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path: root/src/factories/DisplayListFactory.cpp
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2024-03-12Update DisplayListFactory.cppMegaMech
2024-03-12Update DisplayListFactory.cppMegaMech
2024-03-10Used to_string insteadKiritoDv
2024-03-10Changed hex to dec on count factoriesKiritoDv
2024-03-10Replaced displaylists and vertices with size:, and added debug for texturesKiritoDv
2024-03-10Skipped autogenerated assetsKiritoDv
2024-03-10Refactored vtx overlap functionKiritoDv
2024-03-09Update IsDebug (#25)MegaMech
Co-authored-by: = <=>
2024-03-08Detect Compression Type and Improve Yaml Structure (#21)MegaMech
* Auto detect mio0 * Altered decompressor * Fix bug * Bug fix * fix * debugging * fix debug * Remove logging * Fix spacing * node change * Cleanup * Track compression offset using global var * Implementation * Renames * Simplification * Fixes * Fix debugging output * yaml config segments uses array style * Fix to_hex zero fill * Bug fixes --------- Co-authored-by: = <=>
2024-02-20Added size on DisplayList and VtxKiritoDv
2024-02-18Removed unnecesary TranslateAddrsKiritoDv
2024-02-18Removed addr translation when is asset is segmentedKiritoDv
2024-02-18Added symbol generation for tlutsKiritoDv
2024-01-31Removed useless warning prefixKiritoDv
2024-01-31Refactored code and added per file configKiritoDv
2024-01-31Swapped mio with offset and fixed samples and animationsKiritoDv
2024-01-31Removed GBI, added GeoLayout and Lights extractionKiritoDv
2024-01-31Added WIP Geo Layout Exporter and some code cleanupsKiritoDv
2023-11-15Torch v0.1 (#12)Lywx
* Splitted version yamls and implemented wip geo and dlist extraction * Fixed linux compilation * Added PoC WSL 2 detection * Add undefined behaviour * Added gfxdis as submodule * update * Removed gfxdis as a submodule * Code works * Replace ByteSwap with BSWAP * Cleanup vertice factory * readability * readability 2 * Cleanup gfxfactory * last one * Rename name to symbol * More implementation * Implemented first PoC of C file generation * Added output formatting on factories * changes * Moved generated dlists onto their respective folder * Migrated more factories onto the new extractor system * Fully ported all factories and added header generation * Some updates * Added Lights factory * fix * Fixed vtx extraction * Lights work now * delete old startup_logo yaml * Generate all sections in single file * Added support to generate header and code for textures * Added O3 for release builds * Added WIP dlist extraction and moved to use f3dold microcode * Added segment support, autogeneration and fixed C generation * Added symbol names on display list extraction * Removed warnings * Moved back to transform and replace * Removed unnecesary macros * Added extraction order and reversed vtx order * Implemented true backwards sort * [WIP] Implemented runtime gbi, more headers and a few config features * Fix CLI11 on WSL and variety of fixes * Fixes * Update DisplayListFactory.h * Update TextureFactory.cpp * wip lights * fix * Correct callback * Added waypoints * Update ceremony_data.yml * Changes * Update TextureFactory.cpp * Update commandline args * Update comment * Remove printf * Update couple commands * Renamed cubeos to torch * Removed unused stuff and added an example config file --------- Co-authored-by: KiritoDv <kiritodev01@gmail.com> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>