12-22T17:04:34+00:00</published>
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</entry>
<entry>
<title>ma2d1 support</title>
<updated>2025-07-04T23:40:01+00:00</updated>
<author>
<name>inspectredc</name>
<email>inspectredc@gmail.com</email>
</author>
<published>2025-07-02T17:55:50+00:00</published>
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