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Torch
MegaMech-patch-1
MegaMech-patch-2
MegaMech-patch-3
async
blob_modding
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Generic asset processor for games (resource conversion helper)
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Commit message (
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Author
2024-03-12
Fixed wrong output for rounded floats
KiritoDv
2024-03-12
Added objinit sized because Sonic complains about it
KiritoDv
2024-03-12
Implemented ObjectInit factory and added an enum system
KiritoDv
2024-03-12
Added support for assets with vram offsets
KiritoDv
2024-03-12
Update TextureFactory.cpp
test
MegaMech
2024-03-12
Update LightsFactory.cpp
MegaMech
2024-03-12
Add byte_size node to yaml for texture
MegaMech
2024-03-12
little boxes
petrie911
2024-03-12
script
petrie911
2024-03-12
Update DisplayListFactory.cpp
MegaMech
2024-03-12
Update DisplayListFactory.cpp
MegaMech
2024-03-12
Update DisplayListFactory.cpp
MegaMech
2024-03-12
Update DisplayListFactory.cpp
MegaMech
2024-03-12
Update DisplayListFactory.cpp
MegaMech
2024-03-12
Update DisplayListFactory.cpp
MegaMech
2024-03-11
fix dlists and some other things
petrie911
2024-03-11
spooky scary skeletons
petrie911
2024-03-11
Polished factories!
KiritoDv
2024-03-11
Used hex for size
KiritoDv
2024-03-11
Fully implemented tables and message factories
KiritoDv
2024-03-11
Fixed message and lookup factories
KiritoDv
2024-03-11
Registered msg factory
KiritoDv
2024-03-11
Added msg
KiritoDv
2024-03-11
Added message factory
KiritoDv
2024-03-10
Removed throws on AnimData for now
Lywx
2024-03-10
Fixed AnimFactory
KiritoDv
2024-03-10
Fixed anim format
KiritoDv
2024-03-10
Added info on some sf64 anim edge cases
KiritoDv
2024-03-10
Fixed error validation on sf64 anims
KiritoDv
2024-03-10
Cleaned up
KiritoDv
2024-03-10
namespace
petrie911
2024-03-10
how animated
petrie911
2024-03-10
Used to_string instead
KiritoDv
2024-03-10
Changed hex to dec on count factories
KiritoDv
2024-03-10
Added sizes on more factories
KiritoDv
2024-03-10
Replaced displaylists and vertices with size:, and added debug for textures
KiritoDv
2024-03-10
Skipped autogenerated assets
KiritoDv
2024-03-10
Fixed windows compilation
KiritoDv
2024-03-10
Refactored vtx overlap function
KiritoDv
2024-03-09
Update IsDebug (#25)
MegaMech
2024-03-09
Add mk64 factories
=
2024-03-08
Detect Compression Type and Improve Yaml Structure (#21)
MegaMech
2024-03-05
Fixed pad using hex generation sometimes
KiritoDv
2024-03-05
Included filename into pad generation
KiritoDv
2024-02-21
Fixed windows compilation
KiritoDv
2024-02-21
Fixed byte size on rgba16/rgba32 textures
KiritoDv
2024-02-21
[WIP] Added palette and tlut export
KiritoDv
2024-02-21
Added missing modes on import
KiritoDv
2024-02-21
Added asset mods support
KiritoDv
2024-02-20
Added size on DisplayList and Vtx
KiritoDv
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