| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2024-04-02 | sm64 collision factory | inspectredc | |
| 2024-03-31 | actually add factory | inspectredc | |
| 2024-03-29 | Fixed file detection on modding export factory | KiritoDv | |
| 2024-03-29 | Fixed detection on multiple export formats | KiritoDv | |
| 2024-03-29 | Implemented full file change detection | KiritoDv | |
| 2024-03-29 | Added dep loading | KiritoDv | |
| 2024-03-29 | Fixed parse from cache | KiritoDv | |
| 2024-03-29 | Added WIP Cache System | KiritoDv | |
| 2024-03-27 | Fixed overlap detection | KiritoDv | |
| 2024-03-26 | Add Vec3s factory, fix colpoly, add some support for palettes (#54) | petrie911 | |
| * tlut? * tlut | |||
| 2024-03-26 | Fixed geo layout factory bugs and some sm64 related stuff | KiritoDv | |
| 2024-03-24 | Add Include Factory (#51) | MegaMech | |
| * Add Include Factory * Fix * Fixes * Update --------- Co-authored-by: = <=> | |||
| 2024-03-23 | Add Mtx, float, and mk64 Factories (#43) | MegaMech | |
| * Create MtxFactory.cpp * Add mtx factory * Implement mtx output * Changed implementation * Update comment * Finish Mtx factory * Add float factory * Add runtime error for untested code * Add DrivingBehaviour factory & fix bug * Remove limit * Add mk64 graphics * Changes * fix * Update * Improve error checking | |||
| 2024-03-22 | Fixed typo | KiritoDv | |
| 2024-03-22 | Fixed assets that doesnt have offset | KiritoDv | |
| 2024-03-22 | Fixed failed to reset compressionType back to none | KiritoDv | |
| 2024-03-22 | Cleanup (#49) | Lywx | |
| * Auto debug info generation and some cleanup * Cleaned dry code from segments * Fixed gCurrentCompressionType bss bs | |||
| 2024-03-21 | Fix segfault issue with headers (#48) | petrie911 | |
| * segfault * fix segfault | |||
| 2024-03-21 | Added overlaps in the code as comments | KiritoDv | |
| 2024-03-20 | Auto pad and overlap detection (#47) | Lywx | |
| * Fully implemented pad and overlap detection * Cleaned code, fixed pad generation and added alignment * Added debug size on pads | |||
| 2024-03-16 | Forgot to clean up the commented out code (#45) | petrie911 | |
| 2024-03-16 | Add Vec3f factory and AddAsset (#44) | petrie911 | |
| * 3D * and env * so much to fix * Everything can be solved with triangles * fixes * initfix * stuff | |||
| 2024-03-15 | Fixed performance on modding factories | KiritoDv | |
| 2024-03-13 | SF64 Triangle factory, fixed a bug in ColPolys (#40) | petrie911 | |
| * 3D * and env * so much to fix * Everything can be solved with triangles | |||
| 2024-03-13 | Add vector classes and SF64 colpoly factory. Also fix enum parsing (#39) | petrie911 | |
| * 3D * and env * so much to fix | |||
| 2024-03-13 | Renamed some mk64 factories | KiritoDv | |
| 2024-03-13 | Renamed ENVSETTINGS to ENV_SETTINGS | KiritoDv | |
| 2024-03-13 | env (#38) | petrie911 | |
| 2024-03-12 | Added log level config | KiritoDv | |
| 2024-03-12 | Added objinit sized because Sonic complains about it | KiritoDv | |
| 2024-03-12 | Implemented ObjectInit factory and added an enum system | KiritoDv | |
| 2024-03-12 | Added support for assets with vram offsets | KiritoDv | |
| 2024-03-12 | little boxes | petrie911 | |
| 2024-03-12 | script | petrie911 | |
| 2024-03-11 | spooky scary skeletons | petrie911 | |
| 2024-03-11 | Fully implemented tables and message factories | KiritoDv | |
| 2024-03-11 | Fixed message and lookup factories | KiritoDv | |
| 2024-03-11 | Registered msg factory | KiritoDv | |
| 2024-03-10 | namespace | petrie911 | |
| 2024-03-10 | how animated | petrie911 | |
| 2024-03-10 | Skipped autogenerated assets | KiritoDv | |
| 2024-03-10 | Refactored vtx overlap function | KiritoDv | |
| 2024-03-09 | Update IsDebug (#25) | MegaMech | |
| Co-authored-by: = <=> | |||
| 2024-03-09 | Add mk64 factories | = | |
| 2024-03-08 | Detect Compression Type and Improve Yaml Structure (#21) | MegaMech | |
| * Auto detect mio0 * Altered decompressor * Fix bug * Bug fix * fix * debugging * fix debug * Remove logging * Fix spacing * node change * Cleanup * Track compression offset using global var * Implementation * Renames * Simplification * Fixes * Fix debugging output * yaml config segments uses array style * Fix to_hex zero fill * Bug fixes --------- Co-authored-by: = <=> | |||
| 2024-03-05 | Fixed pad using hex generation sometimes | KiritoDv | |
| 2024-03-05 | Included filename into pad generation | KiritoDv | |
| 2024-02-21 | Fixed windows compilation | KiritoDv | |
| 2024-02-21 | Added asset mods support | KiritoDv | |
| 2024-02-20 | Fixed format | KiritoDv | |
