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LusBackend.h
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#pragma once
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#include <memory>
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#include "ui/BaseBackend.h"
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// libultraship-backed implementation of UI::BaseBackend (Fast3D renderer + SDL
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// window + its bundled ImGui). Like the raylib factory, only this function is
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// exposed so the concrete type and every LUS header stay in LusBackend.cpp.
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namespace
UI {
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std::unique_ptr<BaseBackend> CreateLusBackend();
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}
// namespace UI
src
ui
backends
LusBackend.h
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